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@ -178,7 +178,7 @@ void CPlayer::init()
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sActorHdr *Hdr=m_skel.Load(ACTORS_SPONGEBOB_A3D);
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m_skel.Init(Hdr);
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TPLoadTex(ACTORS_SPONGEBOB_TEX);
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m_skel.setAnimDatabase(CAnimDB::GetPlayerAnimBank());
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m_skel.setAnimDatabase(CAnimDB::Load(ANIMS_PLAYER_ABK));
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// Temporary default respawn pos... should realy be set with setRespawnPos() from the level (pkg)
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