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@ -133,6 +133,7 @@ void CNpcEnemy::processCloseAnemone1Attack( int _frames )
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CProjectile *projectile;
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projectile = new( "test projectile" ) CProjectile;
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projectile->init( Pos, m_heading );
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projectile->setLayerCollision( m_layerCollision );
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerTimer = GameState::getOneSecondInFrames();
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@ -200,6 +201,7 @@ void CNpcEnemy::processCloseAnemone2Attack( int _frames )
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projectile = new( "anemone lev2 projectile" ) CProjectile;
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projectile->init( spikePos, heading, CProjectile::PROJECTILE_FIXED, CProjectile::PROJECTILE_INFINITE_LIFE );
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projectile->setLayerCollision( m_layerCollision );
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addChild( projectile );
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}
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@ -230,6 +232,7 @@ void CNpcEnemy::processCloseAnemone3Attack( int _frames )
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CProjectile::PROJECTILE_GAS_CLOUD,
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CProjectile::PROJECTILE_FINITE_LIFE,
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lifetime * GameState::getOneSecondInFrames() );
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projectile->setLayerCollision( m_layerCollision );
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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@ -136,6 +136,7 @@ void CNpcEnemy::processStandardIronDogfishAttack( int _frames )
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CProjectile *projectile;
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projectile = new( "test projectile" ) CProjectile;
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projectile->init( Pos, headingToPlayer );
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projectile->setLayerCollision( m_layerCollision );
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m_state++;
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@ -151,6 +151,7 @@ void CNpcEnemy::processCloseFlyingDutchmanAttack( int _frames )
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CProjectile *projectile;
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projectile = new( "test projectile" ) CProjectile;
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projectile->init( Pos, heading );
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projectile->setLayerCollision( m_layerCollision );
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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@ -68,6 +68,7 @@ void CNpcEnemy::processCloseGhostPirateAttack( int _frames )
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projectile = new( "test projectile" ) CProjectile;
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projectile->init( Pos, heading );
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projectile->setLayerCollision( m_layerCollision );
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}
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}
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else if ( m_extendDir == EXTEND_DOWN )
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@ -437,6 +437,7 @@ void CNpcEnemy::postInit()
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CProjectile *projectile;
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projectile = new ( "eyeball projectile" ) CProjectile;
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projectile->init( Pos, m_fireHeading, CProjectile::PROJECTILE_FIXED, CProjectile::PROJECTILE_INFINITE_LIFE );
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projectile->setLayerCollision( m_layerCollision );
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addChild( projectile );
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@ -461,6 +462,7 @@ void CNpcEnemy::postInit()
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projectile = new( "anemone lev2 projectile" ) CProjectile;
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projectile->init( spikePos, heading, CProjectile::PROJECTILE_FIXED, CProjectile::PROJECTILE_INFINITE_LIFE );
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projectile->setLayerCollision( m_layerCollision );
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addChild( projectile );
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}
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@ -59,6 +59,7 @@ void CNpcEnemy::processSubSharkMovement( int _frames )
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CProjectile *projectile;
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projectile = new( "test projectile" ) CProjectile;
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projectile->init( Pos, 1024 );
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projectile->setLayerCollision( m_layerCollision );
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m_salvoCount--;
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@ -230,30 +230,38 @@ void CProjectile::think(int _frames)
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case PROJECTILE_USER_SEEK:
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{
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switch( m_state )
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if ( m_layerCollision->Get( Pos.vx >> 4, Pos.vy >> 4 ) )
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{
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case PROJECTILE_RETURN:
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shutdown();
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delete this;
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}
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else
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{
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switch( m_state )
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{
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if ( processTargetSeek( _frames, Parent->getPos() ) )
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case PROJECTILE_RETURN:
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{
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Parent->processEvent( PROJECTILE_RETURNED_TO_SOURCE_EVENT, this );
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if ( processTargetSeek( _frames, Parent->getPos() ) )
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{
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Parent->processEvent( PROJECTILE_RETURNED_TO_SOURCE_EVENT, this );
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}
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break;
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}
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break;
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}
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case PROJECTILE_ATTACK:
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default:
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{
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CPlayer *player = GameScene.getPlayer();
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DVECTOR playerPos = player->getPos();
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if ( processTargetSeek( _frames, playerPos ) )
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case PROJECTILE_ATTACK:
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default:
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{
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m_state = PROJECTILE_RETURN;
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}
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CPlayer *player = GameScene.getPlayer();
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DVECTOR playerPos = player->getPos();
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break;
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if ( processTargetSeek( _frames, playerPos ) )
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{
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m_state = PROJECTILE_RETURN;
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}
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break;
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}
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}
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}
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@ -283,8 +291,16 @@ void CProjectile::think(int _frames)
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case PROJECTILE_DUMBFIRE:
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default:
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{
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Pos.vx += ( _frames * 3 * rcos( m_heading ) ) >> 12;
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Pos.vy += ( _frames * 3 * rsin( m_heading ) ) >> 12;
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if ( m_layerCollision->Get( Pos.vx >> 4, Pos.vy >> 4 ) )
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{
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shutdown();
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delete this;
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}
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else
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{
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Pos.vx += ( _frames * 3 * rcos( m_heading ) ) >> 12;
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Pos.vy += ( _frames * 3 * rsin( m_heading ) ) >> 12;
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}
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break;
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}
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@ -416,8 +432,16 @@ void CPlayerProjectile::think(int _frames)
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case PLAYER_PROJECTILE_DUMBFIRE:
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default:
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{
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Pos.vx += ( _frames * 3 * rcos( m_heading ) ) >> 12;
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Pos.vy += ( _frames * 3 * rsin( m_heading ) ) >> 12;
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if ( m_layerCollision->Get( Pos.vx >> 4, Pos.vy >> 4 ) )
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{
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shutdown();
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delete this;
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}
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else
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{
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Pos.vx += ( _frames * 3 * rcos( m_heading ) ) >> 12;
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Pos.vy += ( _frames * 3 * rsin( m_heading ) ) >> 12;
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}
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break;
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}
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@ -56,6 +56,10 @@ public:
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void setState( PROJECTILE_STATE newState );
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void setLifeTime( PROJECTILE_LIFETIME_TYPE lifeType );
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void setPosition( DVECTOR newPos );
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void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
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private:
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class CLayerCollision *m_layerCollision;
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protected:
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DVECTOR getScreenOffset();
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@ -100,6 +104,10 @@ public:
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PLAYER_PROJECTILE_MOVEMENT_TYPE getMovementType();
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void setLifeTime( PLAYER_PROJECTILE_LIFETIME_TYPE lifeType );
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void setPosition( DVECTOR newPos );
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void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
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private:
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class CLayerCollision *m_layerCollision;
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protected:
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DVECTOR getScreenOffset();
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