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@ -141,7 +141,7 @@ void CNpcAnemone1Enemy::processClose( int _frames )
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if ( decDir < incDir )
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{
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moveDist = decDir;
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moveDist = -decDir;
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}
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else
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{
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@ -165,6 +165,8 @@ void CNpcAnemone1Enemy::processClose( int _frames )
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m_heading &= 4095;
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m_drawRotation = m_heading + 1024;
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if ( withinRange )
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{
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// can fire, start firing anim
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@ -496,6 +498,8 @@ void CNpcAnemone3Enemy::processClose( int _frames )
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CProjectile *projectile;
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u8 lifetime = 8;
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m_fireHeading = m_heading & 4095;
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projectile = new( "test projectile" ) CProjectile;
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projectile->init( Pos,
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m_fireHeading,
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@ -192,7 +192,7 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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NPC_TIMER_NONE,
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false,
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0,
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128,
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16,
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DETECT_NO_COLLISION,
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DAMAGE__NONE,
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16,
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@ -238,7 +238,7 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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NPC_TIMER_NONE,
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false,
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0,
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128,
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16,
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DETECT_NO_COLLISION,
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DAMAGE__NONE,
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48,
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