This commit is contained in:
Daveo 2001-01-12 22:37:21 +00:00
parent 91f0e93fd7
commit 2ce3536060
3 changed files with 94 additions and 23 deletions

View File

@ -28,12 +28,14 @@ backdrop/credits.gfx
backdrop/sky.gfx
memcard/memhead.bin
levels/chapter01/level01/level01.lvl
levels/chapter01/level01/level01.tex
levels/chapter01/level04/level04.lvl
levels/chapter01/level04/level04.tex
actors/spongebob.a3d
actors/spongebob.tex
anims/player.abk
{ SYSTEM_CACHE 4
}
ui/uigfx.spr

View File

@ -43,7 +43,7 @@ LEVELS_IN_DIR := $(GRAF_DIR)/levels
LEVELS_OUT_DIR := $(DATA_OUT)/levels
LEVELS_CHAPTERS := CHAPTER01 CHAPTER02 CHAPTER03 CHAPTER04 CHAPTER05
LEVELS_CHAPTER01 := LEVEL01 LEVEL04
LEVELS_CHAPTER01 := LEVEL04
LEVELS_CHAPTER02 :=
LEVELS_CHAPTER03 :=
LEVELS_CHAPTER04 :=
@ -104,12 +104,42 @@ player: $(PLAYER_DEP_OUT)
cleanplayer:
@$(RM) -f $(PLAYER_DEP_OUT)
@$(ECHO) Player Cleaned
$(PLAYER_DEP_OUT) : $(PLAYER_DEP_IN)
$(MKACTOR3D) $(PLAYER_MOD_IN) -o:$(PLAYER_OUT_DIR) -t:23,1,1
$(MKACTOR3D) $(PLAYER_MOD_IN) -o:$(PLAYER_OUT_DIR) -t:24,1,1 -s:256
GFX_DATA_OUT += $(PLAYER_DEP_OUT)
#----------------------------------------------------------------------------
# Animations
#----------------------------------------------------------------------------
anims: playeranims
cleananims: cleanplayeranims
ANIM_OUT_DIR := $(DATA_OUT)/anims
PLAYER_ANIM_IN_DIR := $(ACTOR_IN_DIR)/SpongeBob/SbAnim
# duff
# idlegeneric02 idlegeneric05
PLAYER_ANIM_LIST := buttbounce deathelectric deathfall electricshock fall fireaim firerecoill float getup hitground01 hover idleboots idlecoral \
idlecoral01 idlegeneric01 idlegeneric03 idlegeneric04 idlelauncher idlenet jumpend jumpstart karate \
knockback knockforward netfirelob netswipe netswipejump run runjumpend runjumpstart runstart runstop soakup teeterback teeterfront wakeup
PLAYER_ANIM_IN := $(foreach FILE, $(PLAYER_ANIM_LIST),$(PLAYER_ANIM_IN_DIR)/$(FILE).gin)
PLAYER_ANIM_OUT := $(ANIM_OUT_DIR)/Player.Abk
playeranims: $(PLAYER_ANIM_IN)
cleanplayeranims:
@$(RM) -f $(PLAYER_ANIM_OUT)
@$(ECHO) Player Anims Cleaned
$(PLAYER_ANIM_OUT) : $(PLAYER_ANIM_IN)
@$(MKANIM3D) $(PLAYER_ANIM_IN) -o:$(PLAYER_ANIM_OUT) -s:256
GFX_DATA_OUT += $(PLAYER_ANIM_OUT)
#----------------------------------------------------------------------------
#----------------------------------------------------------------------------
# Text translations
@ -156,6 +186,7 @@ translate : $(TRANS_OUT_FILES)
cleantranslate:
@$(RM) -f $(TRANS_OUT_FILES)
@$(ECHO) Translations Cleaned
GFX_DATA_OUT += $(TRANS_OUT_DAT)
@ -186,6 +217,7 @@ UI_GFX_HDR_FILE := $(INC_DIR)/UIGfx.h
cleanui :
$(RM) -f $(UI_GFX_TEX_OUT)
@$(ECHO) UI Gfx Cleaned
ui: $(UI_GFX_TEX_IN)
@ -214,6 +246,7 @@ INGAMEFX_GFX_HDR_FILE := $(INC_DIR)/ingamefx.h
cleaningamefx :
$(RM) -f $(INGAMEFX_GFX_TEX_OUT)
@$(ECHO) InGame GFx Cleaned
ingamefx: $(INGAMEFX_GFX_TEX_IN)
@ -247,6 +280,7 @@ FRONTEND_GFX_HDR_FILE := $(INC_DIR)/frontend.h
cleanfrontend :
$(RM) -f $(FRONTEND_GFX_TEX_OUT)
@$(ECHO) Frontend Cleaned
frontend: $(FRONTEND_GFX_TEX_IN)
@ -271,6 +305,7 @@ backdrops : $(BACKDROPS_OUT)
cleanbackdrops :
@$(RM) -f $(BACKDROPS_OUT)
@$(ECHO) Backdrops Cleaned
$(BACKDROPS_OUT_DIR)/%.gfx : $(BACKDROPS_IN_DIR)/%.tga
alchemy --n -a -15 -^ -o $< $(TEMP_FILE)
@ -295,6 +330,7 @@ sfx: $(SFX_ALL_OUT)
cleansfx:
@$(RM) -f $(SFX_ALL_OUT)
@$(ECHO) SFX Cleaned
$(SFX_ALL_OUT) : $(SFX_ALL_IN)
$(CP) $(SFX_ALL_IN) $(SFX_OUT_DIR)
@ -316,6 +352,7 @@ mcheader: $(MC_HEADER_OUT)
cleanmcheader:
@$(RM) -f $(MC_HEADER_OUT)
@$(ECHO) MemCard Header Cleaned
$(MC_HEADER_OUT) : $(MC_HEADER_IN)
$(CP) $(MC_HEADER_IN) $(MC_HEADER_OUT)
@ -339,6 +376,7 @@ music: $(MUSIC_ALL_OUT)
cleanmusic:
@$(RM) -f $(MUSIC_ALL_OUT)
@$(ECHO) Music Cleaned
$(MUSIC_ALL_OUT) : $(MUSIC_ALL_IN)
$(CP) $(MUSIC_ALL_IN) $(MUSIC_OUT_DIR)
@ -362,6 +400,7 @@ scripts : $(SCRIPTS_OUT)
cleanscripts:
@$(RM) -f $(SCRIPTS_OUT)
@$(ECHO) Scripts Cleaned
# Saves a lot of hassle to make the scripts dependant upon the text database too..
$(SCRIPTS_OUT_DIR)/%.dat : $(SCRIPTS_IN_DIR)/%.scr $(SCRIPT_TRANS_HDR)
@ -378,6 +417,7 @@ GFX_DATA_OUT += $(SCRIPTS_OUT)
GRAF_DIRS_TO_MAKE += $(TRANS_OUT_DIR) \
$(UI_GFX_OUT_DIR) \
$(ACTORS_DIRS_TO_MAKE) \
$(ANIM_OUT_DIR) \
$(LEVELS_OUT_DIRS)
gdirs : $(GRAF_DIRS_TO_MAKE)
@ -400,7 +440,7 @@ biglump : $(BIGLUMP_OUT)
cleanbiglump :
@$(RM) -f $(BIGLUMP_OUT)
@$(GLECHO) Cleaned BigLump
@$(GLECHO) BigLump Cleaned
$(BIGLUMP_OUT) : $(BIGLUMP_IN)
@$(MAKEDATA) -b:$(OUT_DIR)/Data/ -s:$(GAME_DATA_DIR)/DataCache.Scr -o:$(BIGLUMP_OUT) -i:$(BIGLUMP_INC)
@ -418,6 +458,7 @@ $(BIGLUMP_OUT) : $(BIGLUMP_IN)
all : dirs gdirs \
actors \
anims \
levels \
biglump
@$(ECHO) Graphics made

View File

@ -36,11 +36,17 @@ enum BONE_NAME
MAX_BONE
};
*/
//***************************************************************************
//*** Base Types ************************************************************
//***************************************************************************
#ifndef sQuat
struct sQuat
{
s16 vx,vy,vz,vw;
#ifdef WIN32
bool operator==(sQuat const &v1) {return((vx==v1.vx) && (vy==v1.vy) && (vz==v1.vz) && (vw==v1.vw));}
#endif
};
#endif
@ -65,7 +71,7 @@ struct sNormal
s16 nX,nY,nZ,pD;
};
//---------------------------------------------------------------------------
//***************************************************************************
struct sBBox
{
s16 XMin,YMin,ZMin;
@ -81,6 +87,23 @@ struct sMat
// s32 DblFlag;
};
//***************************************************************************
struct sWeight
{
s16 vx,vy,vz,VtxNo; // 8
};
//***************************************************************************
struct sBone
{
sVtx BoneSize; // 8
s16 Parent,Idx; // 4
s32 WeightCount; // 4
sWeight *WeightList; // 4
}; // 20
//***************************************************************************
//*** Poly Types ************************************************************
//***************************************************************************
struct sTri
{
@ -110,22 +133,7 @@ struct sQuad
}; // 20
//***************************************************************************
struct sWeight
{
s16 vx,vy,vz,VtxNo; // 8
};
//***************************************************************************
struct sBone
{
sVtx BoneSize; // 8
s16 Parent,Idx; // 4
s32 WeightCount; // 4
sWeight *WeightList; // 4
}; // 20
//***************************************************************************
//***************************************************************************
//*** Game Types and Headers ************************************************
//***************************************************************************
// Maps
@ -229,5 +237,25 @@ struct sActor3dHdr
sWeight *WeightList;
};
//***************************************************************************
// Anim
typedef u16 AnimIdx;
struct sAnim3dFileHdr
{
u16 BoneCount;
u16 AnimCount;
sQuat *QuatTable;
// Anim Hdrs....
};
struct sAnim3dHdr
{
u16 FrameCount;
u16 Pad;
AnimIdx *Anim;
s32 *Move;
};
#endif