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@ -210,7 +210,9 @@ static IdleAnims s_unarmedIdleAnims[]=
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// start frame loop frame end frame loop count
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{ -1, ANIM_PLAYER_ANIM_IDLEBREATHE, -1, 4 },
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{ -1, ANIM_PLAYER_ANIM_IDLEBREATHE, -1, 10 },
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{ -1, ANIM_PLAYER_ANIM_IDLEBREATHE, -1, 1 },
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{ ANIM_PLAYER_ANIM_RUNSTART, ANIM_PLAYER_ANIM_IDLEHOOLA, ANIM_PLAYER_ANIM_RUNSTOP, 3 },
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{ ANIM_PLAYER_ANIM_RUNSTART, ANIM_PLAYER_ANIM_IDLEWIGGLEARM, ANIM_PLAYER_ANIM_RUNSTOP, 3 },
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{ -1, ANIM_PLAYER_ANIM_IDLELOOK, -1, 1 },
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};
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static int s_numUnarmedIdleAnims=sizeof(s_unarmedIdleAnims)/sizeof(IdleAnims);
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IdleAnims *CPlayerStateUnarmedIdle::getIdleAnimsDb(int _animNo)
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@ -233,7 +235,9 @@ int CPlayerStateUnarmedIdle::getNumIdleAnims()
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static IdleAnims s_coralBlowerIdleAnims[]=
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{
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// start frame loop frame end frame loop count
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{ -1, ANIM_PLAYER_ANIM_IDLEBREATHE, -1, 1 },
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{ -1, ANIM_PLAYER_ANIM_IDLEBREATHE, -1, 4 },
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{ -1, ANIM_PLAYER_ANIM_IDLEBREATHE, -1, 10 },
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{ -1, ANIM_PLAYER_ANIM_IDLELOOK, -1, 1 },
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};
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static int s_numCoralBlowerIdleAnims=sizeof(s_coralBlowerIdleAnims)/sizeof(IdleAnims);
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IdleAnims *CPlayerStateCoralBlowerIdle::getIdleAnimsDb(int _animNo)
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