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@ -74,6 +74,7 @@ typedef enum
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PLAYER_MODE_BASICUNARMED,
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PLAYER_MODE_FULLUNARMED,
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PLAYER_MODE_SQUEAKYBOOTS,
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PLAYER_MODE_NET,
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PLAYER_MODE_CORALBLOWER,
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NUM_PLAYERMODES,
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@ -198,8 +198,42 @@ CPlayer::PlayerMode CPlayer::s_modes[NUM_PLAYERMODES]=
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&stateDead, // STATE_DEAD
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}
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},
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//
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// Armed with coral blower
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// Armed with net
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//
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{
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{ {
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DEFAULT_PLAYER_JUMP_VELOCITY, // PM__JUMP_VELOCITY
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DEFAULT_PLAYER_MAX_JUMP_FRAMES, // PM__MAX_JUMP_FRAMES
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DEFAULT_PLAYER_MAX_SAFE_FALL_FRAMES, // PM__MAX_SAFE_FALL_FRAMES
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DEFAULT_PLAYER_MAX_RUN_VELOCITY, // PM__MAX_RUN_VELOCITY
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DEFAULT_PLAYER_RUN_SPEEDUP, // PM__RUN_SPEEDUP
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DEFAULT_PLAYER_RUN_REVERSESLOWDOWN, // PM__RUN_REVERSESLOWDOWN
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DEFAULT_PLAYER_RUN_SLOWDOWN, // PM__RUN_SLOWDOWN
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} },
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{
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&stateUnarmedIdle, // STATE_IDLE
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&stateTeeterIdle, // STATE_IDLETEETER
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&stateJump, // STATE_JUMP
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&stateRun, // STATE_RUN
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&stateFall, // STATE_FALL
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&stateFallFar, // STATE_FALLFAR
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NULL, // STATE_BUTTBOUNCE
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NULL, // STATE_BUTTFALL
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NULL, // STATE_BUTTLAND
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NULL, // STATE_ATTACK
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NULL, // STATE_RUNATTACK
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NULL, // STATE_AIRATTACK
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NULL, // STATE_DUCK
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NULL, // STATE_SOAKUP
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NULL, // STATE_GETUP
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&stateDead, // STATE_DEAD
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}
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},
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//
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// Armed with coral blower ( Heavy weapon so slows SB down )
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//
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{
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{ {
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