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@ -145,10 +145,12 @@ void CFrontEndMainTitles::init()
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50,20,200,20,
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STR__FRONTEND__OPTIONS,
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&m_gotoOptionsFlag,true);
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#ifdef __E3__
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CGUIFactory::createValueButtonFrame(m_mainMenu,
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50,40,200,20,
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STR__FRONTEND__CREDITS,
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&m_gotoCreditsFlag,true);
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#endif
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}
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/*----------------------------------------------------------------------
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@ -372,7 +374,7 @@ CFrontEndScene::FrontEndMode CFrontEndMainTitles::getNextMode()
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break;
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case MODE__GOTO_CHOOSE_SLOT:
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ret=CFrontEndScene::MODE__CHOOSE_SLOT;
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ret=CFrontEndScene::MODE__EXIT_TO_MAP;
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break;
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case MODE__GOTO_OPTIONS:
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@ -244,8 +244,16 @@ void CGameScene::think(int _frames)
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s_levelFinished=false;
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}
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else if (s_restartLevel)
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{
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if(m_player->getLivesLeft()!=0)
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{
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respawnLevel();
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}
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else
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{
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s_readyToExit=true;
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GameState::setNextScene(&FrontEndScene);
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}
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s_restartLevel=false;
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}
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@ -89,6 +89,8 @@ void CPauseMenu::init()
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m_guiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
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int xpos=TEXT_SPACING/2;
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#ifdef __E3__
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__PAUSE_MENU__CONTINUE,
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@ -121,7 +123,6 @@ void CPauseMenu::init()
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STR__DEBUG__BALLOON_MODE,
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&newmode,PLAYER_MODE_BALLOON);
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xpos+=TEXT_SPACING;
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//#ifndef __USER_paul__
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__BUBBLEMIXTURE_MODE,
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@ -147,7 +148,26 @@ void CPauseMenu::init()
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STR__DEBUG__DEAD_MODE,
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&newmode,PLAYER_MODE_DEAD);
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xpos+=TEXT_SPACING;
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//#endif
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#else
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xpos+=TEXT_SPACING*2;
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__PAUSE_MENU__CONTINUE,
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&m_exitPauseMenuFlag,true);
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xpos+=TEXT_SPACING*2;
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__PAUSE_MENU__QUIT,
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&m_quitGameFlag,true);
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xpos+=TEXT_SPACING*2;
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CGUIFactory::createCycleButtonFrame(m_guiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__INVINCIBILE_SPONGEBOB,
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&invincibleSponge,inv_data,inv_readoutdata);
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xpos+=TEXT_SPACING*2;
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#endif
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m_active=false;
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}
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@ -134,6 +134,7 @@ extern int s_globalLevelSelectThing;
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---------------------------------------------------------------------- */
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void CMapScene::init()
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{
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#ifdef __E3__
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m_font=new ("map screen font") FontBank();
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m_font->initialise(&standardFont);
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m_font->setJustification(FontBank::JUST_CENTRE);
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@ -149,7 +150,7 @@ void CMapScene::init()
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m_screenImage=MemAlloc(512*256*2,"MapScreen");
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generateMapScreenImage();
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SetScreenImage((u8*)m_screenImage);
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#endif
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m_readyToExit=false;
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// CFader::setFadingIn(CFader::BLACK_FADE);
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@ -164,10 +165,12 @@ void CMapScene::init()
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---------------------------------------------------------------------- */
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void CMapScene::shutdown()
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{
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#ifdef __E3__
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ClearScreenImage();
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MemFree(m_screenImage);
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m_spriteBank->dump(); delete m_spriteBank;
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m_font->dump(); delete m_font;
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#endif
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}
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@ -179,6 +182,7 @@ void CMapScene::shutdown()
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---------------------------------------------------------------------- */
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void CMapScene::render()
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{
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#ifdef __E3__
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int i,x,y,xpos,ypos;
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int compilerGetsComfused;
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char spatCount[10];
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@ -219,6 +223,7 @@ m_font->setColour(0,255,0);
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m_font->print(24,24,buf);
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m_font->setColour(0,0,0);
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m_font->print(25,25,buf);
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#endif
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}
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@ -230,6 +235,7 @@ m_font->print(25,25,buf);
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---------------------------------------------------------------------- */
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void CMapScene::think(int _frames)
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{
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#ifdef __E3__
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if(!CFader::isFading()&&!m_readyToExit)
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{
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// Change chapter
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@ -308,6 +314,14 @@ void CMapScene::think(int _frames)
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GameState::setNextScene(&GameScene);
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}
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}
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#else
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if(!m_readyToExit)
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{
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s_globalLevelSelectThing=0;
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m_readyToExit=true;
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GameState::setNextScene(&GameScene);
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}
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#endif
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}
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@ -549,7 +549,7 @@ void CPlayer::init()
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m_animNo=0;
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m_animFrame=0;
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setFacing(FACING_RIGHT);
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respawn();
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m_lives++;respawn();
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m_lives=CGameSlotManager::getSlotData()->m_lives;
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@ -910,6 +910,7 @@ void CPlayer::render()
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CPlayerThing::render();
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#ifdef __E3__
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#ifdef _STATE_DEBUG_
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char buf[100];
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#ifdef __USER_paul__
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@ -919,6 +920,7 @@ sprintf(buf,"Pos: %04d,%04d",Pos.vx,Pos.vy);
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#endif
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m_fontBank->print(stateDebugX,stateDebugY,buf);
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#endif
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#endif
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#ifdef __USER_paul__
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@ -1420,6 +1422,8 @@ void CPlayer::respawn()
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clearPlatform();
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updateCollisionArea();
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m_lives--;
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}
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void respawn();
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int getLivesLeft() {return m_lives;}
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public:
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