This commit is contained in:
Daveo 2001-04-01 20:22:49 +00:00
parent 1966aa6f60
commit 2b171295b5
44 changed files with 588 additions and 603 deletions

View File

@ -47,6 +47,7 @@ int round(float f)
}
//***************************************************************************
/*
void alignFile( FILE *f, int align )
{
long fp = ftell(f);
@ -57,6 +58,17 @@ void alignFile( FILE *f, int align )
fwrite(buffer, s, 1, f);
}
}
*/
//***************************************************************************
void PadFile(FILE *File)
{
int Pad=ftell(File) & 3;
if (Pad)
{
fwrite(&Pad,Pad,1,File);
}
}
//***************************************************************************
GString CheckFileString(const char * Str)
@ -148,3 +160,58 @@ FILE *File=fopen(Name,"rb");
}
return((char*)Name);
}
/**************************************************************************************/
struct sTgaHdr
{
char id; // 0
char colmaptype; // 1
char imagetype; // 2
char fei[2]; // 3
char cml[2]; // 5
char cmes; // 7
short xorig; // 8
short yorig; // 10
short width; // 12
short height; // 14
char depth; // 15
char imagedesc; // 16
};
void SaveTGA(char *Filename,int W,int H,u8 *Data,bool IsBGR)
{
FILE *File;
sTgaHdr FileHdr;
File=fopen(Filename,"wb");
memset(&FileHdr,0 ,sizeof(sTgaHdr));
FileHdr.imagetype= 2; //imagetype
FileHdr.width = W;
FileHdr.height= H;
FileHdr.depth=24;
fwrite(&FileHdr,sizeof(sTgaHdr),1,File);
if (!IsBGR)
{
fwrite(Data,W*H*3,1,File);
}
else
{
int Size=W*H;
for (int i=0; i<Size;i++)
{
fwrite(&Data[2],1,1,File);
fwrite(&Data[1],1,1,File);
fwrite(&Data[0],1,1,File);
Data+=3;
}
}
fclose(File);
}
//***************************************************

View File

@ -100,6 +100,10 @@ SOURCE=.\facestore.h
# End Source File
# Begin Source File
SOURCE=.\IniClass.h
# End Source File
# Begin Source File
SOURCE=.\List.h
# End Source File
# Begin Source File

View File

@ -66,9 +66,12 @@ void DebugStr();
int round(float f);
void alignFile( FILE *f, int align );
//void alignFile( FILE *f, int align );
void PadFile(FILE *File);
char *FindFile(const char *Name);
void SaveTGA(char *Filename,int W,int H,u8 *Data,bool IsBGR=false);
//***************************************************************************
#endif

View File

@ -127,7 +127,7 @@ void Export(char *OutFile)
}
/*----------------------------------------------------------------------------*/
char *GetData(char *GroupEntry,char *KeyEntry)
char *GetData(const char *GroupEntry,const char *KeyEntry)
{
int Group=FindGroup(GroupEntry);
if (Group==-1) return(0);
@ -138,14 +138,14 @@ int Entry=FindKey(GroupEntry,KeyEntry);
}
/*----------------------------------------------------------------------------*/
char *GetStr(char *GroupEntry,char *KeyEntry)
char *GetStr(const char *GroupEntry,const char *KeyEntry)
{
char *Str=GetData(GroupEntry,KeyEntry);
return(Str);
}
/*----------------------------------------------------------------------------*/
int GetInt(char *GroupEntry,char *KeyEntry)
int GetInt(const char *GroupEntry,const char *KeyEntry)
{
char *Str=GetData(GroupEntry,KeyEntry);
int Var=0;
@ -153,6 +153,15 @@ int Var=0;
return(Var);
}
/*----------------------------------------------------------------------------*/
bool GetInt(const char *GroupEntry,const char *KeyEntry,int &Var)
{
char *Str=GetData(GroupEntry,KeyEntry);
if (!Str) return(false);
Var=atol(Str);
return(true);
}
/*----------------------------------------------------------------------------*/
int UpdateGroup(char *GroupEntry)
{
@ -241,7 +250,7 @@ void StripGroupName(char *Name)
}
/*----------------------------------------------------------------------------*/
int FindGroup(char *GroupEntry)
int FindGroup(const char *GroupEntry)
{
for (int Loop=0;Loop<IniGroup.size();Loop++)
{
@ -251,7 +260,7 @@ int FindGroup(char *GroupEntry)
}
/*----------------------------------------------------------------------------*/
int FindKey(char *GroupEntry,char *KeyEntry)
int FindKey(const char *GroupEntry,const char *KeyEntry)
{
int Group=FindGroup(GroupEntry);;
if (Group==-1) return(-1);

View File

@ -846,7 +846,11 @@ void SprSet::WriteSprFile(char const * Name)
---------------------------------------------------------------------- */
void SprFrame::SetFrameAndInfo(Frame const & Fr,FileInfo const & NewMyFileInfo,int MaxSize)
{
Frame::CopyFrame(Fr);
if (this!=&Fr)
{
Frame::CopyFrame(Fr);
}
MyFileInfo=NewMyFileInfo;
OrigW=Fr.GetWidth();

View File

@ -110,12 +110,12 @@ BOOL operator==(sExpMapElem const &v1)
/*****************************************************************************/
/*** Things ******************************************************************/
/*****************************************************************************/
struct sExpLayerActor
struct sExpLayerThing
{
int Speed;
int TurnRate;
int Health;
int AttackStrength;
int Speed;
int TurnRate;
bool CollisionFlag;
bool PlayerFlag;
int Spare[8];

View File

@ -131,26 +131,3 @@ void CLayerActor::GUIChanged(CCore *Core)
}
}
/*****************************************************************************/
/*** Functions ***************************************************************/
/*****************************************************************************/
void CLayerActor::ExportThing(CExport &Exp,sLayerThing &ThisThing)
{
int i,ListSize=ThisThing.XY.size();
sExpLayerActor OutThing;
// Point List
Exp.Write(&ListSize,sizeof(int));
for (i=0 ;i<ListSize; i++)
{
Exp.Write(&ThisThing.XY[i],sizeof(CPoint));
}
// Thing
OutThing.Health=ThisThing.Data.Health;
OutThing.AttackStrength=ThisThing.Data.AttackStrength;
OutThing.Speed=ThisThing.Data.Speed;
OutThing.TurnRate=ThisThing.Data.TurnRate;
OutThing.CollisionFlag=ThisThing.Data.CollisionFlag;
OutThing.PlayerFlag=ThisThing.Data.PlayerFlag;
Exp.Write(&OutThing,sizeof(sExpLayerActor));
}

View File

@ -31,9 +31,6 @@ public:
void GUIThingUpdate(bool OnlySel=false);
void GUIThingPointUpdate(bool OnlySel=false);
void ExportThing(CExport &Exp,sLayerThing &ThisThing);
protected:
CGUILayerActor GUI;

View File

@ -114,27 +114,3 @@ void CLayerItem::GUIChanged(CCore *Core)
{
}
/*****************************************************************************/
/*** Functions ***************************************************************/
/*****************************************************************************/
void CLayerItem::ExportThing(CExport &Exp,sLayerThing &ThisThing)
{
/*
int i,ListSize=ThisThing.XY.size();
sExpLayerItem OutThing;
// Point List
Exp.Write(&ListSize,sizeof(int));
for (i=0 ;i<ListSize; i++)
{
Exp.Write(&ThisThing.XY[i],sizeof(CPoint));
}
// Thing
OutThing.Health=ThisThing.Data.Health;
OutThing.AttackStrength=ThisThing.Data.AttackStrength;
OutThing.Speed=ThisThing.Data.Speed;
OutThing.TurnRate=ThisThing.Data.TurnRate;
OutThing.CollisionFlag=ThisThing.Data.CollisionFlag;
OutThing.PlayerFlag=ThisThing.Data.PlayerFlag;
Exp.Write(&OutThing,sizeof(sExpLayerItem));
*/
}

View File

@ -30,9 +30,6 @@ public:
void GUIThingDefClear();
void GUIThingUpdate(bool OnlySel=false);
void ExportThing(CExport &Exp,sLayerThing &ThisThing);
protected:
CGUILayerItem GUI;

View File

@ -136,27 +136,3 @@ void CLayerPlatform::GUIChanged(CCore *Core)
*/
}
/*****************************************************************************/
/*** Functions ***************************************************************/
/*****************************************************************************/
void CLayerPlatform::ExportThing(CExport &Exp,sLayerThing &ThisThing)
{
/*
int i,ListSize=ThisThing.XY.size();
sExpLayerPlatform OutThing;
// Point List
Exp.Write(&ListSize,sizeof(int));
for (i=0 ;i<ListSize; i++)
{
Exp.Write(&ThisThing.XY[i],sizeof(CPoint));
}
// Thing
OutThing.Health=ThisThing.Data.Health;
OutThing.AttackStrength=ThisThing.Data.AttackStrength;
OutThing.Speed=ThisThing.Data.Speed;
OutThing.TurnRate=ThisThing.Data.TurnRate;
OutThing.CollisionFlag=ThisThing.Data.CollisionFlag;
OutThing.PlayerFlag=ThisThing.Data.PlayerFlag;
Exp.Write(&OutThing,sizeof(sExpLayerPlatform));
*/
}

View File

@ -31,9 +31,6 @@ public:
void GUIThingUpdate(bool OnlySel=false);
void GUIThingPointUpdate(bool OnlySel=false);
void ExportThing(CExport &Exp,sLayerThing &ThisThing);
protected:
// CGUILayerPlatform GUI;

View File

@ -701,6 +701,26 @@ int i,ListSize=ThingList.size();
ExportThingNames(Exp);
}
/*****************************************************************************/
void CLayerThing::ExportThing(CExport &Exp,sLayerThing &ThisThing)
{
int i,ListSize=ThisThing.XY.size();
sExpLayerThing OutThing;
// Point List
Exp.Write(&ListSize,sizeof(int));
for (i=0 ;i<ListSize; i++)
{
Exp.Write(&ThisThing.XY[i],sizeof(CPoint));
}
// Thing
OutThing.Health=ThisThing.Data.Health;
OutThing.AttackStrength=ThisThing.Data.AttackStrength;
OutThing.Speed=ThisThing.Data.Speed;
OutThing.TurnRate=ThisThing.Data.TurnRate;
OutThing.CollisionFlag=ThisThing.Data.CollisionFlag;
OutThing.PlayerFlag=ThisThing.Data.PlayerFlag;
Exp.Write(&OutThing,sizeof(sExpLayerThing));
}
/*****************************************************************************/
void CLayerThing::ExportThingNames(CExport &Exp)

View File

@ -78,7 +78,7 @@ virtual void SaveThingNames(CFile *File);
virtual void LoadThingScript(const char *Filename);
virtual void Export(CCore *Core,CExport &Exp);
virtual void ExportThing(CExport &Exp,sLayerThing &ThisThing)=0;
virtual void ExportThing(CExport &Exp,sLayerThing &ThisThing);
virtual void ExportThingNames(CExport &Exp);
// Functions

View File

@ -9,12 +9,14 @@
#include <vector>
#include <DaveLib.h>
#include <io.h>
#include <SprSet.h>
#include "MkActor.h"
#include <pak.h>
using namespace std;
//#define CheckDups 1
//#define OutputTGA
//***************************************************************************
vector<CMkActor> ActorList;
@ -257,6 +259,7 @@ int Error=0;
sFrame NewFrame;
NewFrame.Filename=Find.name;
ThisAnim.Frames.push_back(NewFrame);
Error=_findnext( FileHandle, &Find);
}
_findclose( FileHandle);
@ -283,7 +286,7 @@ int i,ListSize=AnimList.size();
//***************************************************************************
void CMkActor::LoadFrame(sFrame &ThisFrame,bool VRamFlag)
{
ThisFrame.FrameIdx=LoadBmp(ThisFrame.Filename,VRamFlag);
ThisFrame.FrameIdx=LoadBmp(ThisFrame.Filename,VRamFlag);
}
//***************************************************************************
@ -310,7 +313,7 @@ Rect OriginalRect;
nfAreaBytes=nfLineWidthBytes*nfH;
Bmp.PsxSize=nfAreaBytes;
Bmp.Psx=(u8*)malloc(nfAreaBytes);
Bmp.Psx=(u8*)malloc(nfAreaBytes+16);
ASSERT(Bmp.Psx);
for (int y=0;y<nfH;y++)
@ -324,7 +327,7 @@ Rect OriginalRect;
PixAddr=&Bmp.Psx[(x/2)+(nfLineWidthBytes*y)];
if (PixAddr>&Bmp.Psx[nfAreaBytes]) printf("!");
if (PixAddr>=&Bmp.Psx[nfAreaBytes]) ASSERT(!"");
if ((x&1))
{
*PixAddr&=0x0f;
@ -344,39 +347,28 @@ int CMkActor::LoadBmp(GString &Name,bool VRamFlag)
{
GString Filename=SpriteDir+Name;
int Idx,i,ListSize;
int W,H,Size;
sBmp NewBmp;
Frame &Bmp=NewBmp.Bmp;
int BmpListSize=BmpList.size();
sBmp NewBmp;
SprFrame &NewFrame=NewBmp.Bmp;
FileInfo ThisInfo;
NewBmp.Filename=Filename;
NewBmp.RGB=0;
NewBmp.Pak=0;
NewBmp.Psx=0;
NewBmp.VRamFlag=VRamFlag;
Bmp.LoadBMP(Filename);
W=Bmp.GetWidth();
H=Bmp.GetHeight();
Size=W*H;
NewBmp.RGB=(u8*)malloc(Size*3);
ASSERT(NewBmp.RGB);
Bmp.MakeRGB(NewBmp.RGB);
// ThisInfo.SetInfo(name, CrossHair, ThisZeroColZero, MoveUVs, AllowRotate, ShrinkToFit, m_allocateAs16bit);
ThisInfo.SetInfo(Filename, false, true, false, false, true, false);
#if _DEBUG && 0
{
u8 *TGA=(u8*)malloc(Size*3);
ASSERT(TGA);
Bmp.FlipY();
Bmp.MakeRGB(TGA);
Bmp.FlipY();
NewBmp.RGB=0;
NewBmp.Pak=0;
NewBmp.Psx=0;
NewBmp.VRamFlag=VRamFlag;
char OutName[256];
sprintf(OutName,"\\x\\%s.tga",Name);
SaveTGA(OutName,W,H,TGA,true);
free(TGA);
}
#endif
NewFrame.LoadBMP(Filename);
#ifdef CheckDups
int Size=NewFrame.GetWidth()*NewFrame.GetHeight();
NewBmp.RGB=(u8*)malloc(Size*3);
ASSERT(NewBmp.RGB);
NewFrame.MakeRGB(NewBmp.RGB);
// Check for dups (Broken at the mo, ah well)
// Gen Chksum
u8 *RGB=NewBmp.RGB;
NewBmp.ChkR=NewBmp.ChkG=NewBmp.ChkB=0;
@ -386,15 +378,13 @@ u8 *RGB=NewBmp.RGB;
NewBmp.ChkG+=*RGB++;
NewBmp.ChkB+=*RGB++;
}
ListSize=BmpList.size();
Idx=-1;
int Idx=-1;
// Find existing
for (i=0; i<ListSize && Idx==-1; i++)
for (int i=0; i<BmpListSize && Idx==-1; i++)
{
sBmp &ThisBmp=BmpList[i];
if (ThisBmp.Filename==Filename) Idx=i;
if (ThisBmp.ChkR==NewBmp.ChkR && ThisBmp.ChkG==NewBmp.ChkG && ThisBmp.ChkB==NewBmp.ChkB)
// if (ThisBmp.ChkR==NewBmp.ChkR && ThisBmp.ChkG==NewBmp.ChkG && ThisBmp.ChkB==NewBmp.ChkB)
{
if (IsImageSame(ThisBmp,NewBmp)) Idx=i;
}
@ -406,23 +396,38 @@ u8 *RGB=NewBmp.RGB;
free(NewBmp.RGB);
return(Idx);
}
MakePsxGfx(NewBmp);
#endif
BmpList.push_back(NewBmp);
if (VRamFlag)
BmpList[BmpListSize].Bmp.SetFrameAndInfo(BmpList[BmpListSize].Bmp,ThisInfo,0);
MakePsxGfx(BmpList[BmpListSize]);
#if _DEBUG && defined(OutputTGA)
{
TexGrab.AddMemFrame(NewBmp.Filename,NewBmp.Bmp);
Frame &OutF=BmpList[BmpListSize].Bmp;
u8 *TGA=(u8*)malloc(OutF.GetWidth()*OutF.GetHeight()*3);
ASSERT(TGA);
OutF.FlipY();
OutF.MakeRGB(TGA);
OutF.FlipY();
char OutName[256];
sprintf(OutName,"\\x\\%s.tga",Name);
SaveTGA(OutName,OutF.GetWidth(),OutF.GetHeight(),TGA,true);
free(TGA);
}
return(ListSize);
#endif
return(BmpListSize);
}
//***************************************************************************
bool CMkActor::IsImageSame(sBmp &Bmp0,sBmp &Bmp1)
{
int W0=Bmp0.Bmp.GetWidth();
int H0=Bmp0.Bmp.GetHeight();
int W1=Bmp1.Bmp.GetWidth();
int H1=Bmp1.Bmp.GetHeight();
int W0=Bmp0.Bmp.GetOrigW();
int H0=Bmp0.Bmp.GetOrigH();
int W1=Bmp1.Bmp.GetOrigW();
int H1=Bmp1.Bmp.GetOrigH();
int Size=W0*H0*3;
u8 *RGB0=Bmp0.RGB;
u8 *RGB1=Bmp1.RGB;
@ -436,6 +441,7 @@ u8 *RGB1=Bmp1.RGB;
}
return(true);
}
//***************************************************************************
//***************************************************************************
//***************************************************************************
@ -592,6 +598,11 @@ vector<sSpriteFrame> Out;
else
{ // Pak
Out[i].PAKSpr=(u8*)ftell(File);
Out[i].XOfs=-ThisBmp.Bmp.GetX();
Out[i].YOfs=-ThisBmp.Bmp.GetY();
Out[i].W=ThisBmp.Bmp.GetWidth();
Out[i].H=ThisBmp.Bmp.GetHeight();
fwrite(ThisBmp.Pak,1,ThisBmp.PakSize,File);
PadFile(File);
}

View File

@ -23,15 +23,14 @@ struct sAnim
//***************************************************************************
struct sBmp
{
GString Filename;
Frame Bmp;
int ChkR,ChkG,ChkB;
u8 *RGB;
u8 *Psx;
u8 *Pak;
int PsxSize;
int PakSize;
bool VRamFlag;
SprFrame Bmp;
int ChkR,ChkG,ChkB;
u8 *RGB;
u8 *Psx;
u8 *Pak;
int PsxSize;
int PakSize;
bool VRamFlag;
};
//***************************************************************************
@ -39,7 +38,6 @@ class CMkActor
{
public:
CMkActor(GString &ActorName,GString &ActorPath,GString &SpritePath);
// ~CMkActor();
static void SetTPData(const char *Name,int TPBase,int TPW,int TPH);

View File

@ -50,7 +50,7 @@ void CNpcEnemy::processCloseClamJumpAttack( int _frames )
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = ANIM_CLAM_CLAMSNAPUP;
m_animNo = ANIM_CLAM_SIDESNAP;
m_frame = 0;
}
}
@ -96,7 +96,7 @@ void CNpcEnemy::processCloseClamSnapAttack( int _frames )
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = ANIM_CLAM_CLAMSIDESNAP;
m_animNo = ANIM_CLAM_SIDESNAP;
m_frame = 0;
}

View File

@ -45,7 +45,8 @@
#include "game\convo.h"
#endif
#include "Gfx\Skel.h"
#include "Gfx\actor.h"
#ifndef __VID_HEADER_
#include "system\vid.h"
@ -63,11 +64,6 @@ void CNpcFriend::init()
{
CNpcThing::init();
// sActorHdr *Hdr=m_skel.Load(ACTORS_SPONGEBOB_A3D);
// m_skel.Init(Hdr);
m_skel.Init(ACTORS_SPONGEBOB_A3D);
m_actorTPage = TPLoadTex(ACTORS_ACTOR_SPONGEBOB_TEX);
Pos.vx = 100;
Pos.vy = 100;
@ -96,10 +92,6 @@ void CNpcFriend::shutdown()
{
//m_spriteBank->dump(); delete m_spriteBank;
// temporary
//TPFree( m_actorTPage );
//CAnimDB::Dump( m_data[m_type].animData );
CNpcThing::shutdown();
}
@ -135,11 +127,7 @@ void CNpcFriend::render()
renderPos.vx = ( Pos.vx + m_drawOffset.vx - offset.vx - ( VidGetScrW() >> 1 ) ) * 20;
renderPos.vy = ( Pos.vy + m_drawOffset.vy - offset.vy - ( VidGetScrH() >> 1 ) ) * 20;
m_skel.setPos( renderPos );
m_skel.setFrame(m_frame);
m_skel.setAnimNo(m_animNo);
m_skel.Animate(this);
m_skel.Render(this);
m_actorGfx->Render(renderPos,m_frame,m_animNo,false);
/*s32 x,y;
s32 scrnWidth = VidGetScrW();
@ -216,12 +204,7 @@ void CNpcEnemy::init()
{
CEnemyThing::init();
// sActorHdr *Hdr = m_skel.Load( m_data[m_type].skelType );
// m_skel.Init( Hdr );
m_skel.Init(m_data[m_type].skelType);
m_actorTPage = TPLoadTex( ACTORS_ACTOR_ENEMY_TEX );
m_skel.setAng(1024);
m_actorGfx=CActorPool::GetActor(m_data[m_type].skelType);
m_animPlaying = true;
m_animNo = m_data[m_type].initAnim;
@ -545,7 +528,6 @@ void CNpcEnemy::shutdown()
m_positionHistory = NULL;
// temporary
TPFree( m_actorTPage );
CEnemyThing::shutdown();
}
@ -561,7 +543,7 @@ void CNpcEnemy::think(int _frames)
if ( m_animPlaying )
{
int frameCount = m_skel.getFrameCount();
int frameCount = m_actorGfx->getFrameCount(m_animNo);
if ( frameCount - m_frame > _frames )
{
@ -576,12 +558,12 @@ void CNpcEnemy::think(int _frames)
if ( m_heading > 1024 && m_heading < 3072 )
{
m_skel.setAng( 3072 );
//!! m_actorGfx.setAng( 3072 );
m_reversed = true;
}
else
{
m_skel.setAng( 1024 );
//!! m_actorGfx.setAng( 1024 );
m_reversed = false;
}
@ -1284,18 +1266,14 @@ void CNpcEnemy::render()
if ( m_reversed )
{
m_skel.setZAng( ( m_heading + 2048 ) & 4095 );
//!! m_actorGfx.setZAng( ( m_heading + 2048 ) & 4095 );
}
else
{
m_skel.setZAng( m_heading );
//!! m_actorGfx.setZAng( m_heading );
}
m_skel.setPos( renderPos );
m_skel.setFrame(m_frame);
m_skel.setAnimNo(m_animNo);
m_skel.Animate(this);
m_skel.Render(this);
m_actorGfx->Render(renderPos,m_frame,m_animNo,m_reversed);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

View File

@ -20,7 +20,8 @@
#include "thing/thing.h"
#endif
#include "Gfx/Skel.h"
//#include "Gfx/Skel.h"
#ifndef __ENEMY_NPCPATH_H__
#include "enemy\npcpath.h"
@ -101,8 +102,7 @@ protected:
int m_frame;
int m_animNo;
CSkel m_skel;
TPAGE_DESC m_actorTPage;
CActorGfx *m_actorGfx;
DVECTOR m_drawOffset;
};
@ -500,8 +500,7 @@ protected:
int m_frame;
int m_animNo;
CSkel m_skel;
TPAGE_DESC m_actorTPage;
CActorGfx *m_actorGfx;
DVECTOR m_drawOffset;
virtual void collidedWith(CThing *_thisThing);

View File

@ -27,9 +27,9 @@
#include <ACTOR_CLAM_ANIM.h>
#endif
#ifndef __ANIM_SHARKSUB_HEADER__
#include <ACTOR_SHARKSUB_ANIM.h>
#endif
//#ifndef __ANIM_SHARKSUB_HEADER__
//#include <ACTOR_SHARKSUB_ANIM.h>
//#endif
CNpcFriend::NPC_FRIEND_DATA CNpcFriend::m_data[NPC_FRIEND_UNIT_TYPE_MAX] =
@ -66,8 +66,8 @@ CNpcFriend::NPC_FRIEND_DATA CNpcFriend::m_data[NPC_FRIEND_UNIT_TYPE_MAX] =
CNpcPlatform::NPC_PLATFORM_DATA CNpcPlatform::m_data[NPC_PLATFORM_TYPE_MAX] =
{
{ // NPC_LINEAR_PLATFORM
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_PLATFORM_MOVEMENT_FIXED_PATH,
3,
//512,
@ -79,8 +79,8 @@ CNpcPlatform::NPC_PLATFORM_DATA CNpcPlatform::m_data[NPC_PLATFORM_TYPE_MAX] =
},
{ // NPC_CIRCULAR_PLATFORM
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_PLATFORM_MOVEMENT_FIXED_CIRCULAR,
3,
128,
@ -91,8 +91,8 @@ CNpcPlatform::NPC_PLATFORM_DATA CNpcPlatform::m_data[NPC_PLATFORM_TYPE_MAX] =
},
{ // NPC_BUBBLE_PLATFORM
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_PLATFORM_MOVEMENT_BUBBLE,
3,
128,
@ -106,8 +106,8 @@ CNpcPlatform::NPC_PLATFORM_DATA CNpcPlatform::m_data[NPC_PLATFORM_TYPE_MAX] =
CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{
{ // NPC_FALLING_ITEM
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_FALLING_ITEM_USER_CLOSE,
NPC_MOVEMENT_STATIC,
@ -123,8 +123,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_FISH_HOOK
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_FISH_HOOK,
NPC_SENSOR_FISH_HOOK_USER_CLOSE,
NPC_MOVEMENT_STATIC,
@ -140,8 +140,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_DUST_DEVIL
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_RETURNING_HAZARD,
NPC_SENSOR_NONE,
NPC_MOVEMENT_RETURNING_HAZARD,
@ -157,8 +157,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_PENDULUM
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_PENDULUM,
NPC_SENSOR_NONE,
NPC_MOVEMENT_PENDULUM,
@ -174,8 +174,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_FIREBALL
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_FIREBALL,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIREBALL,
@ -191,8 +191,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_SAW_BLADE
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_RETURNING_HAZARD,
NPC_SENSOR_NONE,
NPC_MOVEMENT_RETURNING_HAZARD,
@ -208,8 +208,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_SMALL_JELLYFISH_1
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_JELLYFISH_USER_CLOSE,
NPC_MOVEMENT_FIXED_PATH,
@ -225,8 +225,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_SMALL_JELLYFISH_2
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_JELLYFISH_USER_CLOSE,
NPC_MOVEMENT_FIXED_PATH,
@ -242,8 +242,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_ANEMONE_1
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_ANEMONE_USER_CLOSE,
NPC_MOVEMENT_STATIC,
@ -259,8 +259,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_ANEMONE_2
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_ANEMONE_USER_CLOSE,
NPC_MOVEMENT_STATIC,
@ -276,8 +276,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_ANEMONE_3
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_ANEMONE_USER_CLOSE,
NPC_MOVEMENT_STATIC,
@ -293,8 +293,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_SKELETAL_FISH
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_GENERIC_USER_VISIBLE,
NPC_MOVEMENT_FIXED_PATH,
@ -310,8 +310,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_CLAM_JUMP
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSNAPUP,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_CLAM_USER_CLOSE,
NPC_MOVEMENT_STATIC,
@ -327,8 +327,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_CLAM_STATIC
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSIDESNAP,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_CLAM_USER_CLOSE,
NPC_MOVEMENT_STATIC,
@ -344,8 +344,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_SQUID_DART
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH,
@ -361,8 +361,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_FISH_FOLK
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_FISH_FOLK,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH_WALK,
@ -378,8 +378,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_PRICKLY_BUG
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH_WALK,
@ -395,8 +395,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_SEA_SNAKE
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH,
@ -412,8 +412,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_PUFFA_FISH
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH,
@ -429,8 +429,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_ANGLER_FISH
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH,
@ -446,8 +446,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_HERMIT_CRAB
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH_WALK,
@ -463,8 +463,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_MINE
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
NPC_MOVEMENT_STATIC,
@ -480,8 +480,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_BOOGER_MONSTER
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_BOOGER_MONSTER_USER_CLOSE,
NPC_MOVEMENT_STATIC,
@ -497,8 +497,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_SPIDER_CRAB
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_SPIDER_CRAB_USER_CLOSE,
NPC_MOVEMENT_FIXED_PATH_WALK,
@ -514,8 +514,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_EYEBALL
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_EYEBALL_USER_CLOSE,
NPC_MOVEMENT_STATIC,
@ -531,8 +531,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_BABY_OCTOPUS
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH,
@ -548,8 +548,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_ZOMBIE_FISH_FOLK
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_FISH_FOLK,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH_WALK,
@ -565,8 +565,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_NINJA_STARFISH
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_NINJA_STARFISH_USER_CLOSE,
NPC_MOVEMENT_STATIC,
@ -582,8 +582,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_GHOST
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH,
@ -599,8 +599,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_GHOST_PIRATE
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_GHOST_PIRATE,
NPC_SENSOR_GHOST_PIRATE_USER_CLOSE,
NPC_MOVEMENT_STATIC,
@ -616,8 +616,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_FLAMING_SKULL
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_FLAMING_SKULL,
NPC_SENSOR_FLAMING_SKULL_USER_CLOSE,
NPC_MOVEMENT_STATIC,
@ -633,8 +633,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_SHARK_MAN
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_GENERIC_USER_VISIBLE,
NPC_MOVEMENT_FIXED_PATH_WALK,
@ -650,8 +650,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_OIL_BLOB
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_DEFAULT,
NPC_SENSOR_OIL_BLOB_USER_CLOSE,
NPC_MOVEMENT_STATIC,
@ -667,8 +667,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_SKULL_STOMPER
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_SKULL_STOMPER,
NPC_SENSOR_SKULL_STOMPER_USER_CLOSE,
NPC_MOVEMENT_STATIC,
@ -684,8 +684,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_MOTHER_JELLYFISH
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_MOTHER_JELLYFISH,
NPC_SENSOR_NONE,
NPC_MOVEMENT_MOTHER_JELLYFISH,
@ -701,8 +701,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_SUB_SHARK
ACTORS_SHARKSUB_A3D,
ANIM_SHARKSUB_SHARKSUBSWIM,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_SUB_SHARK,
NPC_SENSOR_NONE,
NPC_MOVEMENT_SUB_SHARK,
@ -718,8 +718,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_PARASITIC_WORM
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_PARASITIC_WORM,
NPC_SENSOR_NONE,
NPC_MOVEMENT_PARASITIC_WORM,
@ -735,8 +735,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_FLYING_DUTCHMAN
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_FLYING_DUTCHMAN,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FLYING_DUTCHMAN,
@ -752,8 +752,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_IRON_DOGFISH
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_IRON_DOGFISH,
NPC_SENSOR_IRON_DOGFISH_USER_CLOSE,
NPC_MOVEMENT_IRON_DOGFISH,
@ -769,8 +769,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
},
{ // NPC_PARASITIC_WORM_SEGMENT
ACTORS_CLAM_A3D,
ANIM_CLAM_CLAMSHUT,
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_INIT_PARASITIC_WORM_SEGMENT,
NPC_SENSOR_NONE,
NPC_MOVEMENT_STATIC,

View File

@ -28,7 +28,7 @@
#endif
#ifndef __ANIM_SHARKSUB_HEADER__
#include <ACTOR_SHARKSUB_ANIM.h>
#include <ACTOR_CLAM_ANIM.h>
#endif
@ -39,13 +39,13 @@ void CNpcEnemy::processSubSharkMovement( int _frames )
if ( playerXDistSqr + playerYDistSqr < 100 && !m_salvoCount )
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SHARKSUBSWIPE;
m_animNo = ANIM_CLAM_SIDESNAP;
m_frame = 0;
}
else
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SHARKSUBSWIM;
m_animNo = ANIM_CLAM_SIDESNAP;
m_frame = 0;
}
}
@ -156,7 +156,7 @@ void CNpcEnemy::processCloseSubSharkAttack( int _frames )
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SHARKSUBSPRINTOPEN;
m_animNo = ANIM_CLAM_SIDESNAP;
m_frame = 0;
}
@ -165,7 +165,7 @@ void CNpcEnemy::processCloseSubSharkAttack( int _frames )
if ( playerXDistSqr < 10000 )
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SHARKSUBCHOMP;
m_animNo = ANIM_CLAM_SIDESNAP;
m_frame = 0;
m_state = SUB_SHARK_SWALLOW;
@ -211,7 +211,7 @@ void CNpcEnemy::processCloseSubSharkAttack( int _frames )
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SHARKSUBSWIM;
m_animNo = ANIM_CLAM_SIDESNAP;
m_frame = 0;
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_movementTimer = GameState::getOneSecondInFrames() * 8;

View File

@ -68,6 +68,7 @@
#include "sound\sound.h"
#endif
#include "gfx\actor.h"
//int GX=512/2;
@ -95,7 +96,6 @@ int CGameScene::s_levelFinished;
CGameScene GameScene;
#include "gfx\actorpool.h"
/*****************************************************************************/
void CGameScene::init()
{

View File

@ -5,9 +5,10 @@
#include "system\global.h"
#include "mem\memory.h"
#include "fileio\fileio.h"
#include "utils\quat.h"
#include "gfx\actor.h"
#include "utils\utils.h"
#include "utils\pak.h"
#include "gfx\prim.h"
#include <dstructs.h>
@ -16,34 +17,101 @@ CActorGfx *CActorPool::ActorList[CActorPool::MAX_ACTORS];
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CActorGfx::Init(FileEquate _Filename)
{
CActorPool::GetActor(Filename);
}
/*****************************************************************************/
CActorGfx::CActorGfx(FileEquate _Filename)
{
int i;
Filename=_Filename;
/* ActorData=(sActorHdr*)CFileIO::loadFile(Filename);
SpriteBank=(sSpriteAnimBank*)CFileIO::loadFile(Filename);
for (int i=0; i<ActorData->AnimCount; i++)
SpriteBank->AnimList=(sSpriteAnim*) MakePtr(SpriteBank,(int)SpriteBank->AnimList);
SpriteBank->FrameList=(sSpriteFrame*) MakePtr(SpriteBank,(int)SpriteBank->FrameList);
SpriteBank->Palette=(u8*) MakePtr(SpriteBank,(int)SpriteBank->Palette);
// FixUp AnimList
for (i=0; i<SpriteBank->AnimCount; i++)
{
ActorData->AnimList[i].Move=(s32*) MakePtr(ActorData,(int)ActorData->AnimList[i].Move);
ActorData->AnimList[i].Anim=(AnimIdx*) MakePtr(ActorData,(int)ActorData->AnimList[i].Anim);
sSpriteAnim *ThisAnim=&SpriteBank->AnimList[i];
ThisAnim->Anim=(u16*) MakePtr(SpriteBank,(int)ThisAnim->Anim);
}
// FixUp FrameList
for (i=0; i<SpriteBank->FrameCount; i++)
{
sSpriteFrame *ThisFrame=&SpriteBank->FrameList[i];
ThisFrame->PAKSpr=(u8*) MakePtr(SpriteBank,(int)ThisFrame->PAKSpr);
}
DAVE_DBGMSG("Nodes %i\n",ActorData->BoneCount);
DAVE_DBGMSG("Tris %i\n",ActorData->TriCount);
DAVE_DBGMSG("Vtx %i\n",ActorData->VtxCount);
DAVE_DBGMSG("Anims %i\n",ActorData->AnimCount);
*/
DAVE_DBGMSG("Anims %i\n",SpriteBank->AnimCount);
}
/*****************************************************************************/
CActorGfx::~CActorGfx()
{
MemFree(ActorData);
MemFree(SpriteBank);
}
/*****************************************************************************/
int TPP=0;
int TPA=0;
int TPX=512;
int TPY=256;
int RR=128;
int GG=128;
int BB=128;
int XX=32;
int YY=32;
//int PW=16;
void CActorGfx::Render(DVECTOR &Pos,int Anim,int Frame,bool FlipX)
{
sSpriteAnim &ThisAnim=SpriteBank->AnimList[Anim];
u16 FrameNo=ThisAnim.Anim[Frame];
sSpriteFrame &ThisFrame=SpriteBank->FrameList[FrameNo];
POLY_FT4 *Ft4;
u8 Buffer[256*256];
PAK_doUnpak(Buffer,ThisFrame.PAKSpr);
// clut
RECT Rect;
Rect.x=512;
Rect.y=511;
Rect.w=SpriteBank->ColorCount;
Rect.h=1;
LoadImage( &Rect, (u32*)SpriteBank->Palette);
// Gfx
Rect.x=512;
Rect.y=256;
Rect.w=ThisFrame.W/4;
Rect.h=ThisFrame.H;
LoadImage( &Rect, (u32*)Buffer);
Ft4=GetPrimFT4();
setXYWH(Ft4,Pos.vx-ThisFrame.XOfs,Pos.vy-ThisFrame.YOfs,ThisFrame.W,ThisFrame.H);
setUVWH(Ft4,0,0,ThisFrame.W,ThisFrame.H);
setRGB0(Ft4,RR,GG,BB);
setTPage(Ft4,0,0,TPX,TPY);
setClut(Ft4, TPX, 511);
AddPrimToList(Ft4,0);
Ft4=GetPrimFT4();
setXYWH(Ft4,Pos.vx-ThisFrame.XOfs,Pos.vy-ThisFrame.YOfs,ThisFrame.W,ThisFrame.H);
Ft4->x0-=XX;
Ft4->x1-=XX;
Ft4->y0+=YY;
Ft4->y1+=YY;
setUVWH(Ft4,0,0,ThisFrame.W,ThisFrame.H);
setRGB0(Ft4,0,0,0);
setSemiTrans(Ft4,1);
setTPage(Ft4,0,0,TPX,TPY);
setClut(Ft4, TPX, 511);
AddPrimToList(Ft4,0);
}
@ -98,7 +166,7 @@ int Idx;
Idx=FindFreeIdx();
ASSERT(Idx!=-1);
NewActor=new ("ActorPool") CActorPool(Filename);
NewActor=new ("ActorPool") CActorGfx(Filename);
ActorList[Idx]=NewActor;
return(NewActor);
@ -109,7 +177,7 @@ int Idx;
/*****************************************************************************/
void CActorPool::DumpActor(FileEquate Filename)
{
CActorPool *ThisActor;
CActorGfx *ThisActor;
int Idx;
// Is Loaded?

View File

@ -1,6 +1,6 @@
/******************/
/*** Actor Bank ***/
/******************/
/*******************/
/*** Actor Stuff ***/
/*******************/
#ifndef __ACTOR_HEADER__
#define __ACTOR_HEADER__
@ -16,30 +16,30 @@
class CActorGfx
{
public:
CActorGfx(){};
CActorGfx(FileEquate Filename);
~CActorGfx();
// CActorGfx(){};
CActorGfx(FileEquate Filename);
virtual ~CActorGfx();
void Render(DVECTOR &Pos,int Anim,int Frame,bool FlipX);
void Dump();
void Init(FileEquate _Filename);
void Render(DVECTOR &Pos,int Anim,int Frame,bool FlipX);
void Dump();
int getFrameCount() {return(0);}
int getFrameCount(int Anim) {return(SpriteBank->AnimList[Anim].FrameCount);}
FileEquate GetFilename() {return(Filename);}
FileEquate GetFilename() {return(Filename);}
private:
FileEquate Filename;
sSpriteAnimBank *ActorData;
sSpriteAnimBank *SpriteBank;
};
/*****************************************************************************/
class CActorBank
class CActorPool
{
public:
enum
{
MAX_ACTORS=8,
};
// virtual ~ActorBank(){};
static void Init();

View File

@ -151,11 +151,10 @@ int Time = GameState::getFramesSinceLast();
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
/*
void CMoveTex::Add(sTexInfo &SrcFrame,sTexInfo &DstFrame)
{
int Idx;
// ASSERT(SrcFrame.w==DstFrame.w);
// ASSERT(SrcFrame.h==DstFrame.h);
for (Idx=0; Idx<MOVETEX_MAX && MoveTexList[Idx].Src; Idx++);
@ -166,10 +165,11 @@ CMoveTex &ThisTex=MoveTexList[Idx];
ThisTex.Src=&SrcFrame;
ThisTex.Dst=&DstFrame;
}
*/
/*****************************************************************************/
void CMoveTex::MoveTex()
{
/*
CMoveTex *ThisTex=MoveTexList,*NextTex;
for (int Idx=0; Idx<MOVETEX_MAX; Idx++)
@ -180,6 +180,7 @@ CMoveTex *ThisTex=MoveTexList,*NextTex;
MoveImage((RECT*)ThisTex.Src,ThisTex.Dst->x,ThisTex.Dst->y);
ThisTex.Src=0;
}
*/
}
/*****************************************************************************/

View File

@ -42,14 +42,14 @@ public:
CMoveTex()
{
Src=0;
// Src=0;
}
static void Add(sTexInfo &SrcFrame,sTexInfo &DstFrame);
//static void Add(sTexInfo &SrcFrame,sTexInfo &DstFrame);
static void MoveTex();
private:
sTexInfo *Src,*Dst;
// sTexInfo *Src,*Dst;
static CMoveTex MoveTexList[];
};

View File

@ -234,8 +234,7 @@ void CPlayer::init()
// m_onPlatform = false;
// m_prevOnPlatform = false;
m_skel.Init(ACTORS_SPONGEBOB_A3D);
TPLoadTex(ACTORS_ACTOR_SPONGEBOB_TEX);
m_actorGfx=CActorPool::GetActor(ACTORS_SPONGEBOB_SBK);
for(int i=0;i<NUM_PLAYERMODES;i++)
{
@ -259,8 +258,8 @@ m_animFrame=0;
s_screenPos=128;
m_skel.setAng(512);
//m_skel.setAngInc(678);
//!! m_actorGfx.setAng(512);
//m_actorGfx.setAngInc(678);
setCollisionSize(25,50);
setCollisionCentreOffset(0,-25);
@ -348,11 +347,6 @@ else if(Pos.vy>m_mapEdge.vy-64)Pos.vy=m_mapEdge.vy-64;
// Look around
int pad=getPadInputHeld();
if(PadGetDown(0)&PAD_CIRCLE)
{
m_skel.blink();
}
// Camera scroll..
if(m_cameraScrollDir==-1)
@ -454,33 +448,24 @@ m_fontBank->print(40,40,posBuf);
// Render
if(m_invincibleFrameCount==0||m_invincibleFrameCount&2)
{
#ifdef __USER_paul__
if(mouth!=-1)
{
m_skel.setMouthTex(mouth);
mouth=-1;
}
if(eyes!=-1)
{
m_skel.setEyeTex(eyes);
eyes=-1;
}
#endif
//int xval=(255-(MAP2D_BLOCKSTEPSIZE*(-m_cameraScrollPos.vx>>8)));
//DrawLine(xval-7,0,xval-7,255,0,128,255,0);
//DrawLine(xval+7,0,xval+7,255,0,128,255,0);
SetGeomOffset(SCREEN_GEOM_CENTRE_X+m_playerScreenGeomPos.vx,SCREEN_GEOM_CENTRE_Y+m_playerScreenGeomPos.vy);
if(panim!=-1)
m_skel.setAnimNo(panim);
else
m_skel.setAnimNo(m_animNo);
m_skel.setFrame(m_animFrame);
m_skel.Animate(this);
m_skel.Render(this);
//!! SetGeomOffset(SCREEN_GEOM_CENTRE_X+m_playerScreenGeomPos.vx,SCREEN_GEOM_CENTRE_Y+m_playerScreenGeomPos.vy);
// if(panim!=-1)
// m_actorGfx.setAnimNo(panim);
// else
// m_actorGfx.setAnimNo(m_animNo);
//!! m_actorGfx.setFrame(m_animFrame);
//!! m_actorGfx.Animate(this);
//!! m_actorGfx.Render(this);
//!! m_currentPlayerModeClass->render();
//!! SetGeomOffset(SCREEN_GEOM_CENTRE_X,SCREEN_GEOM_CENTRE_Y);
DVECTOR Pos={256,128};
m_actorGfx->Render(Pos,m_animNo,m_animFrame,0);
m_currentPlayerModeClass->render();
SetGeomOffset(SCREEN_GEOM_CENTRE_X,SCREEN_GEOM_CENTRE_Y);
}
@ -634,7 +619,7 @@ void CPlayer::setFacing(int _facing)
if(m_facing!=_facing)
{
m_facing=_facing;
m_skel.setDir(_facing);
//!! m_actorGfx.setDir(_facing);
}
}
@ -687,7 +672,7 @@ void CPlayer::setAnimFrame(int _animFrame)
}
int CPlayer::getAnimFrameCount()
{
return m_skel.getFrameCount(m_animNo);
return m_actorGfx->getFrameCount(m_animNo);
}
int CPlayer::getAnimNo()
{

View File

@ -22,9 +22,8 @@
#include "thing/thing.h"
#endif
#ifndef __GFX_SKELSPNG_H__
#include "gfx/skelspng.h"
#endif
#include "gfx/actor.h"
#ifndef __DATA_STRUCTS_HEADER__
#include <dstructs.h>
@ -189,7 +188,7 @@ private:
static const AnimSfx s_animSfx[];
int m_animFrame;
int m_animNo;
CSkelSpongeBob m_skel;
CActorGfx *m_actorGfx;
DVECTOR m_playerScreenGeomPos;
DVECTOR m_cameraPos;

View File

@ -123,7 +123,8 @@ void CPlayerModeBubbleMixture::think()
// Blowing?
if(m_blowing)
{
m_player->setAnimNo(ANIM_SPONGEBOB_KARATE);
//!! m_player->setAnimNo(ANIM_SPONGEBOB_KARATE);
m_player->setAnimNo(ANIM_SPONGEBOB_FIRE);
m_player->setAnimFrame(m_blowFrame);
m_blowFrame++;
if(m_blowFrame>=m_player->getAnimFrameCount())

View File

@ -84,7 +84,8 @@ void CPlayerModeChop::think()
// Chopping?
if(m_chopping)
{
m_player->setAnimNo(ANIM_SPONGEBOB_KARATE);
//!! m_player->setAnimNo(ANIM_SPONGEBOB_KARATE);
m_player->setAnimNo(ANIM_SPONGEBOB_FIRE);
m_player->setAnimFrame(m_chopFrame);
m_chopFrame++;
if(m_chopFrame>=m_player->getAnimFrameCount())

View File

@ -103,7 +103,8 @@ void CPlayerModeNet::think()
// Netting?
if(m_netting)
{
m_player->setAnimNo(ANIM_SPONGEBOB_KARATE);
//!!! m_player->setAnimNo(ANIM_SPONGEBOB_KARATE);
m_player->setAnimNo(ANIM_SPONGEBOB_FIRE);
m_player->setAnimFrame(m_netFrame);
m_netFrame++;
if(m_netFrame>=m_player->getAnimFrameCount())

View File

@ -62,7 +62,8 @@
---------------------------------------------------------------------- */
void CPlayerStateFall::enter(CPlayerModeBase *_playerMode)
{
_playerMode->setAnimNo(ANIM_SPONGEBOB_HOVER);
// _playerMode->setAnimNo(ANIM_SPONGEBOB_HOVER);
_playerMode->setAnimNo(ANIM_SPONGEBOB_FIRE);
}

View File

@ -257,12 +257,14 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayerModeBase *_playerMode)
static IdleAnims s_unarmedIdleAnims[]=
{
// start frame loop frame end frame loop count
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
{ ANIM_SPONGEBOB_FACEFRONT, ANIM_SPONGEBOB_IDLEHOOLA, ANIM_SPONGEBOB_FACEBACK, 5 },
{ ANIM_SPONGEBOB_FACEFRONT, ANIM_SPONGEBOB_IDLEWIGGLEARM, ANIM_SPONGEBOB_FACEBACK, 5 },
{ -1, ANIM_SPONGEBOB_IDLELOOK, -1, 1 },
{ -1, ANIM_SPONGEBOB_IDLEWIND, -1, 1 },
//!! { -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
//!! { -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
//!! { ANIM_SPONGEBOB_FACEFRONT, ANIM_SPONGEBOB_IDLEHOOLA, ANIM_SPONGEBOB_FACEBACK, 5 },
//!! { ANIM_SPONGEBOB_FACEFRONT, ANIM_SPONGEBOB_IDLEWIGGLEARM, ANIM_SPONGEBOB_FACEBACK, 5 },
//!! { -1, ANIM_SPONGEBOB_IDLELOOK, -1, 1 },
//!! { -1, ANIM_SPONGEBOB_IDLEWIND, -1, 1 },
{ -1, ANIM_SPONGEBOB_IDLEHOOLA, -1, 4 }, // default
};
static int s_numUnarmedIdleAnims=sizeof(s_unarmedIdleAnims)/sizeof(IdleAnims);
IdleAnims *CPlayerStateUnarmedIdle::getIdleAnimsDb(int _animNo)
@ -285,9 +287,10 @@ int CPlayerStateUnarmedIdle::getNumIdleAnims()
static IdleAnims s_coralBlowerIdleAnims[]=
{
// start frame loop frame end frame loop count
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
{ -1, ANIM_SPONGEBOB_IDLELOOK, -1, 1 },
//!! { -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
//!! { -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
//!! { -1, ANIM_SPONGEBOB_IDLELOOK, -1, 1 },
{ -1, ANIM_SPONGEBOB_IDLEHOOLA, -1, 1 },
};
static int s_numCoralBlowerIdleAnims=sizeof(s_coralBlowerIdleAnims)/sizeof(IdleAnims);
IdleAnims *CPlayerStateCoralBlowerIdle::getIdleAnimsDb(int _animNo)

View File

@ -67,7 +67,8 @@
---------------------------------------------------------------------- */
void CPlayerStateJump::enter(CPlayerModeBase *_playerMode)
{
_playerMode->setAnimNo(ANIM_SPONGEBOB_HOVER);
//!! _playerMode->setAnimNo(ANIM_SPONGEBOB_HOVER);
_playerMode->setAnimNo(ANIM_SPONGEBOB_FIRE);
m_jumpFrames=0;
_playerMode->jump();

View File

@ -71,7 +71,8 @@ void CPlayerStateRun::enter(CPlayerModeBase *_playerMode)
}
else
{
_playerMode->setAnimNo(ANIM_SPONGEBOB_RUNSTART);
//!! _playerMode->setAnimNo(ANIM_SPONGEBOB_RUNSTART);
_playerMode->setAnimNo(ANIM_SPONGEBOB_FIRE);
}
if(controlHeld&PI_LEFT)
@ -126,7 +127,8 @@ void CPlayerStateRun::think(CPlayerModeBase *_playerMode)
_playerMode->setState(STATE_IDLE);
if(m_numberOfTimeAnimHasLooped>=4)
{
_playerMode->setAnimNo(ANIM_SPONGEBOB_RUNSTOP);
//!! _playerMode->setAnimNo(ANIM_SPONGEBOB_RUNSTOP);
_playerMode->setAnimNo(ANIM_SPONGEBOB_FIRE);
}
return;
}

View File

@ -18,8 +18,6 @@
#include "thing/thing.h"
#endif
#include "Gfx/Skel.h"
/*****************************************************************************/
class CProjectile : public CEnemyProjectileThing

View File

@ -11,7 +11,7 @@
#include "gfx\prim.h"
#include "gfx\tpage.h"
#include "utils\utils.h"
#include "gfx\actorpool.h"
#include "gfx\actor.h"
#include "system\gp.h"
@ -117,9 +117,7 @@ void InitSystem() // reordered to reduce black screen (hope all is well
CBubicleFactory::init();
CActorPool::AddActor(ACTORS_SPONGEBOB_A3D);
// CAnimDB::Init();
// CAnimDB::Load(ACTORS_SPONGEBOB_ABK);
CActorPool::AddActor(ACTORS_SPONGEBOB_SBK);
#if defined(__DEBUG_MEM__)
DebugMemFontInit();

View File

@ -1,33 +1,7 @@
/*=========================================================================
PAK.CPP
Author: Gary Liddon @ Climax (from work by Nick Pelling && Carl Muller)
Created:
Project: Diablo PSX
Purpose: PAK decompress \ compress code
Copyright (c) 1997 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
/* Std Lib
------- */
/* Glib
---- */
/* Local
----- */
#include "system\global.h"
#include <string.h>
#include "pak.h"
#include "utils\pak.h"
/* Graphics
-------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
@ -44,7 +18,7 @@
struct Block
{
int data[128];
BOOL blockrep;
bool blockrep;
int blocksize;
int blockoffset;
@ -115,7 +89,7 @@ void Block::writeBlock(void)
}
// Get ready for next block
blockrep = FALSE;
blockrep = false;
blockoffset = 0;
blocksize = -1;
}
@ -158,7 +132,7 @@ int lowLevelPak(u8 * Dest,u8 const * buffer,int insize,Block & theblock)
theblock.Dest=Dest;
theblock.outsize=0;
theblock.blockrep=FALSE;
theblock.blockrep=false;
BACKDIST = -128;
FORWARDDIST = 255;
@ -244,7 +218,7 @@ int lowLevelPak(u8 * Dest,u8 const * buffer,int insize,Block & theblock)
{
/* We have found a match */
theblock.writeBlock();
theblock.blockrep = TRUE;
theblock.blockrep = true;
theblock.blocksize = bestlength;
theblock.blockoffset = bestoffset;
inpos += bestlength;
@ -257,7 +231,7 @@ int lowLevelPak(u8 * Dest,u8 const * buffer,int insize,Block & theblock)
/* Terminate file */
theblock.blockrep = TRUE;
theblock.blockrep = true;
theblock.blocksize = 0;
theblock.blockoffset = 0;
theblock.writeBlock();

View File

@ -1,61 +1,12 @@
/*=========================================================================
PAK.H
Author: Carl Muller (algorithm Nick Pelling && Carl Muller)
Created:
Project:
Purpose:
Copyright (c) 1997 Climax Development Ltd
===========================================================================*/
#ifndef __PAK_PAK_H__
#define __PAK_PAK_H__
/*----------------------------------------------------------------------
Includes
-------- */
/* Std Lib
------- */
/* Glib
---- */
#include <gtypes.h>
/* Local
----- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Globals
------- */
/* Vars
---- */
/* Data
---- */
/* Functions
--------- */
int PAK_doPak(u8 * Dest,u8 const * source,int insize);
int PAK_doUnpak(u8 * Dest,u8 const * Source);
int PAK_findPakSize(u8 const * souce,int insize);
int PAK_getLastAmountOfDataRead(void);
/*---------------------------------------------------------------------- */
#endif /* __PAK_PAK_H__ */
/*===========================================================================
end */
#endif

View File

@ -580,6 +580,7 @@ s32 Dpx, Dpy, Dpz;
return (Dpx + Dpy + Dpz);
}
/*****************************************************************************/
/*
inline void QuatSlerp(sQuat *s, sQuat *d, int t, sQuat *o)
{
s32 xx, yy, zz, ww;
@ -627,8 +628,9 @@ sQuat to;
gte_LoadAverageShort12(s, &to, c0, c1, o);
o->vw = ((c0 * s->vw) + (c1 * to.vw)) >> 12;
}
*/
/*****************************************************************************/
/*
static const s32 DeltaErr = 1000;
inline void NormalizeQuaternion(sQuat *o)
{
@ -646,5 +648,5 @@ s32 t = (u32)((s32)o->vx*o->vx+(s32)o->vy*o->vy+(s32)o->vz*o->vz+(s32)o->vw*o->v
}
}
}
*/
#endif

BIN
tools/Data/bin/MkActor.exe Normal file

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,65 @@
# Thing definitions
# Names must be exactly the same as the group names from the map editor scripts
[TYPE]
# Player
SpongeBob=0
# NPC
BarnacleBoy=1
Gary=2
Krusty=3
MermaidMan=4
Patrick=5
Sandy=6
Squidward=7
Plankton=8
# Enemies
SmallJellyfish-Level1=10
SmallJellyfish-Level2=11
Motherjellyfish=12
Anenome-Level1=13
Anenome-Level2=14
Anenome-Level3=15
BabyOctopus=16
Ballblob=17
Boogermonster=18
Caterpillar=19
Clam-Level1=20
Clam-Level2=21
Eyeball=22
Flamingskull=23
FlyingDutchman=24
Ghost=25
GiantWorm=26
HermitCrab=27
IronDogFish=28
PuffaFish=29
SeaSnake=30
Sharkman=31
SharkSub=32
Skeletalfish=33
SpiderCrab=34
Squiddart=35
Stomper=36
DustDevil=37
# Items
Balloon=0
BubbleMixture=1
Glasses=2
Health25=3
Health50=4
Health100=5
Helmet=6
JellyAmmo=7
Pants=8
Shoe=9
Spatula=10
Teeth=11
# Platforms
Boots=0
Train=1
Higher=2

View File

@ -33,50 +33,10 @@ enum PSX_DATA_ENUM
LAYER_SHADE_RGB_MAX=4,
};
//***************************************************************************
// biped bone IDs
/*
enum BONE_NAME
{
BIP0,
BIP01_PELVI,
BIP01_SPIN,
BIP01_SPINE,
BIP01_NEC,
BIP01_HEA,
BIP01_L_CLAVICL,
BIP01_L_UPPERAR,
BIP01_L_FOREAR,
BIP01_L_HAN,
BIP01_R_CLAVICL,
BIP01_R_UPPERAR,
BIP01_R_FOREAR,
BIP01_R_HAN,
BIP01_L_THIG,
BIP01_L_CAL,
BIP01_L_FOO,
BIP01_L_TOE,
BIP01_R_THIG,
BIP01_R_CAL,
BIP01_R_FOO,
BIP01_R_TOE0,
MAX_BONE
};
*/
//***************************************************************************
//*** Base Types ************************************************************
//***************************************************************************
#ifndef sQuat
struct sQuat
{
s16 vx,vy,vz,vw;
#ifdef WIN32
bool operator==(sQuat const &v1) {return((vx==v1.vx) && (vy==v1.vy) && (vz==v1.vz) && (vw==v1.vw));}
#endif
};
#endif
struct sShortXYZ
{
s16 vx,vy,vz;
@ -114,37 +74,6 @@ struct sMat
// s32 DblFlag;
};
//***************************************************************************
struct sTexInfo // Basically same as PSX RECT
{
s16 x, y, w, h;
};
//***************************************************************************
struct sWeight
{
s16 vx,vy,vz,VtxNo; // 8
};
//***************************************************************************
struct sBone
{
sVtx BoneSize; // 8
s16 Parent; // 2
s16 TriStart; // 2
s16 TriCount; // 2
s16 VtxCount; // 2
}; // 16
/*
struct sBone
{
sVtx BoneSize; // 8
s16 Parent,Idx; // 4
s32 WeightCount; // 4
sWeight *WeightList; // 4
}; // 20
*/
//***************************************************************************
//*** Poly Types ************************************************************
//***************************************************************************
@ -192,40 +121,16 @@ enum TILE3D_FLAGS
};
*/
typedef u16 sTileMapElem; // Tile or Tri Start
/*
struct sTileMapElem
{
u16 Elem; // Tile or Tri Start
};
*/
/*
struct sTileMapElem3d : public sTileMapElem
{
u16 Flags;
};
*/
/*
struct sTileTable
{
u16 TriList;
u16 TriCount;
};
*/
struct sTile
{
// 3d Tile
// u16 TriStart; // 2
// u16 TileTable[TILE3D_FLAGS_MAX]; // 10
// 2d Tile
u8 u0,v0; // 2
u16 Clut; // 2
u16 TPage; // 2
u16 Pad; // :o( need this? // 2
#ifdef WIN32
//bool operator==(sTile const &v1) {return(false);}
#endif
}; // 20
}; // 8
//---------------------------------------------------------------------------
// Layers
@ -274,9 +179,9 @@ struct sLvlHdr
u32 ActionLayer;
u32 ForeLayer;
u32 CollisionLayer;
u32 Pad1;
u32 Pad2;
u32 Pad3;
u32 ActorList;
u32 ItemList;
u32 PlatformList;
u32 Pad4;
u32 Pad5;
u32 Pad6;
@ -284,63 +189,79 @@ struct sLvlHdr
};
//---------------------------------------------------------------------------
// TileBank
/*
struct sTileBankHdr
{
u32 TriList;
u32 QuadList;
u32 VtxList;
u32 TileList;
};
*/
//***************************************************************************
//***************************************************************************
//***************************************************************************
// Actors
typedef u16 AnimIdx;
struct sAnimHdr
struct sSpriteFrame
{
u16 FrameCount;
u16 Pad;
AnimIdx *Anim;
s32 *Move;
u8 *PAKSpr; // 4
s8 XOfs,YOfs; // 2
u8 W,H; // 2
};
struct sActorHdr
struct sSpriteAnim
{
u16 BoneCount;
u16 TriCount;
u16 QuadCount;
u16 WeightCount;
u16 VtxCount;
u16 AnimCount;
sBone *BoneList;
sTri *TriList;
sQuad *QuadList;
sWeight *WeightList;
sVtx *VtxList;
sTexInfo *TexInfo;
sAnimHdr *AnimList;
sQuat *QuatTable;
u16 FrameCount; // 2
u16 *Anim; // 2
};
struct sSpriteAnimBank
{
u16 ColorCount; // 2
u16 AnimCount; // 2
u16 FrameCount; // 2
u16 Pad; // 2
u8 *Palette; // 4
sSpriteAnim *AnimList; // 4
sSpriteFrame *FrameList; // 4
};
//***************************************************************************
// Anim
/*
struct sAnimFileHdr
//***************************************************************************
//***************************************************************************
// Things - Must be 4 byte aligned for pos data
struct sThingHdr
{
u16 BoneCount;
u16 AnimCount;
sQuat *QuatTable;
// Anim Hdrs....
u16 Count;
u16 Pad;
};
*/
struct sThingPoint
{
u16 X,Y;
};
struct sThingActor
{
u16 Type;
u16 Health;
u16 AttackStrength;
u16 Speed;
u16 TurnRate;
u8 Flags;
u8 PointCount;
// Point List...
}; // 12
struct sThingItem
{
u16 Type;
u16 Pad; // Poo!
sThingPoint Pos;
};
struct sThingPlatform
{
u16 Type;
u16 Speed;
u16 TurnRate;
u8 Flags;
u8 PointCount;
// Point List...
}; // 10
//***************************************************************************
#endif