This commit is contained in:
Paul 2001-01-22 21:02:59 +00:00
parent 4498d072bf
commit 0e76fa991b
11 changed files with 263 additions and 134 deletions

View File

@ -127,6 +127,9 @@ paul_src := paul \
scenesel
player_src := player \
psbutt \
pschop \
psduck \
psfall \
psjump \
psrun \

View File

@ -52,19 +52,6 @@
Vars
---- */
int JUMP_VELOCITY=8;
int MAX_JUMP_FRAMES=10;
int MAX_SAFE_FALL_FRAMES=20;
int GRAVITY_VALUE=4;
int TERMINAL_VELOCITY=8;
int MAX_RUN_VELOCITY=8;
int RUN_SPEEDUP=4;
int RUN_REVERSESLOWDOWN=2;
int RUN_SLOWDOWN=1;
int PSHIFT=2;
/*----------------------------------------------------------------------
Function:
Purpose:
@ -75,11 +62,23 @@ int PSHIFT=2;
#include "player\psjump.h"
#include "player\psrun.h"
#include "player\psfall.h"
CPlayerStateIdle testStateIdle;
CPlayerStateJump testStateJump;
CPlayerStateRun testStateRun;
CPlayerStateFall testStateFall;
CPlayerStateFallFar testStateFallFar;
#include "player\psbutt.h"
#include "player\pschop.h"
#include "player\psduck.h"
CPlayerStateIdle stateIdle;
CPlayerStateJump stateJump;
CPlayerStateRun stateRun;
CPlayerStateFall stateFall;
CPlayerStateFallFar stateFallFar;
CPlayerStateButtBounce stateButtBounce;
CPlayerStateButtBounceFall stateButtBounceFall;
CPlayerStateButtBounceLand stateButtBounceLand;
CPlayerStateChop stateChop;
CPlayerStateRunChop stateRunChop;
CPlayerStateDuck stateDuck;
CPlayerStateSoakUp stateSoackUp;
CPlayerStateGetUp stateGetup;
void CPlayer::init()
{
@ -97,8 +96,13 @@ m_animFrame=0;
m_moveVel.vy=0;
setFacing(FACING_RIGHT);
#ifdef __USER_paul__
Pos.vx=50;
Pos.vy=400;
Pos.vy=200;
#else
Pos.vx=10;
Pos.vy=10;
#endif
}
/*----------------------------------------------------------------------
@ -136,13 +140,21 @@ void CPlayer::think(int _frames)
{
// Think
m_currentState->think(this);
Pos.vx+=m_moveVel.vx>>PSHIFT;
Pos.vy+=m_moveVel.vy>>PSHIFT;
Pos.vx+=m_moveVel.vx>>VELOCITY_SHIFT;
Pos.vy+=m_moveVel.vy>>VELOCITY_SHIFT;
// Ground collision
// Ground collision
if(m_moveVel.vy&&isOnSolidGround())
{
if(m_moveVel.vx)
if(m_state==STATE_BUTTFALL)
{
setState(STATE_BUTTLAND);
}
else if(m_state==STATE_FALLFAR)
{
setState(STATE_IDLE);
}
else if(m_moveVel.vx)
{
setState(STATE_RUN);
}
@ -190,30 +202,29 @@ void CPlayer::render()
Params:
Returns:
---------------------------------------------------------------------- */
int metrics[CPlayer::NUM_PLAYER_METRICS]=
PlayerMetrics s_normalPlayerMetrics=
{
8, // PM__JUMP_VELOCITY
10, // PM__MAX_JUMP_FRAMES
20, // PM__MAX_SAFE_FALL_FRAMES
4, // PM__GRAVITY_VALUE
8, // PM__TERMINAL_VELOCITY
8, // PM__MAX_RUN_VELOCITY
4, // PM__RUN_SPEEDUP
2, // PM__RUN_REVERSESLOWDOWN
1, // PM__RUN_SLOWDOWN
2, // PM__PSHIFT
{
8, // PM__JUMP_VELOCITY
10, // PM__MAX_JUMP_FRAMES
20, // PM__MAX_SAFE_FALL_FRAMES
4, // PM__GRAVITY_VALUE
8, // PM__TERMINAL_VELOCITY
8, // PM__MAX_RUN_VELOCITY
4, // PM__RUN_SPEEDUP
2, // PM__RUN_REVERSESLOWDOWN
1, // PM__RUN_SLOWDOWN
}
};
int CPlayer::getPlayerMetric(PLAYER_METRIC _metric)
PlayerMetrics *CPlayer::getPlayerMetrics()
{
return metrics[_metric];
return &s_normalPlayerMetrics;
}
/*----------------------------------------------------------------------
Function:
Purpose:
@ -222,16 +233,23 @@ int CPlayer::getPlayerMetric(PLAYER_METRIC _metric)
---------------------------------------------------------------------- */
CPlayerState *CPlayer::s_states[NUM_STATES]=
{
&testStateIdle, // STATE_IDLE
&testStateJump, // STATE_JUMP
&testStateRun, // STATE_RUN
&testStateFall, // STATE_FALL
&testStateFallFar, // STATE_FALLFAR
&stateIdle, // STATE_IDLE
&stateJump, // STATE_JUMP
&stateRun, // STATE_RUN
&stateFall, // STATE_FALL
&stateFallFar, // STATE_FALLFAR
&stateButtBounce, // STATE_BUTTBOUNCE
&stateButtBounceFall, // STATE_BUTTFALL
&stateButtBounceLand, // STATE_BUTTLAND
&stateChop, // STATE_CHOP
&stateRunChop, // STATE_RUNCHOP
&stateDuck, // STATE_DUCK
&stateSoackUp, // STATE_SOAKUP
&stateGetup, // STATE_GETUP
};
void CPlayer::setState(PLAYER_STATE _state)
{
PAUL_DBGMSG("set state %d",_state);
m_currentState=s_states[_state];
m_currentState->enter(this);
m_state=_state;
@ -327,56 +345,55 @@ int CPlayer::isOnSolidGround()
void CPlayer::moveLeft()
{
PlayerMetrics *metrics;
metrics=getPlayerMetrics();
setFacing(FACING_LEFT);
if(m_moveVel.vx<=0)
{
m_moveVel.vx-=RUN_SPEEDUP;
if(m_moveVel.vx<-MAX_RUN_VELOCITY<<PSHIFT)
m_moveVel.vx-=metrics->m_metric[PM__RUN_SPEEDUP];
if(m_moveVel.vx<-metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT)
{
m_moveVel.vx=-MAX_RUN_VELOCITY<<PSHIFT;
// setFacing(FACING_LEFT);
m_moveVel.vx=-metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT;
}
}
else
{
m_moveVel.vx-=RUN_REVERSESLOWDOWN;
// if(m_moveVel.vx<=0)
// {
// setFacing(FACING_LEFT);
// }
m_moveVel.vx-=metrics->m_metric[PM__RUN_REVERSESLOWDOWN];
}
}
void CPlayer::moveRight()
{
PlayerMetrics *metrics;
metrics=getPlayerMetrics();
setFacing(FACING_RIGHT);
if(m_moveVel.vx>=0)
{
m_moveVel.vx+=RUN_SPEEDUP;
if(m_moveVel.vx>MAX_RUN_VELOCITY<<PSHIFT)
m_moveVel.vx+=metrics->m_metric[PM__RUN_SPEEDUP];
if(m_moveVel.vx>metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT)
{
m_moveVel.vx=MAX_RUN_VELOCITY<<PSHIFT;
// setFacing(FACING_RIGHT);
m_moveVel.vx=metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT;
}
}
else
{
m_moveVel.vx+=RUN_REVERSESLOWDOWN;
// if(m_moveVel.vx>=0)
// {
// setFacing(FACING_RIGHT);
// }
m_moveVel.vx+=metrics->m_metric[PM__RUN_REVERSESLOWDOWN];
}
}
void CPlayer::slowdown()
{
PlayerMetrics *metrics;
metrics=getPlayerMetrics();
if(m_moveVel.vx<0)
{
m_moveVel.vx+=RUN_SLOWDOWN;
m_moveVel.vx+=metrics->m_metric[PM__RUN_SLOWDOWN];
if(m_moveVel.vx>0)m_moveVel.vx=0;
}
else if(m_moveVel.vx>0)
{
m_moveVel.vx-=RUN_SLOWDOWN;
m_moveVel.vx-=metrics->m_metric[PM__RUN_SLOWDOWN];
if(m_moveVel.vx<0)m_moveVel.vx=0;
}
}

View File

@ -42,13 +42,6 @@
Tyepdefs && Defines
------------------- */
#define ANIM_IDLE_SHORT 0
#define ANIM_IDLE_LONG 1
#define ANIM_JUMP 0
#define ANIM_RUNSTART 2
#define ANIM_RUN 3
#define ANIM_RUNSTOP 4
typedef enum
{
STATE_IDLE,
@ -56,6 +49,14 @@ typedef enum
STATE_RUN,
STATE_FALL,
STATE_FALLFAR,
STATE_BUTTBOUNCE,
STATE_BUTTFALL,
STATE_BUTTLAND,
STATE_CHOP,
STATE_RUNCHOP,
STATE_DUCK,
STATE_SOAKUP,
STATE_GETUP,
NUM_STATES,
}PLAYER_STATE;
@ -66,51 +67,47 @@ enum
FACING_RIGHT=-1,
};
extern int JUMP_VELOCITY;
extern int MAX_JUMP_FRAMES;
extern int MAX_SAFE_FALL_FRAMES;
extern int GRAVITY_VALUE;
extern int TERMINAL_VELOCITY;
extern int MAX_RUN_VELOCITY;
extern int RUN_SPEEDUP;
extern int RUN_REVERSESLOWDOWN;
extern int RUN_SLOWDOWN;
extern int PSHIFT;
typedef enum
{
PM__JUMP_VELOCITY,
PM__MAX_JUMP_FRAMES,
PM__MAX_SAFE_FALL_FRAMES,
PM__GRAVITY_VALUE,
PM__TERMINAL_VELOCITY,
PM__MAX_RUN_VELOCITY,
PM__RUN_SPEEDUP,
PM__RUN_REVERSESLOWDOWN,
PM__RUN_SLOWDOWN,
NUM_PLAYER_METRICS
}PLAYER_METRIC;
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
struct PlayerMetrics
{
s16 m_metric[NUM_PLAYER_METRICS];
};
class CPlayer : public CThing
{
public:
typedef enum
enum
{
PM__JUMP_VELOCITY,
PM__MAX_JUMP_FRAMES,
PM__MAX_SAFE_FALL_FRAMES,
PM__GRAVITY_VALUE,
PM__TERMINAL_VELOCITY,
PM__MAX_RUN_VELOCITY,
PM__RUN_SPEEDUP,
PM__RUN_REVERSESLOWDOWN,
PM__RUN_SLOWDOWN,
PM__PSHIFT,
NUM_PLAYER_METRICS
}PLAYER_METRIC;
VELOCITY_SHIFT=2
};
void init();
void shutdown();
void think(int _frames);
void render();
protected:
int getPlayerMetric(PLAYER_METRIC _metric);
PlayerMetrics *getPlayerMetrics();
void setState(PLAYER_STATE _state);
int getFacing();

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@ -28,8 +28,6 @@
#endif
/* Std Lib
------- */
@ -84,5 +82,46 @@ void CPlayerStateChop::think(CPlayer *_player)
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateRunChop::think(CPlayer *_player)
{
int control;
control=getPadInput(_player);
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
{
moveLeft(_player);
}
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
{
moveRight(_player);
}
else
{
DVECTOR move;
move=getMoveVelocity(_player);
if(move.vx==0)
{
setState(_player,STATE_IDLE);
setAnimNo(_player,ANIM_PLAYER_ANIM_RUNSTOP);
}
else
{
slowdown(_player);
}
}
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
{
setState(_player,STATE_RUN);
}
}
/*===========================================================================
end */

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@ -41,6 +41,14 @@ public:
};
class CPlayerStateRunChop : public CPlayerStateChop
{
public:
void think(class CPlayer *_player);
};
/*----------------------------------------------------------------------
Globals
------- */

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@ -78,29 +78,31 @@ void CPlayerStateFall::enter(CPlayer *_player)
---------------------------------------------------------------------- */
void CPlayerStateFall::think(CPlayer *_player)
{
int control;
DVECTOR move;
PlayerMetrics *metrics;
int control;
DVECTOR move;
metrics=getPlayerMetrics(_player);
control=getPadInput(_player);
move=getMoveVelocity(_player);
move.vy+=GRAVITY_VALUE;
if(move.vy>=TERMINAL_VELOCITY<<PSHIFT)
move.vy+=metrics->m_metric[PM__GRAVITY_VALUE];
if(move.vy>=metrics->m_metric[PM__TERMINAL_VELOCITY]<<CPlayer::VELOCITY_SHIFT)
{
move.vy=TERMINAL_VELOCITY<<PSHIFT;
move.vy=metrics->m_metric[PM__TERMINAL_VELOCITY]<<CPlayer::VELOCITY_SHIFT;
m_fallFrames++;
if(m_fallFrames>MAX_SAFE_FALL_FRAMES)
if(m_fallFrames>metrics->m_metric[PM__MAX_SAFE_FALL_FRAMES])
{
setState(_player,STATE_FALLFAR);
}
}
setMoveVelocity(_player,&move);
if(control&PAD_LEFT)
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
{
moveLeft(_player);
}
else if(control&PAD_RIGHT)
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
{
moveRight(_player);
}
@ -109,22 +111,53 @@ void CPlayerStateFall::think(CPlayer *_player)
slowdown(_player);
}
/*
if(isOnSolidGround(_player))
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION)&&control&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN))
{
move=getMoveVelocity(_player);
// if(move.vx)
// {
// setState(_player,STATE_RUN);
// }
// else
{
setState(_player,STATE_IDLE);
}
move.vx=0;
move.vy=0;
setMoveVelocity(_player,&move);
setState(_player,STATE_BUTTBOUNCE);
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateFallFar::enter(CPlayer *_player)
{
setAnimNo(_player,ANIM_PLAYER_ANIM_FALL);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateFallFar::think(CPlayer *_player)
{
int control;
DVECTOR move;
control=getPadInput(_player);
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
{
moveLeft(_player);
}
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
{
moveRight(_player);
}
else
{
slowdown(_player);
}
*/
}

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@ -46,6 +46,10 @@ private:
class CPlayerStateFallFar : public CPlayerStateFall
{
private:
void enter(class CPlayer *_player);
void think(class CPlayer *_player);
};

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@ -63,10 +63,14 @@
---------------------------------------------------------------------- */
void CPlayerStateJump::enter(CPlayer *_player)
{
PlayerMetrics *metrics;
metrics=getPlayerMetrics(_player);
setAnimNo(_player,ANIM_PLAYER_ANIM_JUMPSTART);
m_jumpFrames=0;
DVECTOR move=getMoveVelocity(_player);
move.vy=-JUMP_VELOCITY<<PSHIFT;
move.vy=-metrics->m_metric[PM__JUMP_VELOCITY]<<CPlayer::VELOCITY_SHIFT;
setMoveVelocity(_player,&move);
}
@ -79,10 +83,13 @@ void CPlayerStateJump::enter(CPlayer *_player)
---------------------------------------------------------------------- */
void CPlayerStateJump::think(CPlayer *_player)
{
int control;
PlayerMetrics *metrics;
int control;
metrics=getPlayerMetrics(_player);
control=getPadInput(_player);
if(m_jumpFrames<=MAX_JUMP_FRAMES&&control&PAD_CROSS)
if(m_jumpFrames<=metrics->m_metric[PM__MAX_JUMP_FRAMES]&&control&CPadConfig::getButton(CPadConfig::PAD_CFG_JUMP))
{
m_jumpFrames++;
}
@ -96,16 +103,16 @@ void CPlayerStateJump::think(CPlayer *_player)
}
else
{
move.vy+=GRAVITY_VALUE;
move.vy+=metrics->m_metric[PM__GRAVITY_VALUE];
}
setMoveVelocity(_player,&move);
}
if(control&PAD_LEFT)
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
{
moveLeft(_player);
}
else if(control&PAD_RIGHT)
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
{
moveRight(_player);
}

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@ -78,11 +78,11 @@ void CPlayerStateRun::enter(CPlayer *_player)
setAnimNo(_player,ANIM_PLAYER_ANIM_RUNSTART);
}
if(control&PAD_LEFT)
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
{
setFacing(_player,FACING_LEFT);
}
else if(control&PAD_RIGHT)
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
{
setFacing(_player,FACING_RIGHT);
}
@ -100,15 +100,23 @@ void CPlayerStateRun::think(CPlayer *_player)
int control;
control=getPadInput(_player);
if(control&PAD_CROSS)
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_JUMP))
{
setState(_player,STATE_JUMP);
}
if(control&PAD_LEFT)
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN))
{
setState(_player,STATE_DUCK);
}
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION))
{
setState(_player,STATE_RUNCHOP);
}
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
{
moveLeft(_player);
}
else if(control&PAD_RIGHT)
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
{
moveRight(_player);
}

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@ -24,6 +24,10 @@
/*----------------------------------------------------------------------*/
PlayerMetrics *CPlayerState::getPlayerMetrics(CPlayer *_player)
{
return _player->getPlayerMetrics();
}
void CPlayerState::setState(CPlayer *_player,int _state)
{
_player->setState((PLAYER_STATE)_state);
@ -117,14 +121,22 @@ void CPlayerStateIdle::think(CPlayer *_player)
int control;
control=getPadInput(_player);
if(control&PAD_CROSS)
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_JUMP))
{
setState(_player,STATE_JUMP);
}
else if(control&(PAD_LEFT|PAD_RIGHT))
else if(control&(CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT)|CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT)))
{
setState(_player,STATE_RUN);
}
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION))
{
setState(_player,STATE_CHOP);
}
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN))
{
setState(_player,STATE_DUCK);
}
else if(advanceAnimFrameAndCheckForEndOfAnim(_player))
{
if(getRndRange(100)<95)

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@ -42,6 +42,7 @@ public:
protected:
struct PlayerMetrics *getPlayerMetrics(class CPlayer *_player);
void setState(class CPlayer *_player,int _state);
int getFacing(class CPlayer *_player);
void setFacing(class CPlayer *_player,int _facing);