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@ -65,7 +65,7 @@ bool CNpcClamEnemy::processSensor()
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default:
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default:
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{
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{
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if ( playerXDistSqr + playerYDistSqr < 10000 )
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if ( playerXDistSqr + playerYDistSqr < 40000 )
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{
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_extendDir = EXTEND_UP;
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m_extendDir = EXTEND_UP;
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