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@ -404,6 +404,7 @@ void CPlayerProjectile::init()
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m_extension = 0;
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m_extension = 0;
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m_frame = 0;
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m_frame = 0;
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m_reversed = 0;
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m_reversed = 0;
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m_isShuttingDown = false;
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}
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}
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void CPlayerProjectile::init( DVECTOR initPos, s16 initHeading )
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void CPlayerProjectile::init( DVECTOR initPos, s16 initHeading )
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