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@ -107,6 +107,17 @@ struct sQuad
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//***************************************************************************
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//*** Game Types and Headers ************************************************
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//***************************************************************************
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// Level Info
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struct sLevelInfo
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{
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u32 MaxPakSize;
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u32 MaxLvlSize;
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u16 ActorCount;
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u16 Pad;
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// u16 ActorTypeList.....
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};
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//---------------------------------------------------------------------------
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// Maps
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typedef u16 sTileMapElem; // Tile or Tri Start
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