This commit is contained in:
parent
a61bc24396
commit
1bd44b7730
@ -70,6 +70,8 @@ void TestFX(DVECTOR Pos)
|
||||
if (!TestFXPtr)
|
||||
{
|
||||
TestFXPtr=(CFXSteam*)CFX::Create(CFX::FX_TYPE_STEAM,Pos);
|
||||
TestFXPtr->setLife(32);
|
||||
TestFXPtr=0;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -167,6 +169,8 @@ void CFX::init()
|
||||
m_spriteBank=new ("FX Sprite") SpriteBank();
|
||||
m_spriteBank->load(SPRITES_SPRITES_SPR);
|
||||
OtPos=OTPOS__ACTOR_POS;
|
||||
|
||||
Life=-1;
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
@ -180,6 +184,15 @@ void CFX::shutdown()
|
||||
void CFX::think(int _frames)
|
||||
{
|
||||
CFXThing::think(_frames);
|
||||
if (Life>0)
|
||||
{
|
||||
Life--;
|
||||
if (Life==0 && !DieOut)
|
||||
{
|
||||
setDie();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
|
@ -61,10 +61,16 @@ virtual void render();
|
||||
|
||||
virtual int canCollide() {return false;}
|
||||
virtual void SetOtPos(int Ot) {OtPos=Ot;}
|
||||
virtual void setDie() {DieOut=true;}
|
||||
virtual void setLife(int L) {Life=L;}
|
||||
|
||||
protected:
|
||||
SpriteBank *m_spriteBank;
|
||||
s32 OtPos;
|
||||
|
||||
u8 DieOut;
|
||||
s16 Life;
|
||||
|
||||
};
|
||||
|
||||
/*****************************************************************************/
|
||||
|
@ -12,11 +12,11 @@
|
||||
|
||||
#include "FX\FXSteam.h"
|
||||
|
||||
static const int Size=2;
|
||||
static const int AngleInc=999;
|
||||
static const int ShadeBase=255;
|
||||
static const int ShadeDec=8;
|
||||
static const int ShadeDieDec=24;
|
||||
static const int DefSize=4;
|
||||
static const int DefAngleInc=999;
|
||||
static const int DefShadeBase=255;
|
||||
static const int DefShadeDec=8;
|
||||
static const int DefShadeDieDec=24;
|
||||
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
@ -25,11 +25,10 @@ void CFXSteam::init(DVECTOR const &_Pos)
|
||||
{
|
||||
CFXTrail::init(_Pos);
|
||||
|
||||
Angle=0;
|
||||
Trans=3;
|
||||
ShadeDec=ShadeDec;
|
||||
ShadeDec=DefShadeDec;
|
||||
DieOut=false;
|
||||
SetSize(Size);
|
||||
SetSize(DefSize);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
@ -55,7 +54,7 @@ void CFXSteam::setDie()
|
||||
sList &ThisElem=List[i];
|
||||
ThisElem.Vel.vx+=getRndRange(9)-4; // give it x motion
|
||||
}
|
||||
ShadeDec=ShadeDieDec;
|
||||
ShadeDec=DefShadeDieDec;
|
||||
ScaleInc=0;
|
||||
}
|
||||
|
||||
@ -64,12 +63,8 @@ void CFXSteam::setDie()
|
||||
/*****************************************************************************/
|
||||
void CFXSteam::think(int _frames)
|
||||
{
|
||||
int TotalLife=0;
|
||||
|
||||
CFX::think(_frames);
|
||||
|
||||
Angle+=AngleInc;
|
||||
Angle&=4095;
|
||||
if (!DieOut)
|
||||
{ // Replace Head
|
||||
DVECTOR Vel=BaseVel;
|
||||
@ -79,13 +74,15 @@ int TotalLife=0;
|
||||
Head.Ofs=Vel;
|
||||
Head.Vel=Vel;
|
||||
Head.Frame=FRM__SMOKE;
|
||||
Head.Shade=ShadeBase;
|
||||
Head.Shade=DefShadeBase;
|
||||
Head.Scale=ScaleInc;
|
||||
Head.Angle=getRndRange(ONE);
|
||||
}
|
||||
|
||||
// Move em all
|
||||
int Head=HeadIdx;
|
||||
int TotalLife=0;
|
||||
|
||||
for (int i=0; i<ListCount; i++)
|
||||
{
|
||||
sList &ThisElem=List[Head];
|
||||
@ -95,11 +92,9 @@ int Head=HeadIdx;
|
||||
ThisElem.Ofs.vx+=ThisElem.Vel.vx;
|
||||
ThisElem.Ofs.vy+=ThisElem.Vel.vy;
|
||||
|
||||
ThisElem.Angle+=AngleInc;
|
||||
ThisElem.Angle+=DefAngleInc;
|
||||
ThisElem.Angle&=4095;
|
||||
ThisElem.Scale+=ScaleInc;
|
||||
if (ThisElem.Scale>ONE*2) ThisElem.Scale=ONE*2;
|
||||
|
||||
ThisElem.Shade-=ShadeDec;
|
||||
if (ThisElem.Shade<0) ThisElem.Shade=0;
|
||||
TotalLife+=ThisElem.Shade;
|
||||
|
@ -15,13 +15,12 @@ public:
|
||||
virtual void init(DVECTOR const &Pos);
|
||||
virtual void shutdown();
|
||||
virtual void think(int _frames);
|
||||
virtual void setDie();
|
||||
|
||||
void SetSize(int Size);
|
||||
virtual void setDie();
|
||||
|
||||
protected:
|
||||
DVECTOR BaseVel;
|
||||
s16 Angle;
|
||||
s16 ScaleInc;
|
||||
s16 ShadeDec;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user