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@ -249,7 +249,7 @@ void CNpcAnemone1Enemy::processClose( int _frames )
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CProjectile *projectile;
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CProjectile *projectile;
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projectile = CProjectile::Create();
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projectile = CProjectile::Create();
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projectile->init( projPos, m_heading );
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projectile->init( projPos, m_heading );
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projectile->setSpeed( 4 );
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projectile->setSpeed( 3 );
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerTimer = GameState::getOneSecondInFrames();
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m_timerTimer = GameState::getOneSecondInFrames();
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@ -526,6 +526,7 @@ void CNpcAnemone3Enemy::processClose( int _frames )
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CProjectile::PROJECTILE_GAS_CLOUD,
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CProjectile::PROJECTILE_GAS_CLOUD,
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CProjectile::PROJECTILE_FINITE_LIFE,
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CProjectile::PROJECTILE_FINITE_LIFE,
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lifetime * GameState::getOneSecondInFrames() );
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lifetime * GameState::getOneSecondInFrames() );
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projectile->setSpeed( 3 );
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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