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@ -161,10 +161,10 @@ void CNpcEnemy::processGenericFixedPathMove( int _frames, s32 *moveX, s32 *moveY
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s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange );
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if ( waypointChange )
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/*if ( waypointChange )
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{
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m_movementTimer = 0;
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}
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}*/
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if ( !pathComplete )
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{
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@ -548,6 +548,8 @@ void CNpcEnemy::postInit()
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this->addChild( segment );
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}
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m_movementTimer = 2 * GameState::getOneSecondInFrames();
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break;
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}
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@ -986,6 +988,7 @@ bool CNpcEnemy::processSensor()
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case NPC_SENSOR_ANEMONE_USER_CLOSE:
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case NPC_SENSOR_EYEBALL_USER_CLOSE:
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case NPC_SENSOR_FLAMING_SKULL_USER_CLOSE:
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case NPC_SENSOR_PARASITIC_WORM_USER_CLOSE:
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{
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if ( playerXDistSqr + playerYDistSqr < 40000 )
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{
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@ -1487,6 +1490,11 @@ void CNpcEnemy::processClose(int _frames)
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break;
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case NPC_CLOSE_PARASITIC_WORM_ATTACK:
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processCloseParasiticWormAttack( _frames );
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break;
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default:
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break;
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}
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@ -241,6 +241,7 @@ protected:
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NPC_SENSOR_HERMIT_CRAB_USER_CLOSE,
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NPC_SENSOR_OCTOPUS_USER_CLOSE,
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NPC_SENSOR_PUFFA_FISH_USER_CLOSE,
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NPC_SENSOR_PARASITIC_WORM_USER_CLOSE,
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};
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enum NPC_CLOSE_FUNC
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@ -270,6 +271,7 @@ protected:
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NPC_CLOSE_HERMIT_CRAB_ATTACK,
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NPC_CLOSE_OCTOPUS_ATTACK,
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NPC_CLOSE_PUFFA_FISH_INFLATE,
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NPC_CLOSE_PARASITIC_WORM_ATTACK,
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};
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enum NPC_MOVEMENT_FUNC
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@ -542,6 +544,8 @@ protected:
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// parasitic worm functions
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void processParasiticWormMovement( int _frames );
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void resetParasiticWormHeadToTail();
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void processCloseParasiticWormAttack( int _frames );
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// flying dutchman functions
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@ -1147,10 +1147,10 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_PARASITIC_WORM,
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NPC_SENSOR_NONE,
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NPC_SENSOR_PARASITIC_WORM_USER_CLOSE,
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NPC_MOVEMENT_PARASITIC_WORM,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_CLOSE_PARASITIC_WORM_ATTACK,
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NPC_TIMER_NONE,
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false,
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3,
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@ -15,9 +15,9 @@
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#include "enemy\npc.h"
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#endif
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//#ifndef __GAME_GAME_H__
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//#include "game\game.h"
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//#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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@ -55,6 +55,19 @@ void CNpcEnemy::processParasiticWormMovement( int _frames )
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s32 extension = m_extension;
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u8 downShift = 2;
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u8 timeShift;
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if ( m_movementTimer > 0 )
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{
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m_movementTimer -= _frames;
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if ( m_movementTimer < 0 )
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{
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m_movementTimer = 0;
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}
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}
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timeShift = m_movementTimer / GameState::getOneSecondInFrames();
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while( List )
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{
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@ -70,7 +83,7 @@ void CNpcEnemy::processParasiticWormMovement( int _frames )
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DVECTOR sinPos;
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sinPos = newPos->pos;
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s32 diff = ( ( 10 >> downShift ) * rsin( extension ) ) >> 12;
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s32 diff = ( ( ( 10 >> downShift ) * rsin( extension ) ) >> 12 ) >> timeShift;
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sinPos.vx += ( diff * rcos( headingToTarget + 1024 ) ) >> 12;
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sinPos.vy += ( diff * rsin( headingToTarget + 1024 ) ) >> 12;
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@ -95,29 +108,40 @@ void CNpcEnemy::processParasiticWormMovement( int _frames )
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downShift--;
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}
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}
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/*// add new (old) position onto list head
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CNpcPositionHistory *newPos;
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newPos = new ("position history") CNpcPositionHistory;
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newPos->pos = oldPos;
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newPos->next = m_positionHistory;
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m_positionHistory = newPos;
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// remove list end
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CNpcPositionHistory *last;
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last = newPos;
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while( newPos->next )
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{
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last = newPos;
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newPos = newPos->next;
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}
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delete newPos;
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last->next = NULL;
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void CNpcEnemy::resetParasiticWormHeadToTail()
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{
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DVECTOR startPos;
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DVECTOR endPos;
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int posCounter;
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CNpcPositionHistory *currentPos;
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// assign positions
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startPos = Pos;
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currentPos = m_positionHistory;
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for ( posCounter = 0 ; posCounter < ( NPC_PARASITIC_WORM_LENGTH * NPC_PARASITIC_WORM_SPACING ) - 1 ; posCounter++ )
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{
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currentPos = currentPos->next;
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}
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endPos = currentPos->pos;
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currentPos = m_positionHistory;
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for ( posCounter = 0 ; posCounter < NPC_PARASITIC_WORM_LENGTH * NPC_PARASITIC_WORM_SPACING ; posCounter++ )
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{
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currentPos->pos.vx = startPos.vx + ( posCounter * ( endPos.vx - startPos.vx ) ) / ( ( NPC_PARASITIC_WORM_LENGTH * NPC_PARASITIC_WORM_SPACING ) - 1 );
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currentPos->pos.vy = startPos.vy + ( posCounter * ( endPos.vy - startPos.vy ) ) / ( ( NPC_PARASITIC_WORM_LENGTH * NPC_PARASITIC_WORM_SPACING ) - 1 );
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currentPos = currentPos->next;
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}
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CNpcPositionHistory *newPos;
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newPos = m_positionHistory;
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u8 skipCounter;
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for ( skipCounter = 1 ; skipCounter < NPC_PARASITIC_WORM_SPACING ; skipCounter++ )
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{
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newPos = newPos->next;
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@ -125,10 +149,9 @@ void CNpcEnemy::processParasiticWormMovement( int _frames )
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CThing *List=Next;
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oldPos = Pos;
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DVECTOR oldPos = Pos;
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s32 extension = m_extension;
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u8 downShift = 2;
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while( List )
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{
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@ -141,14 +164,7 @@ void CNpcEnemy::processParasiticWormMovement( int _frames )
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segment->setHeading( headingToTarget );
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DVECTOR sinPos;
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sinPos = newPos->pos;
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s32 diff = ( ( 10 >> downShift ) * rsin( extension ) ) >> 12;
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sinPos.vx += ( diff * rcos( headingToTarget + 1024 ) ) >> 12;
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sinPos.vy += ( diff * rsin( headingToTarget + 1024 ) ) >> 12;
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List->setPos( sinPos );
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List->setPos( newPos->pos );
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oldPos = newPos->pos;
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List = List->getNext();
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@ -163,10 +179,18 @@ void CNpcEnemy::processParasiticWormMovement( int _frames )
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extension += 1024;
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extension &= 4095;
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}
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}
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if ( downShift > 0 )
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void CNpcEnemy::processCloseParasiticWormAttack( int _frames )
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{
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downShift--;
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}
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}*/
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resetParasiticWormHeadToTail();
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m_movementTimer = 2 * GameState::getOneSecondInFrames();
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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}
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