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@ -1255,7 +1255,7 @@ void CFmaScene::shutdown()
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{
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for(int i=0;i<FMA_NUM_ACTORS;i++)
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{
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for (int b=0; b<2; b++)
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for (int b=0; b<3; b++)
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{
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if (m_actorData[i].m_gfx[b]) delete m_actorData[i].m_gfx[b];
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}
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