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@ -139,7 +139,7 @@ CFrontEndScene FrontEndScene;
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SpriteBank *m_sprites;
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SpriteBank *m_sprites;
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FontBank *m_font;
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FontBank *m_font;
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static int s_runOnce=false;
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CFrontEndScene::FrontEndMode CFrontEndScene::s_startMode=MODE__NICK_LOGO;
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/*----------------------------------------------------------------------
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/*----------------------------------------------------------------------
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@ -157,15 +157,8 @@ void CFrontEndScene::init()
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m_exitToGame=false;
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m_exitToGame=false;
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m_mode=MODE__NONE;
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m_mode=MODE__NONE;
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if(s_runOnce)
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{
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setMode(s_startMode);
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setMode(MODE__FMV_INTRO);
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}
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else
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{
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s_runOnce=true;
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setMode(MODE__NICK_LOGO);
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}
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m_sprites=new ("MainTitle Sprites") SpriteBank();
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m_sprites=new ("MainTitle Sprites") SpriteBank();
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m_sprites->load(SPRITES_SPRITES_SPR);
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m_sprites->load(SPRITES_SPRITES_SPR);
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@ -191,6 +184,9 @@ void CFrontEndScene::shutdown()
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{
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{
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s_modeCodes[i]->shutdown();
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s_modeCodes[i]->shutdown();
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}
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}
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// Nex time.. go into this mode first
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setStartMode(MODE__FMV_INTRO);
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}
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}
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@ -75,6 +75,8 @@ public:
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int readyToShutdown();
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int readyToShutdown();
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char *getSceneName() {return"FrontEnd";}
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char *getSceneName() {return"FrontEnd";}
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static void setStartMode(FrontEndMode _mode) {s_startMode=_mode;}
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static void renderLogo();
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static void renderLogo();
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private:
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private:
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@ -88,6 +90,8 @@ private:
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class CFrontEndMode *m_modeCode;
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class CFrontEndMode *m_modeCode;
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static class CFrontEndMode *s_modeCodes[];
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static class CFrontEndMode *s_modeCodes[];
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static FrontEndMode s_startMode;
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};
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};
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@ -739,6 +739,7 @@ void CGameScene::setReadyToExit()
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{
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{
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s_readyToExit=true;
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s_readyToExit=true;
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GameState::setNextScene(&FrontEndScene);
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GameState::setNextScene(&FrontEndScene);
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CFrontEndScene::setStartMode(CFrontEndScene::MODE__CHOOSE_SLOT);
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CFader::setFadingOut();
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CFader::setFadingOut();
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}
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}
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