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@ -111,7 +111,7 @@ ACTOR_SPONGEBOB := SpongeBob SpongeBob_CoralBlower SpongeBob_JellyLauncher Spon
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ACTOR_NPC := BarnacleBoy Krusty Squidward Gary Sandy Patrick MermaidMan
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ACTOR_ENEMY := Anenome BabyOctopus Ballblob Caterpillar clam Dustdevil \
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Flamingskull FlyingDutchman Ghost HermitCrab IronDogFish Lrgjellyfish \
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Flamingskull FlyingDutchman Ghost HermitCrab IronDogFish \
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PuffaFish Sharkman Skeletalfish SpiderCrab SpikeyAnenome Stomper \
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SharkSub Motherjellyfish SeaSnake
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@ -128,18 +128,11 @@ static const char * s_sceneNames[] =
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"System",
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"UNKNOWN",
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};
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#endif /* __DEBUG_MEM__ */
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static const int s_nbSceneNames = sizeof(s_sceneNames) / sizeof(char *);
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static FontBank s_debugFont;
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#ifdef __DEBUG_MEM__
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void dumpDebugMem()
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{
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if (s_dumpMem)
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@ -371,6 +364,13 @@ void freeDebugMem( void * addr )
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ASSERT( !"Can't find debug mem node ( memory already freed? )" );
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}
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// hmm.. have to alloc this memory before the first scene, but have to wait until all the
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// systems are active so can't do it in the standard MemInit() thing
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void DebugMemFontInit()
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{
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s_debugFont.initialise( &standardFont );
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s_debugFont.setOt( 0 );
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}
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#endif
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@ -402,21 +402,10 @@ void MemInit()
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}
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// hmm.. have to alloc this memory before the first scene, but have to wait until all the
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// systems are active so can't do it in the standard MemInit() thing
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void DebugMemFontInit()
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{
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#ifdef __DEBUG_MEM__
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s_debugFont.initialise( &standardFont );
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s_debugFont.setOt( 0 );
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#endif
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}
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/*****************************************************************************/
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// 030700 Dave - Implemented smart allocation
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// It now looks thru the whole node list, and takes from the smallest VALID node
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// I now understand how this memory stuff works, it aint all bad!
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char * MemAllocate( u32 TLen, char const *Name, char const * File, int LineNumber )
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{
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sLList *mem = &MainRam;
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@ -482,7 +471,7 @@ int BestNode,FirstNode;
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}
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#ifdef __DEBUG_MEM__
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addDebugMem( Addr, Name, File, LineNumber );
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addDebugMem( Addr, Name, File, LineNumber );
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#endif
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ASSERT( (Addr != (char*)-1) );
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@ -12,14 +12,13 @@
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/*****************************************************************************/
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#ifdef __VERSION_DEBUG__
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#define __DEBUG_MEM__ // Define if you want to debug memory - TS
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// Define if you want to debug memory
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#ifdef __USER_paul__
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#ifdef __VERSION_DEBUG__
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#define __DEBUG_MEM__
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#endif
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#endif
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/*****************************************************************************/
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/*****************************************************************************/
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#define LListLen 50
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@ -51,7 +50,6 @@ typedef struct
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char * MemAllocate( u32 Size, char const *Name, char const * File, int LineNumber);
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void MemInit();
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void DebugMemFontInit();
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void MemFree(void *Addr);
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void * operator new(size_t Size, const char * name = NULL);
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@ -60,11 +58,15 @@ void operator delete(void *Ptr);
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void operator delete[](void *Ptr);
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#ifdef __VERSION_DEBUG__
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#ifdef __DEBUG_MEM__
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void dumpDebugMem();
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void DebugMemFontInit();
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#define MemAlloc( Size, Name ) MemAllocate( (Size), (Name), __FILE__, __LINE__ )
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#else
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#define MemAlloc(Size,Name) MemAllocate( (Size), NULL, NULL, 0 )
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#define dumpDebugMem ;
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#define DebugMemFontInit ;
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#endif
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