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@ -620,6 +620,8 @@ void CNpcIronDogfishEnemy::render()
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void CNpcIronDogfishEnemy::renderOnMapScreen( DVECTOR drawPos )
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{
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drawPos.vy += 10;
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SprFrame = NULL;
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SprFrame = m_actorGfx->Render(drawPos,0,0,false);
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@ -712,6 +712,8 @@ void CNpcFlyingDutchmanEnemy::render()
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void CNpcFlyingDutchmanEnemy::renderOnMapScreen( DVECTOR drawPos )
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{
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drawPos.vy += 35;
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SprFrame = NULL;
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SprFrame = m_actorGfx->Render(drawPos,0,0,false);
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