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@ -234,8 +234,8 @@ void CGameScene::initLevel()
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CConversation::registerConversationScript(SCRIPTS_SPEECHTEST_DAT); // Register one script for testing..
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#ifdef __USER_charles__
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CNpcPlatform *enemy;
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enemy=new ("test enemy") CNpcPlatform;
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CNpcEnemy *enemy;
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enemy=new ("test enemy") CNpcEnemy;
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enemy->init();
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enemy->setLayerCollision( Level.getCollisionLayer() );
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#endif
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