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@ -28,7 +28,9 @@ void CBubbleEmitterTrigger::think(int _frames)
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if ( m_timer <= 0 )
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{
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#ifndef __USER_paul__
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CFX::Create( CFX::FX_TYPE_BUBBLE_WATER, Pos );
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#endif
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m_timer = GameState::getOneSecondInFrames() >> 2;
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}
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