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@ -354,11 +354,12 @@ void CGameScene::initLevel()
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos;
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startPos.vy = newYPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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platform->init( startPos );
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platform->setLayerCollision( Level.getCollisionLayer() );
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platform->setTiltable( false );
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platform->addWaypoint( newXPos, newYPos );
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