This commit is contained in:
Charles 2001-08-18 20:28:12 +00:00
parent d3d3b2e25f
commit 343883562c

View File

@ -847,34 +847,48 @@ if(newmode!=-1)
// If already armed then drop current weapon
if(m_currentMode!=PLAYER_MODE_BASICUNARMED)
{
static const int s_pickupsToDrop[NUM_PLAYERMODES]=
switch(m_currentPlayerModeClass->getState())
{
-1, // PLAYER_MODE_BASICUNARMED
-1, // PLAYER_MODE_FULLUNARMED
-1, // PLAYER_MODE_BALLOON
PICKUP__BUBBLE_WAND, // PLAYER_MODE_BUBBLE_MIXTURE
PICKUP__NET, // PLAYER_MODE_NET
PICKUP__CORAL_BLOWER, // PLAYER_MODE_CORALBLOWER
PICKUP__JELLY_LAUNCHER, // PLAYER_MODE_JELLY_LAUNCHER
-1, // PLAYER_MODE_DEAD
-1, // PLAYER_MODE_FLY
-1, // PLAYER_MODE_CART
-1, // PLAYER_MODE_SWALLOW
};
case STATE_BUTTBOUNCE:
case STATE_BUTTFALL:
case STATE_BUTTLAND:
case STATE_BUTTBOUNCEUP:
break;
int pickupToDrop;
pickupToDrop=s_pickupsToDrop[m_currentMode];
if(pickupToDrop!=-1)
{
DVECTOR pickupPos;
CBasePickup *pickup;
pickupPos.vx=Pos.vx;
pickupPos.vy=Pos.vy-30;
pickup=createPickup((PICKUP_TYPE)pickupToDrop,&pickupPos);
pickup->setPos(&pickupPos);
((CBaseWeaponPickup*)pickup)->setHasBeenCollected();
default:
{
static const int s_pickupsToDrop[NUM_PLAYERMODES]=
{
-1, // PLAYER_MODE_BASICUNARMED
-1, // PLAYER_MODE_FULLUNARMED
-1, // PLAYER_MODE_BALLOON
PICKUP__BUBBLE_WAND, // PLAYER_MODE_BUBBLE_MIXTURE
PICKUP__NET, // PLAYER_MODE_NET
PICKUP__CORAL_BLOWER, // PLAYER_MODE_CORALBLOWER
PICKUP__JELLY_LAUNCHER, // PLAYER_MODE_JELLY_LAUNCHER
-1, // PLAYER_MODE_DEAD
-1, // PLAYER_MODE_FLY
-1, // PLAYER_MODE_CART
-1, // PLAYER_MODE_SWALLOW
};
int pickupToDrop;
pickupToDrop=s_pickupsToDrop[m_currentMode];
if(pickupToDrop!=-1)
{
DVECTOR pickupPos;
CBasePickup *pickup;
pickupPos.vx=Pos.vx;
pickupPos.vy=Pos.vy-30;
pickup=createPickup((PICKUP_TYPE)pickupToDrop,&pickupPos);
pickup->setPos(&pickupPos);
((CBaseWeaponPickup*)pickup)->setHasBeenCollected();
}
setMode(PLAYER_MODE_BASICUNARMED);
break;
}
}
setMode(PLAYER_MODE_BASICUNARMED);
}
// Now trying to pick up a weapon..