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c716046995
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@ -243,11 +243,13 @@ void TestFX(DVECTOR Pos)
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*/
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/*****************************************************************************/
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int FXType=(CFX::FX_TYPE)CFX::FX_TYPE_THWACK;
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#include "game\game.h"
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void TestFX(DVECTOR Pos,CThing *Parent)
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{
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CFXAttachAnim *FX=(CFXAttachAnim*)CFX::Create((CFX::FX_TYPE)FXType,Pos);
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//CFXAttachAnim *FX=(CFXAttachAnim*)CFX::Create((CFX::FX_TYPE)FXType,Pos);
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// Parent->addChild(FX);
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// TestFXPtr->setLife(32);
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CGameScene::dropHealth(Pos,0,0);
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}
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/*****************************************************************************/
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@ -69,6 +69,7 @@ static CFX *Create(const FX_TYPE Type);
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static CFX *Create(const FX_TYPE Type,CThing *Parent);
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static CFX *Create(const FX_TYPE Type,DVECTOR const &Pos);
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virtual bool alwaysThink() {return(!RelativeToMap);}
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virtual void leftThinkZone(int _frames) {killFX();}
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virtual void init();
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virtual void init(DVECTOR const &Pos);
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@ -39,12 +39,6 @@ void CFXBaseAnim::init(DVECTOR const &_Pos)
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renderFrame=DataPtr->StartFrame;
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}
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/*****************************************************************************/
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void CFXBaseAnim::shutdown()
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{
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CFX::shutdown();
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}
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/*****************************************************************************/
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/*** Think *******************************************************************/
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/*****************************************************************************/
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@ -86,7 +80,7 @@ void CFXBaseAnim::killFX()
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{
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setToShutdown();
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// If has follow on effect, create it now
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if (DataPtr->EndFX)
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if (DataPtr->EndFX || canThink())
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{
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CFX::Create((CFX::FX_TYPE)DataPtr->EndFX,getPos());
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}
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@ -32,7 +32,6 @@ public:
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};
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virtual void init(DVECTOR const &Pos);
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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virtual void killFX();
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@ -25,12 +25,6 @@ void CFXBaseTrail::init(DVECTOR const &_Pos)
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ListCount=0;
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}
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/*****************************************************************************/
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void CFXBaseTrail::shutdown()
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{
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CFX::shutdown();
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}
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/*****************************************************************************/
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/*** Think *******************************************************************/
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/*****************************************************************************/
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@ -32,7 +32,6 @@ public:
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};
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virtual void init(DVECTOR const &Pos);
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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@ -36,12 +36,6 @@ sLevelHdr *LevelHdr=CLevel::getLevelHdr();
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Life=FallingTile_DefLife;
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}
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/*****************************************************************************/
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void CFXFallingTile::shutdown()
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{
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CFX::shutdown();
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}
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/*****************************************************************************/
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/*** Think *******************************************************************/
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/*****************************************************************************/
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@ -13,7 +13,6 @@ class CFXFallingTile : public CFX
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public:
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virtual void init(DVECTOR const &Pos);
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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void SetTile(int T) {Tile=T;}
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@ -32,12 +32,6 @@ void CFXJellyFishLegs::init(DVECTOR const &_Pos)
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Scale = ONE;
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}
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/*****************************************************************************/
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void CFXJellyFishLegs::shutdown()
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{
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CFX::shutdown();
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}
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/*****************************************************************************/
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void CFXJellyFishLegs::Setup(int XOfs,int YOfs,bool XFlip)
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{
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@ -13,7 +13,6 @@ class CFXJellyFishLegs : public CFX
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public:
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virtual void init(DVECTOR const &Pos);
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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@ -32,12 +32,6 @@ SpriteBank *SprBank=CGameScene::getSpriteBank();
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DrawW=NRGW;
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}
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/*****************************************************************************/
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void CFXNRGBar::shutdown()
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{
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CFX::shutdown();
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}
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/*****************************************************************************/
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/*** Think *******************************************************************/
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/*****************************************************************************/
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@ -13,7 +13,6 @@ class CFXNRGBar : public CFX
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public:
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virtual void init(DVECTOR const &Pos);
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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@ -33,12 +33,6 @@ void CFXSteam::init(DVECTOR const &_Pos)
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IsHorizontal=false;
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}
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/*****************************************************************************/
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void CFXSteam::shutdown()
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{
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CFX::shutdown();
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}
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/*****************************************************************************/
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void CFXSteam::SetSize(int Size)
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{
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@ -13,7 +13,7 @@ class CFXSteam : public CFXBaseTrail
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{
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public:
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virtual void init(DVECTOR const &Pos);
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void killFX();
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@ -6,7 +6,6 @@
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#include "mem\memory.h"
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#include "fileio\fileio.h"
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#include "utils\utils.h"
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//#include "utils\pak.h"
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#include "gfx\prim.h"
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#include "gfx\actor.h"
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#include "gfx\otpos.h"
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@ -99,7 +98,7 @@ int Slot=0;
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SlotCount++;
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}
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}
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SlotList[Slot].RefCount++;
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// SlotList[Slot].RefCount++;
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return(Slot);
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}
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@ -208,7 +207,7 @@ sPoolNode *DstTail=Dst->Tail;
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int CActorCache::ReserveSlot(int W,int H,int FrameCount)
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{
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int Slot=GetSlot(W,H);
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SlotList[Slot].FrameCount+=FrameCount;
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// SlotList[Slot].FrameCount+=FrameCount;
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return(Slot);
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}
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@ -282,8 +281,8 @@ void CActorCache::Reset()
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SlotList[i].ListMem=0;
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SlotList[i].NodeList.Head=0;
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SlotList[i].NodeList.Tail=0;
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SlotList[i].RefCount=0;
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SlotList[i].FrameCount=0;
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// SlotList[i].RefCount=0;
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// SlotList[i].FrameCount=0;
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SlotList[i].Width=0;
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SlotList[i].Height=0;
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}
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@ -524,12 +523,7 @@ sActorPool *Actor=ActorList;
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/*****************************************************************************/
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CActorGfx::CActorGfx(sActorPool *ThisActor)
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{
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PoolEntry=ThisActor;
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ShadowXOfs=DEF_SHADOW_OFS;
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ShadowYOfs=DEF_SHADOW_OFS;
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ShadowFlag=false;
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OtPos=OTPOS__ACTOR_POS;
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setActor(ThisActor);
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}
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/*****************************************************************************/
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@ -537,6 +531,17 @@ CActorGfx::~CActorGfx()
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{
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}
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/*****************************************************************************/
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void CActorGfx::setActor(sActorPool *ThisActor)
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{
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PoolEntry=ThisActor;
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// ShadowXOfs=DEF_SHADOW_OFS;
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// ShadowYOfs=DEF_SHADOW_OFS;
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// ShadowFlag=false;
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OtPos=OTPOS__ACTOR_POS;
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}
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/*****************************************************************************/
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POLY_FT4 *CActorGfx::Render(DVECTOR &Pos,int Anim,int Frame,bool XFlip,bool YFlip)
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@ -622,7 +627,7 @@ sSpriteAnim *ThisAnim=SpriteBank->AnimList+Anim;
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Ft4->tpage=ThisNode->TPage;
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Ft4->clut=PoolEntry->ActorGfx->Clut;
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addPrim(OtPtr+OtPos,Ft4);
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/*
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if (ShadowFlag)
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{
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POLY_FT4 *sFt4=GetPrimFT4();
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@ -635,6 +640,7 @@ sSpriteAnim *ThisAnim=SpriteBank->AnimList+Anim;
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setRGB0(sFt4,0,0,0);
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addPrim(OtPtr+OtPos,sFt4);
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}
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*/
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// Set BBox
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//int HalfW=CurrentFrameGfx->W>>1;
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// Sizes now depend on aspect corrected sizes, so get sizes back from poly
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@ -31,19 +31,19 @@ struct sNodeList
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struct sPoolSlot
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{
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u16 Width,Height;
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u16 RefCount;
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u16 FrameCount;
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// u16 RefCount;
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// u16 FrameCount;
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sNodeList NodeList;
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u8 *ListMem;
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int SlotCount;
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u16 SlotCount;
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};
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/*****************************************************************************/
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struct sActorPool
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{
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FileEquate Filename;
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s16 CacheSlot;
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sSpriteAnimBank *ActorGfx;
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int CacheSlot;
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sNodeList *GlobalCache;
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sNodeList LocalCache;
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sNodeList LastCache;
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@ -138,6 +138,8 @@ public:
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CActorGfx(sActorPool *ThisActor);
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virtual ~CActorGfx();
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void setActor(sActorPool *ThisActor);
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POLY_FT4 *Render(DVECTOR &Pos,int Anim,int Frame,bool FlipX=false,bool FlipY=false);
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POLY_FT4 *RotateScale(POLY_FT4 *Ft4,DVECTOR &Pos,int Angle,int XScale,int YScale);
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@ -146,8 +148,8 @@ virtual ~CActorGfx();
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sBBox &GetBBox() {return(BBox);}
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void SetShadow(bool f) {ShadowFlag=f;}
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void SetShadowOfs(int X,int Y) {ShadowXOfs=X; ShadowYOfs=Y;}
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// void SetShadow(bool f) {ShadowFlag=f;}
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// void SetShadowOfs(int X,int Y) {ShadowXOfs=X; ShadowYOfs=Y;}
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void SetOtPos(int Ot) {OtPos=Ot;}
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protected:
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@ -158,8 +160,8 @@ protected:
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sSpriteFrameGfx *CurrentFrameGfx;
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sBBox BBox;
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bool ShadowFlag;
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s16 ShadowXOfs,ShadowYOfs;
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// bool ShadowFlag;
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// s16 ShadowXOfs,ShadowYOfs;
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u32 OtPos;
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};
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@ -227,7 +227,7 @@ public:
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void setLedgeLookAhead(int _lookAhead) {m_ledgeLookAhead=_lookAhead;}
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void addLife();
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void addSpatula() {m_numSpatulasHeld++;}
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void addSpatula(int Count=1) {m_numSpatulasHeld+=Count;}
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int getSpatulasHeld() {return m_numSpatulasHeld;}
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ATTACK_STATE getAttackState();
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int isRecoveringFromHit() {return m_invincibleFrameCount!=0||m_currentMode==PLAYER_MODE_DEAD;}
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@ -418,6 +418,7 @@ DVECTOR const &CamPos=CLevel::getCameraPos();
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if (ThingRect->y2<m_ThinkBBox.YMin || ThingRect->y1>m_ThinkBBox.YMax) Flag=0;
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}
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thing->setThinkFlag(Flag);
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// Is in think zone
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if (Flag)
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{
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thing->think(_frames);
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@ -428,15 +429,16 @@ DVECTOR const &CamPos=CLevel::getCameraPos();
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}
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}
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Flag|=lastFlag;
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// Handle enter/leave states (not sure of viabilty now)
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switch (Flag)
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{ // Last This
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case 0: // 0 0
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break;
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case 1: // 0 1
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thing->enterThingZone(_frames);
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thing->enterThinkZone(_frames);
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break;
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case 2: // 1 0
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thing->leftThingZone(_frames);
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thing->leftThinkZone(_frames);
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break;
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case 3: // 1 1
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break;
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@ -444,11 +446,8 @@ DVECTOR const &CamPos=CLevel::getCameraPos();
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ASSERT("Invalid Think State");
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}
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/* THIS WILL NOT STAY HERE, THINGS MUST BE INITIALISED CORRECTLY */
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thing->updateCollisionArea();
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thing=thing->m_nextListThing;
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}
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}
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@ -916,6 +915,7 @@ void CThingManager::resetFreeList()
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while (ThisThing)
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{
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CThing *Next=ThisThing->NextFreeThing;
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ThisThing->destroy();
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delete ThisThing;
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FreeListCount--;
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ThisThing=Next;
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@ -979,21 +979,12 @@ int SubType=Thing->getThingSubType();
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CThing **List=s_FreeList[Type];
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// Check its been aquired/set correctly
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// ASSERT(SubType!=1234);
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if (SubType!=1234)
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{
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ASSERT(SubType!=1234);
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Thing->NextFreeThing=List[SubType];
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List[SubType]=Thing;
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FreeListCount++;
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}
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else
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{
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printf("%i %i\n",Type,SubType);
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ASSERT(!"Thing not Setup Correctly");
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Thing->NextFreeThing=DuffList;
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DuffList=Thing;
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DuffListCount++;
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}
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#else
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delete Thing;
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@ -1249,30 +1240,6 @@ CThing *List=NextThing;
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m_numChildren = 0;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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/*
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bool CThing::hasChild(CThing *Child)
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{
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CThing *nextChild = NextThing;
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while( nextChild )
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{
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if ( nextChild == Child )
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{
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return( true );
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}
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nextChild = nextChild->NextThing;
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}
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return( false );
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}
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*/
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -1315,7 +1282,7 @@ void CThing::updateCollisionArea()
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Params:
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Returns:
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---------------------------------------------------------------------- */
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/*
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s32 CThing::getNewYPos(CThing *_thisThing)
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{
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CRECT thisRect;
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@ -1330,7 +1297,7 @@ s32 CThing::getNewYPos(CThing *_thisThing)
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return( thisRect.y2 );
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}
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}
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*/
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -140,8 +140,11 @@ virtual TYPE getThingType()=0;
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virtual void setThingSubType(int T) {m_SubType=T;}
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virtual int getThingSubType() {return(m_SubType);}
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virtual void init();
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virtual void shutdown();
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virtual void create() {;} // Once only init (for mem alloc)
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virtual void init(); // re-usable init
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virtual void shutdown(); // re-usable shutdown
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virtual void destroy() {;} // memory clean up when totally killing the poor things
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virtual void think(int _frames);
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virtual void render();
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void setToShutdown(bool f=true) {m_isShuttingDown = f;}
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@ -153,10 +156,8 @@ virtual int dontKillDuringLevelRespawn() {return false;}
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void removeChild(CThing *Child);
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void removeAllChild();
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void deleteAllChild();
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// bool hasChild(CThing *Child);
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int getNumChildren() {return( m_numChildren );}
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DVECTOR const &getPos() {return Pos;}
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void setPos(DVECTOR newPos) {Pos=newPos;}
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DVECTOR getPosDelta() {return PosDelta;}
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@ -186,8 +187,8 @@ public:
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virtual CRECT const *getRenderBBox() {return &m_collisionArea;}
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virtual CRECT const *getThinkBBox() {return &m_collisionArea;}
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virtual bool alwaysThink() {return(false);}
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virtual void leftThingZone(int _frames) {}
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virtual void enterThingZone(int _frames) {}
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virtual void leftThinkZone(int _frames) {}
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virtual void enterThinkZone(int _frames) {}
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void ShowBBox();
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DVECTOR const &getCollisionCentre() {return m_collisionCentre;}
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@ -203,7 +204,7 @@ virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
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virtual void collidedWith(CThing *_thisThing) {;}
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virtual void setHasPlatformCollided( bool newVal ) {;}
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virtual bool getHasPlatformCollided() {return false;}
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virtual s32 getNewYPos( CThing *_thisThing );
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//virtual s32 getNewYPos( CThing *_thisThing );
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public:
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// Thing states
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@ -213,6 +214,7 @@ public:
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bool canRender() {return (m_renderFlag);}
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DVECTOR &getRenderPos() {return(m_RenderPos);}
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bool canThink() {return (m_thinkFlag);}
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protected:
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bool m_renderFlag,m_thinkFlag;
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DVECTOR m_RenderPos;
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