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@ -805,11 +805,13 @@ if(newmode!=-1)
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// Think for the current player mode
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m_currentPlayerModeClass->think();
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// Conveyor belt movement
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// Is player stood on any special collision?
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if(getHeightFromGroundNoPlatform(Pos.vx,Pos.vy,5)==0)
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{
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int block;
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block=CGameScene::getCollision()->getCollisionBlock(Pos.vx,Pos.vy)&COLLISION_TYPE_MASK;
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// Conveyor belt movement
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if(block==COLLISION_TYPE_FLAG_MOVE_LEFT)
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{
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moveHorizontal(-1);
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@ -818,6 +820,18 @@ if(newmode!=-1)
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{
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moveHorizontal(+1);
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}
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// Death?
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else if(m_currentMode!=PLAYER_MODE_DEAD&&
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block==COLLISION_TYPE_FLAG_DEATH_LIQUID)
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{
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dieYouPorousFreak(DEATHTYPE__LIQUID);
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}
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else if(m_currentMode!=PLAYER_MODE_DEAD&&
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block==COLLISION_TYPE_FLAG_DEATH_INSTANT)
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{
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dieYouPorousFreak(DEATHTYPE__NORMAL);
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}
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}
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// Powerups
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@ -1861,8 +1875,7 @@ int CPlayer::canDoLookAround()
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void CPlayer::inSoakUpState()
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{
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if(isWearingDivingHelmet()&&
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// (CGameScene::getCollision()->getCollisionBlock(Pos.vx,Pos.vy)&COLLISION_TYPE_MASK)==COLLISION_TYPE_FLAG_DEATH_LIQUID)
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(CGameScene::getCollision()->getCollisionBlock(Pos.vx,Pos.vy)&COLLISION_TYPE_MASK)==COLLISION_TYPE_FLAG_SOAKUP)
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(CGameScene::getCollision()->getCollisionBlock(Pos.vx,Pos.vy)&COLLISION_TYPE_MASK)==COLLISION_TYPE_FLAG_SOAKUP)
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{
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m_healthWaterLevel+=waterSoakUpSpeed;
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if(m_healthWaterLevel>WATERMAXHEALTH)
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@ -130,6 +130,7 @@ typedef enum
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DEATHTYPE__NORMAL,
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DEATHTYPE__DRYUP,
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DEATHTYPE__SQUASH,
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DEATHTYPE__LIQUID,
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} DEATH_TYPE;
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typedef enum
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@ -73,6 +73,9 @@ void CPlayerModeDead::enter()
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case DEATHTYPE__SQUASH:
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deathAnim=ANIM_SPONGEBOB_DEATHSQUASH;
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break;
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case DEATHTYPE__LIQUID:
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deathAnim=ANIM_SPONGEBOB_DEATHSPIN;
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break;
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}
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m_player->setAnimNo(deathAnim);
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}
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