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@ -86,7 +86,7 @@ void CPlayerStateSoakUp::enter(CPlayerModeBase *_playerMode)
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void CPlayerStateSoakUp::think(CPlayerModeBase *_playerMode)
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void CPlayerStateSoakUp::think(CPlayerModeBase *_playerMode)
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{
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{
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if(!_playerMode->getIsHelmetFullSoICanStopSoakingUp())
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if(!_playerMode->getIsHelmetSoFullThatIDontNeedToSoakUp())
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{
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{
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if(m_breatheDelayFrames==0)
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if(m_breatheDelayFrames==0)
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{
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{
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