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@ -190,6 +190,22 @@ void CNpcMotherJellyfishEnemy::setupWaypoints( sThingActor *ThisActor )
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool CNpcMotherJellyfishEnemy::alwaysThink()
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{
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switch( m_state )
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{
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case MOTHER_JELLYFISH_BEGIN_CIRCLE:
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case MOTHER_JELLYFISH_CIRCLE:
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case MOTHER_JELLYFISH_EXIT:
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return( true );
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default:
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return( false );
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::processMovement( int _frames )
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{
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switch( m_state )
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@ -32,6 +32,7 @@ public:
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virtual void renderOnMapScreen( DVECTOR drawPos );
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void shutdown();
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void setupWaypoints( sThingActor *ThisActor );
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bool alwaysThink();
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protected:
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void processClose( int _frames );
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void processMovement( int _frames );
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