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@ -228,13 +228,8 @@ private:
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enum
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{
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INVINCIBLE_FRAMES__START=120, // Invincible for this many frames at start of life
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INVINCIBLE_FRAMES__HIT=50, // Invincible for this many frames after taking damage
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LOOKAROUND_DELAY=90, // Frames before look around starts
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LOOKAROUND_SCROLLSPEED=2, // Speed to scroll at
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LOOKAROUND_MAXSCROLL=60, // Maximum distance to scroll
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LOOKAROUND_RESETSPEED=6, // Speed of scroll back when look around ended
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INVINCIBLE_FRAMES__START=200, // Invincible for this many frames at start of life
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INVINCIBLE_FRAMES__HIT=100, // Invincible for this many frames after taking damage
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};
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int m_invincibleFrameCount; // Initial invincibility and also invincibility after taking damage
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