This commit is contained in:
Charles 2001-08-16 13:37:34 +00:00
parent 476ae5be9f
commit 2e11130250

View File

@ -631,6 +631,17 @@ void CNpcIronDogfishEnemy::renderOnMapScreen( DVECTOR drawPos )
SprFrame = NULL; SprFrame = NULL;
SprFrame = m_actorGfx->Render(drawPos,0,0,false); SprFrame = m_actorGfx->Render(drawPos,0,0,false);
// initialise some stuff so that boss is always to left when player reads description
m_state = IRON_DOGFISH_THUMP_1;
m_extendDir = EXTEND_RIGHT;
m_steamTimer = 0;
m_vulnerableTimer = 0;
s32 xMin, xMax;
m_npcPath.getPathXExtents( &xMin, &xMax );
Pos.vx = xMin;
m_npcPath.resetPath();
} }
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////