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@ -592,7 +592,6 @@ void CNpcEnemy::init()
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m_heading = m_fireHeading = 0;
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m_movementTimer = 0;
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m_timerTimer = 0;
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m_collisionTimer = 0;
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m_velocity = 0;
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m_extension = 0;
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m_rotation = 0;
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@ -643,7 +642,6 @@ void CNpcEnemy::reinit()
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m_heading = m_fireHeading = 0;
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m_movementTimer = 0;
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m_timerTimer = 0;
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m_collisionTimer = 0;
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m_velocity = 0;
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m_extension = 0;
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m_rotation = 0;
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@ -1239,11 +1237,6 @@ void CNpcEnemy::processCollision()
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void CNpcEnemy::processTimer(int _frames)
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{
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if ( m_collisionTimer > 0 )
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{
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m_collisionTimer -= _frames;
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}
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if ( m_timerTimer > 0 )
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{
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m_timerTimer -= _frames;
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@ -1417,37 +1410,14 @@ void CNpcEnemy::processEnemyCollision( CThing *thisThing )
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s16 headingFromTarget = ratan2( yDist, xDist );
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if ( xDist > 0 )
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{
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Pos.vx += 6;
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}
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else
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{
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Pos.vx -= 6;
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}
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if ( yDist > 0 )
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{
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Pos.vy += 3;
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}
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else
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{
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Pos.vy -= 3;
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}
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Pos.vx += otherDelta.vx;
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Pos.vy += otherDelta.vy;
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if ( m_collisionTimer <= 0 )
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{
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m_collisionTimer = GameState::getOneSecondInFrames();
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m_heading = headingFromTarget;
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m_heading = headingFromTarget;
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// try next waypoint to get around other enemy
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// try next waypoint to get around other enemy
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m_npcPath.incPath();
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}
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m_npcPath.incPath();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -280,7 +280,6 @@ protected:
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s32 m_velocity;
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bool m_evadeClockwise;
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s32 m_movementTimer;
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s32 m_collisionTimer;
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s32 m_timerTimer;
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s32 m_extension;
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bool m_extendDir;
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@ -19,6 +19,7 @@ class CNpcSquidDartEnemy : public CNpcEnemy
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public:
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void render();
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virtual int getFrameCount() {return( 4 );}
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virtual u8 canCollideWithEnemy() {return( false );}
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};
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#endif
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@ -23,6 +23,7 @@ class CNpcSmallJellyfishEnemy : public CNpcEnemy
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public:
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void render();
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virtual int getFrameCount() {return( 6 );}
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virtual u8 canCollideWithEnemy() {return( false );}
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protected:
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virtual bool processSensor();
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virtual void processClose( int _frames );
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