This commit is contained in:
Daveo 2001-03-26 21:29:09 +00:00
parent 114268ff23
commit 3602018f1a
25 changed files with 565 additions and 1169 deletions

View File

@ -21,6 +21,9 @@
#include "LayerCollision.h"
#include "LayerShade.h"
#include "LayerThing.h"
#include "LayerActor.h"
#include "LayerItem.h"
#include "LayerPlatform.h"
#include "utils.h"
#include "Export.h"
@ -28,6 +31,7 @@
#include "GUIAddLayer.h"
#include "GUINewMap.h"
#include <IniClass.h>
GString IconzFileName="Iconz.bmp";
@ -51,6 +55,7 @@ GString Filename;
GetExecPath(Filename);
Filename+=IconzFileName;
IconBank->AddSet(Filename);
}
/*****************************************************************************/
@ -78,7 +83,7 @@ int Width,Height;
// Create Tile Layers
AddLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_ACTION, Width, Height);
AddLayer(LAYER_TYPE_ITEM,LAYER_SUBTYPE_NONE, Width, Height);
// AddLayer(LAYER_TYPE_ACTOR,LAYER_SUBTYPE_NONE, Width, Height);
for (int i=0; i<Layer.size(); i++)
{
@ -130,33 +135,15 @@ int LayerCount;
for (i=0;i<LayerCount;i++)
{
int Type;
File->Read(&Type,sizeof(int));
switch (Type)
{
case LAYER_TYPE_TILE:
AddLayer(new CLayerTile(File,Version));
break;
case LAYER_TYPE_COLLISION:
AddLayer(new CLayerCollision(File,Version));
break;
case LAYER_TYPE_SHADE:
AddLayer(new CLayerShade(File,Version));
break;
case LAYER_TYPE_ITEM:
AddLayer(new CLayerThing(File,Version));
break;
default:
ASSERT(!"poos");
}
CLayer *Lyr=CLayer::LoadLayer(File,Version);
TRACE1("Loaded %s\n",Lyr->GetName());
AddLayer(Lyr);
}
for (i=0; i<Layer.size(); i++)
{
Layer[i]->InitSubView(this);
}
GetTileBank()->Load(File,Version);
CurrentLayer=Layer[ActiveLayer];
@ -169,6 +156,16 @@ int MapHeight=ActionLayer->GetHeight();
}
}
/*****************************************************************************/
void CCore::Validate(int Type)
{
int LayerCount=Layer.size();
for (int i=0;i<LayerCount;i++)
{
if (Layer[i]->GetType()==Type)
Layer[i]->Validate(this);
}
}
/*****************************************************************************/
void CCore::Save(CFile *File)
@ -190,8 +187,7 @@ int LayerCount=Layer.size();
for (int i=0;i<LayerCount;i++)
{
int Type=Layer[i]->GetType();
File->Write(&Type,sizeof(int));
Layer[i]->CLayer::Save(File);
Layer[i]->Save(File);
}
GetTileBank()->Save(File);
@ -497,7 +493,17 @@ int Idx=ListSize;
int CCore::AddLayer(int Type, int SubType, int Width, int Height)
{
int Idx;
switch (Type)
CLayer *Lyr;
sLayerDef ThisDef;
ThisDef.Type=Type;
ThisDef.SubType=SubType;
ThisDef.Width=Width;
ThisDef.Height=Height;
Lyr=CLayer::NewLayer(ThisDef);
Idx=AddLayer(Lyr);
/* switch (Type)
{
case LAYER_TYPE_TILE:
Idx=AddLayer(new CLayerTile(SubType, Width,Height));
@ -508,13 +514,20 @@ int Idx;
case LAYER_TYPE_SHADE:
Idx=AddLayer(new CLayerShade(SubType, Width,Height));
break;
case LAYER_TYPE_ACTOR:
Idx=AddLayer(new CLayerActor(SubType, Width,Height));
break;
case LAYER_TYPE_ITEM:
Idx=AddLayer(new CLayerThing(SubType, Width,Height));
Idx=AddLayer(new CLayerItem(SubType, Width,Height));
break;
case LAYER_TYPE_PLATFORM:
Idx=AddLayer(new CLayerPlatform(SubType, Width,Height));
break;
default:
ASSERT(!"AddLayer - Invalid Layer Type");
break;
}
*/
if (ActionLayer) Layer[Idx]->InitSubView(this);
return(Idx);
}
@ -571,23 +584,6 @@ void CCore::DeleteLayer(int ThisLayer)
}
}
/*****************************************************************************/
/*
CLayer *CCore::FindSubView(int Type)
{
int i,ListSize=Layer.size();
for (i=0;i<ListSize;i++)
{
if (Layer[i]->GetSubViewType()==Type)
{
CLayer *SV=Layer[i]->GetSubView();
if (SV) return(SV);
}
}
return(0);
}
*/
/*****************************************************************************/
/*** Grid ********************************************************************/
/*****************************************************************************/

View File

@ -19,7 +19,7 @@
#include "Layer.h"
#include "LayerTile.h"
const s32 FileVersion=5;
const s32 FileVersion=6;
#define SCREEN_MAP_WIDTH 30
#define SCREEN_MAP_HEIGHT 20
@ -39,6 +39,7 @@ public:
bool New();
void Load(CFile *File);
void Save(CFile *File);
void Validate(int Type);
bool Question(char *Txt);
void Render(bool ForceRender=FALSE);
void RenderLayers(bool OneShot=false);
@ -60,7 +61,6 @@ public:
// Subview & TileBank
CTileBank *GetTileBank() {return(ActionLayer->GetTileBank());}
void ToggleSubView();
// CLayer *FindSubView(int Type);
bool IsSubView() {return(CurrentLayer!=Layer[ActiveLayer]);}
// GUI
void UpdateParamBar();

View File

@ -115,7 +115,6 @@ GFName Path=Filename;
if (Centre)
{
Ofs.x=0.5-UnitWidth/2;
// Ofs.y=0.5-UnitHeight/2;
Ofs.y=-1.0f;
}
@ -193,6 +192,7 @@ std::vector<int> const &NodeTriMat=ThisNode.GetTriMaterial();
std::vector<GString> const &SceneTexList=ThisScene.GetTexList();
std::vector<int> const &SceneUsedMatList=ThisScene.GetUsedMaterialIdx();
int TexCount=SceneTexList.size();
int TriCount=NodeTriList.size();
int ListSize=TriList.size();
@ -207,17 +207,23 @@ int ListSize=TriList.size();
int TexID;
// Sort Textures - Only add the ones nthat are used :o)
// Sort Textures - Only add the ones that are used :o)
TexID=SceneUsedMatList[ThisMat];
if (TexID!=-1)
{
GString ThisName;
ThisName=SetPath+SceneTexList[TexID];
TRACE2("%i !%s!\n",TexID,ThisName);
TexID=TexCache.ProcessTexture(ThisName);
}
if (TexID<0 || TexID>=TexCount)
{
CString mexstr;
mexstr.Format("Invalid TexId\n Wanted %i/%i for %s\nThis is gonna hurt!",TexID,TexCount-1,ThisNode.Name);
AfxMessageBox(mexstr,MB_OK | MB_ICONEXCLAMATION);
TexID=0;
}
else
{
GString ThisName;
GString TexName=SceneTexList[TexID];
ThisName=SetPath+TexName;
TRACE2("%i !%s!\n",TexID,ThisName);
TexID=TexCache.ProcessTexture(ThisName);
}
// Sort Rest of Tri info
Matrix4x4 TransMtx;
TransMtx.Identity();
@ -721,7 +727,7 @@ CElemBank::CElemBank(int W,int H,bool Blank,bool Centre)
LoadFlag=false;
CurrentSet=0;
VisibleFlag=true;
LayerDef.VisibleFlag=true;
}
/*****************************************************************************/
@ -874,7 +880,8 @@ bool CElemBank::IsValid(int Set,int Elem)
{
if (Set<0 || Elem<0) return(false);
if (Elem==0) return(true);
if (Set>=SetList.size()) return(false);
// if (Set>=SetList.size()) return(false);
if (Set>SetList.size()) return(false);
ASSERT(Set<SetList.size());
return(SetList[Set].IsValid(Elem));
}

View File

@ -62,17 +62,17 @@ void CExport::Write(void *Addr,int Len)
}
/*****************************************************************************/
int CExport::ExportLayerHeader(int Type,int SubType,int Width,int Height)
int CExport::ExportLayerHeader(sLayerDef &LayerDef)//(int Type,int SubType,int Width,int Height)
{
sExpLayerHdr LayerHdr;
int ThisFilePos=ftell(File);
LayerOfs.push_back(ThisFilePos);
LayerHdr.Type=Type;
LayerHdr.SubType=SubType;
LayerHdr.Width=Width;
LayerHdr.Height=Height;
LayerHdr.Type=LayerDef.Type;
LayerHdr.SubType=LayerDef.SubType;
LayerHdr.Width=LayerDef.Width;
LayerHdr.Height=LayerDef.Height;
fwrite(&LayerHdr,sizeof(sExpLayerHdr),1,File);
return(ThisFilePos);

View File

@ -26,7 +26,7 @@ public:
~CExport();
void Write(void *Addr,int Len);
int ExportLayerHeader(int Type,int SubType,int Width,int Height);
int ExportLayerHeader(sLayerDef &LayerDef);//int Type,int SubType,int Width,int Height);
int AddTile(sExpTile &Tile) {return(UsedTileList.Add(Tile));}
void ExportTiles(CCore *Core);

View File

@ -15,7 +15,16 @@
#include "MainFrm.h"
#include "Core.h"
#include "Layer.h"
#include "LayerTile.h"
#include "LayerCollision.h"
#include "LayerShade.h"
#include "LayerThing.h"
#include "LayerActor.h"
#include "LayerItem.h"
#include "LayerPlatform.h"
#include "LayerDef.h"
#include "Utils.h"
@ -29,7 +38,9 @@ sLayerInfoTable CLayer::InfoTable[]=
{LAYER_TYPE_TILE, LAYER_SUBTYPE_MID, "Mid", true, 2.0f, false, true, true, LAYER_SUBVIEW_TILEBANK,},
{LAYER_TYPE_TILE, LAYER_SUBTYPE_ACTION, "Action", false, 1.0f, true, true, true, LAYER_SUBVIEW_TILEBANK,},
{LAYER_TYPE_COLLISION, LAYER_SUBTYPE_NONE, "Collision", true, 1.0f, false, true, true, LAYER_SUBVIEW_TILEBANK,},
{LAYER_TYPE_ITEM, LAYER_SUBTYPE_NONE, "Item", true, 1.0f, false, true, true, LAYER_SUBVIEW_TILEBANK,},
{LAYER_TYPE_ACTOR, LAYER_SUBTYPE_NONE, "Actor", true, 1.0f, false, true, true, LAYER_SUBVIEW_NONE,},
{LAYER_TYPE_ITEM, LAYER_SUBTYPE_NONE, "Item", true, 1.0f, false, true, true, LAYER_SUBVIEW_NONE,},
{LAYER_TYPE_PLATFORM, LAYER_SUBTYPE_NONE, "Platform", true, 1.0f, false, true, true, LAYER_SUBVIEW_NONE,},
};
int CLayer::InfoTableSize=sizeof(InfoTable)/sizeof(sLayerInfoTable);
@ -37,27 +48,111 @@ int CLayer::InfoTableSize=sizeof(InfoTable)/sizeof(sLayerInfoTable);
/*****************************************************************************/
CLayer::CLayer()
{
SubView=0;
LayerCam=DefaultCamPos;
SubView=0;
LayerCam=DefaultCamPos;
LayerDef.VisibleFlag=TRUE;
LayerDef.Width=-1;
LayerDef.Height=-1;
TableIdx=-1;
}
/*****************************************************************************/
void CLayer::InitLayer(sLayerDef &_LayerDef)
{
LayerDef=_LayerDef;
TableIdx=CLayer::GetLayerIdx(LayerDef.Type,LayerDef.SubType);
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CLayer::SetDefaultParams()
CLayer *CLayer::NewLayer(sLayerDef &Def)
{
int Idx=CLayer::GetLayerIdx(GetType(),GetSubType());
CLayer *New;
ScaleFactor=InfoTable[Idx].ScaleFactor;
ResizeFlag=InfoTable[Idx].ResizeFlag;
Render3dFlag=InfoTable[Idx].Render3dFlag;
VisibleFlag=TRUE;
switch (Def.Type)
{
case LAYER_TYPE_TILE:
New=new CLayerTile(Def);
break;
case LAYER_TYPE_COLLISION:
New=new CLayerCollision(Def);
break;
case LAYER_TYPE_SHADE:
New=new CLayerShade(Def);
break;
case LAYER_TYPE_ACTOR:
New=new CLayerActor(Def);
break;
case LAYER_TYPE_ITEM:
New=new CLayerItem(Def);
break;
case LAYER_TYPE_PLATFORM:
New=new CLayerPlatform(Def);
break;
default:
ASSERT(!"Unknown Layer");
}
return(New);
}
/*****************************************************************************/
CLayer *CLayer::LoadLayer(CFile *File,int Version)
{
CLayer *New;
if (Version<=5)
{
int Type;
File->Read(&Type,sizeof(int));
switch (Type)
{
case LAYER_TYPE_TILE:
New=new CLayerTile(File,Version);
break;
case LAYER_TYPE_COLLISION:
New=new CLayerCollision(File,Version);
break;
case LAYER_TYPE_SHADE:
New=new CLayerShade(File,Version);
break;
case LAYER_TYPE_ACTOR:
New=new CLayerActor(File,Version);
break;
case LAYER_TYPE_ITEM:
New=new CLayerItem(File,Version);
break;
case LAYER_TYPE_PLATFORM:
New=new CLayerPlatform(File,Version);
break;
default:
ASSERT(!"Unknown Layer");
}
}
else
{
sLayerDef ThisDef;
File->Read(&ThisDef,sizeof(sLayerDef));
New=NewLayer(ThisDef);//Type,SubType,0,0);
}
return(New);
}
/*****************************************************************************/
void CLayer::Load(CFile *File,int Version)
{
File->Read(&LayerDef,sizeof(sLayerDef));
}
/*****************************************************************************/
void CLayer::Save(CFile *File)
{
File->Write(&LayerDef,sizeof(sLayerDef));
}
/*****************************************************************************/
int CLayer::GetLayerIdx(int Type,int SubType)
{
for (int i=0; i<InfoTableSize; i++)
{
if (InfoTable[i].Type==Type && InfoTable[i].SubType==SubType)
@ -66,7 +161,7 @@ int CLayer::GetLayerIdx(int Type,int SubType)
}
}
return(-1);
return(-1);
}
/*****************************************************************************/

View File

@ -44,28 +44,32 @@ public:
CLayer();
virtual ~CLayer(){};
void InitLayer(sLayerDef &LayerDef);
static sLayerInfoTable InfoTable[];
static int InfoTableSize;
static int GetLayerIdx(int Type,int SubType);
static CLayer *NewLayer(sLayerDef &Def);
static CLayer *LoadLayer(CFile *File,int Version);
void SetDefaultParams();
char *GetName() {return(InfoTable[GetLayerIdx(GetType(),GetSubType())].Name);}
bool CanDelete() {return(InfoTable[GetLayerIdx(GetType(),GetSubType())].DeleteFlag);}
bool CanExport() {return(InfoTable[GetLayerIdx(GetType(),GetSubType())].ExportFlag);}
bool IsUnique() {return(!(InfoTable[GetLayerIdx(GetType(),GetSubType())].ExportFlag));}
int GetSubViewType() {return((InfoTable[GetLayerIdx(GetType(),GetSubType())].SubView));}
char *GetName() {TRACE1("%i\n",TableIdx);return(InfoTable[TableIdx].Name);}
bool CanDelete() {return(InfoTable[TableIdx].DeleteFlag);}
float GetScaleFactor() {return(InfoTable[TableIdx].ScaleFactor);}
bool GetRender3dFlag() {return(InfoTable[TableIdx].Render3dFlag);}
bool GetResizeFlag() {return(InfoTable[TableIdx].ResizeFlag);}
bool CanExport() {return(InfoTable[TableIdx].ExportFlag);}
bool IsUnique() {return(!(InfoTable[TableIdx].ExportFlag));}
int GetSubViewType() {return((InfoTable[TableIdx].SubView));}
virtual void InitSubView(CCore *Core){};
virtual CLayer *GetSubView() {return(SubView);}
virtual void SetVisible(bool f) {VisibleFlag=f;}
virtual bool IsVisible() {return(VisibleFlag);}
virtual int GetType()=0;
virtual int GetSubType() {return(LAYER_SUBTYPE_NONE);}
float GetScaleFactor() {return(ScaleFactor);}
virtual void SetVisible(bool f) {LayerDef.VisibleFlag=f;}
virtual bool IsVisible() {return(LayerDef.VisibleFlag);}
virtual int GetType() {return(LayerDef.Type);}
virtual int GetSubType() {return(LayerDef.SubType);}
virtual void Render(CCore *Core,Vector3 &CamPos,bool Is3d){};
virtual void RenderGrid(CCore *Core,Vector3 &CamPos,bool Active);
@ -78,13 +82,14 @@ virtual void GUIKill(CCore *Core){};
virtual void GUIUpdate(CCore *Core){};
virtual void GUIChanged(CCore *Core){};
virtual int GetWidth() {return(-1);}
virtual int GetHeight() {return(-1);}
virtual int GetWidth() {return(LayerDef.Width);}
virtual int GetHeight() {return(LayerDef.Height);}
virtual void CheckLayerSize(int Width,int Height){};
virtual void Validate(CCore *Core){};
virtual bool Resize(int Width,int Height) {return(false);}
virtual void Load(CFile *File,int Version)=0;
virtual void Save(CFile *File)=0;
virtual void Load(CFile *File,int Version);
virtual void Save(CFile *File);
virtual void Export(CCore *Core,CExport &Exp)=0;
@ -97,11 +102,16 @@ virtual bool MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos){return(fals
virtual bool Command(int CmdMsg,CCore *Core,int Param0=0,int Param1=0){return(false);};
protected:
float ScaleFactor;
bool Render3dFlag;
bool ResizeFlag;
bool VisibleFlag;
// Saved Vars
sLayerDef LayerDef;
// Static Quick Vars
int TableIdx;
// float ScaleFactor;
// bool Render3dFlag;
// bool ResizeFlag;
CSelect Selection;
CLayer *SubView;
Vector3 LayerCam;

View File

@ -1,6 +1,6 @@
/***********************/
/*** Layer Character ***/
/***********************/
/*******************/
/*** Layer Actor ***/
/*******************/
#include "stdafx.h"
#include <Vector3.h>
@ -15,67 +15,48 @@
#include "Core.h"
#include "LayerThing.h"
#include "LayerActor.h"
#include "Utils.h"
#include "Export.h"
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
// New Layer
CLayerThing::CLayerThing(int _SubType,int _Width,int _Height)
CLayerActor::CLayerActor(sLayerDef &Def) :CLayerThing(Def)
{
SetDefaultParams();
Mode=MouseModeNormal;
Width=_Width;
Height=_Height;
ThingBank=new CElemBank(-1,-1,false,true);
CurrentThing=-1;
CurrentPoint=0;
// CLayerThing::CLayerThing(_SubType,_Width,_Height);
LoadThingScript("c:\\temp\\character.txt");
}
/*****************************************************************************/
// Load Layer
CLayerThing::CLayerThing(CFile *File,int Version)
//CLayerActor::CLayerActor(CFile *File,int Version)
//{
// CLayerThing::CLayerThing(File,Version);
//
//}
/*****************************************************************************/
void CLayerActor::Load(CFile *File,int Version)
{
Load(File,Version);
// CLayerThing::Load(File,Version);
}
/*****************************************************************************/
CLayerThing::~CLayerThing()
void CLayerActor::Save(CFile *File)
{
ThingBank->CleanUp();
delete ThingBank;
CLayerThing::Save(File);
}
/*****************************************************************************/
void CLayerThing::Load(CFile *File,int Version)
{
File->Read(&VisibleFlag,sizeof(BOOL));
File->Read(&Mode,sizeof(MouseMode));
TRACE1("%s\t",GetName());
}
/*****************************************************************************/
void CLayerThing::Save(CFile *File)
{
// Always Save current version
File->Write(&VisibleFlag,sizeof(BOOL));
File->Write(&Mode,sizeof(MouseMode));
}
/*****************************************************************************/
void CLayerThing::InitSubView(CCore *Core)
void CLayerActor::InitSubView(CCore *Core)
{
}
/*****************************************************************************/
void CLayerThing::LoadThingScript(const char *Filename)
void CLayerActor::LoadThingScript(const char *Filename)
{
ThingScript.LoadAndImport(Filename);
CLayerThing::LoadThingScript(Filename);
// CLayerThing::ThingScript.LoadAndImport(Filename);
int Count=ThingScript.GetGroupCount();
for (int i=0; i<Count; i++)
@ -83,377 +64,38 @@ int Count=ThingScript.GetGroupCount();
char *Name=ThingScript.GetGroupName(i);
char *Gfx=ThingScript.GetData(Name,"gfx");
TRACE2("%s\t\t%s\n",Name,Gfx);
if (Gfx)
ThingBank->AddSet(Gfx);
if (Gfx) ThingBank->AddSet(Gfx);
}
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CLayerThing::Render(CCore *Core,Vector3 &CamPos,bool Is3d)
{
Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
int i,ListSize=ThingList.size();
// Is3d&=Render3dFlag;
for (i=0; i<ListSize; i++)
{
RenderThing(Core,ThisCam,ThingList[i],Is3d,i==CurrentThing);
}
}
/*****************************************************************************/
void CLayerThing::RenderThing(CCore *Core,Vector3 &ThisCam,sLayerThing &ThisThing,bool Render3d,bool Selected)
{
float ZoomW=Core->GetZoomW();
float ZoomH=Core->GetZoomH();
float ScrOfsX=(ZoomW/2);
float ScrOfsY=(ZoomH/2);
Vector3 &Scale=Core->GetScaleVector();
CElemBank *IconBank=Core->GetIconBank();
if (ThingBank->NeedLoad()) ThingBank->LoadAllSets(Core);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glScalef(Scale.x,Scale.y,Scale.z);
glTranslatef(-ThisCam.x,ThisCam.y,0); // Set scroll offset
glTranslatef(-ScrOfsX,ScrOfsY,0); // Bring to top left corner
int ListSize=ThisThing.XY.size();
for (int i=0;i<ListSize; i++)
{
// Render Thing
glPushMatrix();
glTranslatef(ThisThing.XY[i].x,-ThisThing.XY[i].y,0); // Set Pos
if (Selected)
glColor4f(1,1,1,1); // Set default Color
else
glColor4f(1,1,1,0.5);
IconBank->RenderElem(0,i,0,Render3d);
if (i==0)
{
glColor4f(1,1,1,1); // Set default Color
ThingBank->RenderElem(ThisThing.Type,0,0,Render3d);
}
glPopMatrix();
}
glPopMatrix();
}
/*****************************************************************************/
/*** Gui *********************************************************************/
/*****************************************************************************/
void CLayerThing::GUIInit(CCore *Core)
void CLayerActor::GUIInit(CCore *Core)
{
// Core->GUIAdd(GUIToolBar,IDD_TOOLBAR);
}
/*****************************************************************************/
void CLayerThing::GUIKill(CCore *Core)
void CLayerActor::GUIKill(CCore *Core)
{
// Core->GUIRemove(GUIToolBar,IDD_TOOLBAR);
}
/*****************************************************************************/
void CLayerThing::GUIUpdate(CCore *Core)
void CLayerActor::GUIUpdate(CCore *Core)
{
}
/*****************************************************************************/
void CLayerThing::GUIChanged(CCore *Core)
void CLayerActor::GUIChanged(CCore *Core)
{
}
/*****************************************************************************/
/*** Functions ***************************************************************/
/*****************************************************************************/
bool CLayerThing::LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
/*****************************************************************************/
void CLayerActor::Export(CCore *Core,CExport &Exp)
{
bool Ret=false;
switch(Mode)
{
case MouseModeNormal:
if (DownFlag)
{
if (CurrentThing==-1)
AddThing(CursorPos);
else
AddThingPoint(CursorPos);
}
break;
case MouseModePoints:
break;
default:
break;
}
return(true);
}
/*****************************************************************************/
bool CLayerThing::RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
{
bool Ret=FALSE;
switch(Mode)
{
case MouseModeNormal:
if (DownFlag)
{
SelectThing(CursorPos);
}
break;
case MouseModePoints:
break;
}
return(Ret);
}
/*****************************************************************************/
bool CLayerThing::MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos)
{
bool Ret=false;
if (CurrentThing!=-1)
{
if (nFlags & MK_LBUTTON) // Drag
{
UpdatePos(CursorPos,CurrentThing,CurrentPoint,true);
Ret=true;
}
else
if (nFlags & MK_RBUTTON) // Cancel
{
CurrentThing=-1;
Ret=true;
}
}
return(Ret);
}
/*****************************************************************************/
bool CLayerThing::Command(int CmdMsg,CCore *Core,int Param0,int Param1)
{
bool Ret=false;
/*
switch(CmdMsg)
{
case CmdMsg_SetMode:
// Mode=(MouseMode)Param0;
// Core->GUIUpdate();
// break;
// case CmdMsg_SubViewSet:
// Ret=ThingBank->Command(CmdMsg,Core,Param0,Param1);
break;
default:
break;
}
*/
return(Ret);
}
/*****************************************************************************/
void CLayerThing::RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d)
{
Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
CPoint &CursPos=Core->GetCursorPos();
Vector3 Ofs;
if (CursPos.x<0 || CursPos.y<0) return;
Ofs.x=-(CursPos.x-(int)ThisCam.x);
Ofs.y=-(CursPos.y-(int)ThisCam.y);
ThisCam.x-=(int)ThisCam.x;
ThisCam.y-=(int)ThisCam.y;
if (Is3d && Render3dFlag)
{
glEnable(GL_DEPTH_TEST);
// Render(Core,ThisCam,,TRUE,0.5,&Ofs);
glDisable(GL_DEPTH_TEST);
}
else
{
// Render(Core,ThisCam,Brush,FALSE,0.5,&Ofs);
}
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
int CLayerThing::CheckThing(CPoint &Pos)
{
CList<int> List;
int Idx=-1,i,ListSize=ThingList.size();
int StartIdx=0;
// Build List Of XY Matches
for (i=0; i<ListSize; i++)
{
sLayerThing &ThisThing=ThingList[i];
if (ThisThing.XY[0]==Pos)
{
if (i==CurrentThing) StartIdx=List.size();
List.push_back(i);
}
}
ListSize=List.size();
if (ListSize)
{
StartIdx=(StartIdx+1)%ListSize;
Idx=List[StartIdx];
}
return(Idx);
}
/*****************************************************************************/
void CLayerThing::AddThing(CPoint &Pos)
{
if (Pos.x==-1 || Pos.y==-1) return; // Off Map?
CurrentThing=CheckThing(Pos);
CurrentPoint=0;
if (CurrentThing!=-1) return;
CurrentThing=ThingList.size();
ThingList.resize(CurrentThing+1);
sLayerThing &ThisThing=ThingList[CurrentThing];
ThisThing.XY.push_back(Pos);
ThisThing.Type=ThingList.size()%22;
ThisThing.SubType=0;
}
/*****************************************************************************/
void CLayerThing::SelectThing(CPoint &Pos)
{
if (Pos.x==-1 || Pos.y==-1) return; // Off Map?
CurrentThing=CheckThing(Pos);
CurrentPoint=0;
}
/*****************************************************************************/
/*****************************************************************************/
int CLayerThing::CheckThingPoint(CPoint &Pos)
{
CList<int> List;
sLayerThing &ThisThing=ThingList[CurrentThing];
int Idx=-1,i,ListSize=ThisThing.XY.size();
int StartIdx=0;
// Build List Of XY Matches
for (i=0; i<ListSize; i++)
{
if (ThisThing.XY[i]==Pos)
{
if (i==CurrentThing) StartIdx=List.size();
List.push_back(i);
}
}
ListSize=List.size();
if (ListSize)
{
StartIdx=(StartIdx+1)%ListSize;
Idx=List[StartIdx];
}
return(Idx);
}
/*****************************************************************************/
void CLayerThing::AddThingPoint(CPoint &Pos)
{
if (Pos.x==-1 || Pos.y==-1) return; // Off Map?
CurrentPoint=CheckThingPoint(Pos);
if (CurrentPoint!=-1) return;
sLayerThing &ThisThing=ThingList[CurrentThing];
CurrentPoint=ThisThing.XY.size();
ThisThing.XY.resize(CurrentPoint+1);
ThisThing.XY[CurrentPoint]=Pos;
}
/*****************************************************************************/
void CLayerThing::SelectThingPoint(CPoint &Pos)
{
if (Pos.x==-1 || Pos.y==-1) return; // Off Map?
CurrentPoint=CheckThing(Pos);
}
/*****************************************************************************/
void CLayerThing::UpdatePos(CPoint &Pos,int Thing,int PosIdx,bool Recurs)
{
if (Pos.x==-1 || Pos.y==-1) return; // Off Map?
sLayerThing &ThisThing=ThingList[Thing];
CPoint dPos=Pos-ThisThing.XY[PosIdx];
int StartIdx=PosIdx,EndIdx=ThisThing.XY.size();
if (!Recurs)
{
StartIdx=PosIdx;
EndIdx=StartIdx++;
}
for (int i=StartIdx; i<EndIdx; i++)
{
ThisThing.XY[i]+=dPos;
}
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CLayerThing::Export(CCore *Core,CExport &Exp)
{
/*
int Width=Map.GetWidth();
int Height=Map.GetHeight();
Exp.ExportLayerHeader(LAYER_TYPE_Elem,SubType,Width,Height);
for (int Y=0; Y<Height; Y++)
{
for (int X=0; X<Width; X++)
{
sMapElem &MapElem=Map.Get(X,Y);
sExpLayerThing OutElem;
if (MapElem.Set==0 && MapElem.Elem==0)
{ // Blank
OutElem.Elem=0;
OutElem.Flags=0;
}
else
{
sExpElem OutElem;
CElem &ThisElem=ElemBank->GetElem(MapElem.Set,MapElem.Elem);
OutElem.Set=MapElem.Set;
OutElem.Elem=MapElem.Elem;
OutElem.TriStart=0;
OutElem.TriCount=0;
OutElem.XOfs=ThisElem.GetTexXOfs();
OutElem.YOfs=ThisElem.GetTexYOfs();
OutElem.Elem=Exp.AddElem(OutElem);
OutElem.Flags=MapElem.Flags;
}
Exp.Write(&OutElem,sizeof(sExpLayerThing));
}
}
*/
}

View File

@ -1,94 +1,38 @@
/*******************/
/*** Layer Thing ***/
/*** Layer Actor ***/
/*******************/
#ifndef __LAYER_THING_HEADER__
#define __LAYER_THING_HEADER__
#ifndef __LAYER_ACTOR_HEADER__
#define __LAYER_ACTOR_HEADER__
#include "LayerThing.h"
#include "Layer.h"
#include "MapEdit.h"
#include "GUIToolbar.h"
#include "Elem.h"
/*****************************************************************************/
struct sLayerThing
{
std::vector<CPoint> XY;
int Type;
int SubType;
int Spare[8];
bool operator==(sLayerThing const &v1)
{
if (XY[0]!=v1.XY[0]) return(false);
return(true);
}
};
/*****************************************************************************/
class CIni;
class CLayerThing : public CLayer
class CLayerActor : public CLayerThing
{
public:
enum MouseMode
{
MouseModeNormal=0,
MouseModePoints,
};
// CLayerActor(int Type,int SubType,int Width,int Height);
CLayerActor(sLayerDef &Def);
CLayerActor(CFile *File,int Version) {Load(File,Version);}
CLayerThing(){};
CLayerThing(int SubType,int Width,int Height); // New Layer
CLayerThing(CFile *File,int Version); // Load Layer
~CLayerThing();
void InitSubView(CCore *Core);
virtual int GetType() {return(LAYER_TYPE_ITEM);}
virtual void InitSubView(CCore *Core);
void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);
void GUIChanged(CCore *Core);
virtual void Render(CCore *Core,Vector3 &CamPos,bool Is3d);
void RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d);
// void FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos);
void Load(CFile *File,int Version);
void Save(CFile *File);
void LoadThingScript(const char *Filename);
virtual void GUIInit(CCore *Core);
virtual void GUIKill(CCore *Core);
virtual void GUIUpdate(CCore *Core);
virtual void GUIChanged(CCore *Core);
int GetWidth() {return(Width);}
int GetHeight() {return(Height);}
virtual void Load(CFile *File,int Version);
virtual void Save(CFile *File);
virtual void LoadThingScript(const char *Filename);
virtual void Export(CCore *Core,CExport &Exp);
// Functions
virtual bool LButtonControl(CCore *Core,UINT nFlags, CPoint &point,bool DownFlag);
virtual bool RButtonControl(CCore *Core,UINT nFlags, CPoint &point,bool DownFlag);
virtual bool MouseMove(CCore *Core,UINT nFlags, CPoint &point);
virtual bool Command(int CmdMsg,CCore *Core,int Param0=0,int Param1=0);
void Export(CCore *Core,CExport &Exp);
protected:
void RenderThing(CCore *Core,Vector3 &CamPos,sLayerThing &ThisThing,bool Render3d,bool Selected);
int CheckThing(CPoint &Pos);
void AddThing(CPoint &Pos);
void SelectThing(CPoint &Pos);
int CheckThingPoint(CPoint &Pos);
void AddThingPoint(CPoint &Pos);
void SelectThingPoint(CPoint &Pos);
void UpdatePos(CPoint &Pos,int Thing,int PosNo,bool Recurs=false);
int Width,Height;
CIni ThingScript;
CElemBank *ThingBank;
CList<sLayerThing> ThingList;
int CurrentThing,CurrentPoint;
MouseMode Mode;
CGUIToolBar GUIToolBar;
};

View File

@ -27,20 +27,10 @@ GString ColFName="Collision.bmp";
/*****************************************************************************/
/*****************************************************************************/
// New Layer
CLayerCollision::CLayerCollision(int _SubType,int Width,int Height)
//CLayerCollision::CLayerCollision(int Type,int SubType,int Width,int Height) :CLayerTile(LAYER_TYPE_COLLISION,SubType,Width,Height)
CLayerCollision::CLayerCollision(sLayerDef &Def)
{
SubType=LAYER_SUBTYPE_NONE;
SetDefaultParams();
Mode=MouseModePaint;
Map.SetSize(Width,Height,TRUE);
VisibleFlag=true;
}
/*****************************************************************************/
// Load Layer
CLayerCollision::CLayerCollision(CFile *File,int Version)
{
Load(File,Version);
InitLayer(Def);
}
/*****************************************************************************/
@ -65,31 +55,31 @@ GString Filename;
/*****************************************************************************/
void CLayerCollision::Load(CFile *File,int Version)
{
// Version 2
File->Read(&Render3dFlag,sizeof(BOOL));
File->Read(&ScaleFactor,sizeof(float));
File->Read(&ResizeFlag,sizeof(BOOL));
File->Read(&VisibleFlag,sizeof(BOOL));
File->Read(&Mode,sizeof(MouseMode));
File->Read(&SubType,sizeof(int));
if (Version<=5)
{
BOOL DB;
float DF;
LayerDef.Type=LAYER_TYPE_COLLISION;
File->Read(&DB,sizeof(BOOL));
File->Read(&DF,sizeof(float));
File->Read(&DB,sizeof(BOOL));
File->Read(&LayerDef.VisibleFlag,sizeof(BOOL));
File->Read(&Mode,sizeof(MouseMode));
File->Read(&LayerDef.SubType,sizeof(int));
}
else
{
File->Read(&Mode,sizeof(MouseMode));
}
InitLayer(LayerDef);
Map.Load(File,Version);
TRACE1("%s\t",GetName());
TRACE1("Scl:%g\t",ScaleFactor);
TRACE1("%i\n",VisibleFlag);
}
/*****************************************************************************/
void CLayerCollision::Save(CFile *File)
{
// Always Save current version
File->Write(&Render3dFlag,sizeof(BOOL));
File->Write(&ScaleFactor,sizeof(float));
File->Write(&ResizeFlag,sizeof(BOOL));
File->Write(&VisibleFlag,sizeof(BOOL));
File->Write(&Mode,sizeof(MouseMode));
File->Write(&SubType,sizeof(SubType));
Map.Save(File);
}
@ -153,7 +143,10 @@ void CLayerCollision::Export(CCore *Core,CExport &Exp)
int Width=Map.GetWidth();
int Height=Map.GetHeight();
Exp.ExportLayerHeader(LAYER_TYPE_COLLISION,SubType,Width,Height);
LayerDef.Width=Width;
LayerDef.Height=Height;
Exp.ExportLayerHeader(LayerDef);//LAYER_TYPE_COLLISION,LayerDef.SubType,Width,Height);
for (int Y=0; Y<Height; Y++)
{

View File

@ -15,8 +15,9 @@ class CLayerCollision : public CLayerTile
{
public:
CLayerCollision(int SubType,int Width,int Height); // New Layer
CLayerCollision(CFile *File,int Version); // Load Layer
// CLayerCollision(int Type,int SubType,int Width,int Height);
CLayerCollision(sLayerDef &Def);
CLayerCollision(CFile *File,int Version) {Load(File,Version);}
~CLayerCollision();
int GetType() {return(LAYER_TYPE_COLLISION);}

View File

@ -14,7 +14,9 @@ enum LAYER_TYPE
LAYER_TYPE_TILE=0,
LAYER_TYPE_COLLISION,
LAYER_TYPE_SHADE,
LAYER_TYPE_ACTOR,
LAYER_TYPE_ITEM,
LAYER_TYPE_PLATFORM,
LAYER_TYPE_MAX
};
@ -68,6 +70,14 @@ enum
LAYER_SHADE_MAX=4,
};
struct sLayerDef
{
int Type;
int SubType;
int Width;
int Height;
bool VisibleFlag;
};
/*****************************************************************************/
#endif

View File

@ -2,7 +2,6 @@
/*** Layer Item ***/
/******************/
#include "stdafx.h"
#include <Vector3.h>
#include <gl\gl.h>
@ -14,178 +13,59 @@
#include "MapEditView.h"
#include "MainFrm.h"
//#include "ItemSet.h"
#include "Core.h"
#include "Layer.h"
#include "LayerThing.h"
#include "LayerItem.h"
#include "Utils.h"
//#include "Select.h"
#include "Export.h"
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
// New Layer
CLayerItem::CLayerItem(int _SubType,int _Width,int _Height)
CLayerItem::CLayerItem(sLayerDef &Def) : CLayerThing (Def)
{
SetDefaultParams();
Mode=MouseModePaint;
LoadThingScript("c:\\temp\\character.txt");
}
/*****************************************************************************/
// Load Layer
CLayerItem::CLayerItem(CFile *File,int Version)
//CLayerItem::CLayerItem(CFile *File,int Version) :CLayerThing (File,Version)
//{
//
//}
/*****************************************************************************/
void CLayerItem::Load(CFile *File,int Version)
{
Load(File,Version);
CLayerThing::Load(File,Version);
}
/*****************************************************************************/
CLayerItem::~CLayerItem()
void CLayerItem::Save(CFile *File)
{
ElemBank->CleanUp();
delete ElemBank;
}
/*****************************************************************************/
void CLayerItem::Load(CFile *File,int Version)
{
File->Read(&VisibleFlag,sizeof(BOOL));
File->Read(&Mode,sizeof(MouseMode));
TRACE1("%s\t",GetName());
}
/*****************************************************************************/
void CLayerItem::Save(CFile *File)
{
// Always Save current version
File->Write(&VisibleFlag,sizeof(BOOL));
File->Write(&Mode,sizeof(MouseMode));
CLayerThing::Save(File);
}
/*****************************************************************************/
void CLayerItem::InitSubView(CCore *Core)
{
ElemBank=new CElemStore;
SubView=ElemBank;
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CLayerItem::Render(CCore *Core,Vector3 &CamPos,bool Is3d)
void CLayerItem::LoadThingScript(const char *Filename)
{
/*
Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
CLayerThing::LoadThingScript(Filename);
// CLayerThing::ThingScript.LoadAndImport(Filename);
Is3d&=Render3dFlag;
Render(Core,ThisCam,Map,Is3d);
*/
}
/*****************************************************************************/
void CLayerItem::RenderCursorPaint(CCore *Core,Vector3 &CamPos,bool Is3d)
{
/*
Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
CPoint &CursPos=Core->GetCursorPos();
CMap &Brush=ElemBank->GetActiveBrush();
Vector3 Ofs;
if (!Brush.IsValid()) return;
if (CursPos.x<0 || CursPos.y<0) return;
Ofs.x=-(CursPos.x-(int)ThisCam.x);
Ofs.y=-(CursPos.y-(int)ThisCam.y);
ThisCam.x-=(int)ThisCam.x;
ThisCam.y-=(int)ThisCam.y;
if (Is3d && Render3dFlag)
int Count=ThingScript.GetGroupCount();
for (int i=0; i<Count; i++)
{
glEnable(GL_DEPTH_TEST);
Render(Core,ThisCam,Brush,TRUE,0.5,&Ofs);
glDisable(GL_DEPTH_TEST);
char *Name=ThingScript.GetGroupName(i);
char *Gfx=ThingScript.GetData(Name,"gfx");
TRACE2("%s\t\t%s\n",Name,Gfx);
if (Gfx)
ThingBank->AddSet(Gfx);
}
else
{
Render(Core,ThisCam,Brush,FALSE,0.5,&Ofs);
}
*/
}
/*****************************************************************************/
void CLayerItem::Render(CCore *Core,Vector3 &ThisCam,CMap &ThisMap,bool Render3d,float Alpha,Vector3 *Ofs)
{
/*
int MapWidth=ThisMap.GetWidth();
int MapHeight=ThisMap.GetHeight();
float ZoomW=Core->GetZoomW();
float ZoomH=Core->GetZoomH();
float ScrOfsX=(ZoomW/2);
float ScrOfsY=(ZoomH/2);
Vector3 &Scale=Core->GetScaleVector();
bool WrapMap=SubType==LAYER_SUBTYPE_BACK;
int StartX=(int)ThisCam.x;
int StartY=(int)ThisCam.y;
float ShiftX=ThisCam.x - (int)ThisCam.x;
float ShiftY=ThisCam.y - (int)ThisCam.y;
if (ElemBank->NeedLoad()) ElemBank->LoadAllSets(Core);
if (StartX<0) StartX=0;
if (StartY<0) StartY=0;
int DrawW=ZoomW+8;
int DrawH=ZoomH+8;
if (StartX+DrawW>MapWidth) DrawW=MapWidth-StartX;
if (StartY+DrawH>MapHeight) DrawH=MapHeight-StartY;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glScalef(Scale.x,Scale.y,Scale.z);
glTranslatef(-ShiftX,ShiftY,0); // Set scroll offset
glTranslatef(-ScrOfsX,ScrOfsY,0); // Bring to top left corner
if (Ofs)
{
glTranslatef(-Ofs->x,Ofs->y,0); // Set scroll offset
}
if (WrapMap)
{
DrawW=MapWidth;
DrawH=MapHeight;
}
for (int YLoop=0; YLoop<DrawH; YLoop++)
{
for (int XLoop=0; XLoop<DrawW; XLoop++)
{
int XPos=StartX+XLoop;
int YPos=StartY+YLoop;
if (WrapMap)
{
XPos%=MapWidth;
YPos%=MapHeight;
}
sMapElem &ThisElem=ThisMap.Get(XPos,YPos);
if (ThisElem.Item>0)
{ // Render Non Zero and Valid Items
glColor4f(1,1,1,Alpha); // Set default Color
ElemBank->RenderItem(ThisElem.Set,ThisElem.Item,ThisElem.Flags,Render3d);
}
glTranslatef(1.0f,0,0); // Next X
}
glTranslatef(-DrawW,-1,0); // Next y, rewind to start X
}
glPopMatrix();
*/
}
/*****************************************************************************/
@ -193,33 +73,18 @@ int DrawH=ZoomH+8;
/*****************************************************************************/
void CLayerItem::GUIInit(CCore *Core)
{
ElemBank->GUIInit(Core);
Core->GUIAdd(GUIToolBar,IDD_LAYERTILE_TOOLBAR);
// Core->GUIAdd(GUIToolBar,IDD_TOOLBAR);
}
/*****************************************************************************/
void CLayerItem::GUIKill(CCore *Core)
{
ElemBank->GUIKill(Core);
Core->GUIRemove(GUIToolBar,IDD_LAYERTILE_TOOLBAR);
// Core->GUIRemove(GUIToolBar,IDD_TOOLBAR);
}
/*****************************************************************************/
void CLayerItem::GUIUpdate(CCore *Core)
{
GUIToolBar.ResetButtons();
switch(Mode)
{
case MouseModePaint:
GUIToolBar.SetButtonState(CGUIToolBar::PAINT,true);
break;
case MouseModeSelect:
GUIToolBar.SetButtonState(CGUIToolBar::SELECT,true);
break;
default:
break;
}
ElemBank->GUIUpdate(Core);
}
/*****************************************************************************/
@ -228,158 +93,9 @@ void CLayerItem::GUIChanged(CCore *Core)
}
/*****************************************************************************/
/*** Functions ***************************************************************/
/*****************************************************************************/
bool CLayerItem::LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
{
bool Ret=false;
/*
switch(Mode)
{
case MouseModePaint:
if (DownFlag)
Ret=Paint(ElemBank->GetLBrush(),CursorPos);
break;
case MouseModeSelect:
Ret=Selection.Handle(CursorPos,nFlags);
if (Selection.HasSelection())
{
TRACE0("LMB Selection\n");
}
break;
default:
break;
}
*/
return(Ret);
}
/*****************************************************************************/
bool CLayerItem::RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
{
bool Ret=FALSE;
/*
switch(Mode)
{
case MouseModePaint:
if (DownFlag)
Ret=Paint(ElemBank->GetRBrush(),CursorPos);
break;
case MouseModeSelect:
Ret=Selection.Handle(CursorPos,nFlags);
if (Selection.HasSelection())
{
TRACE0("RMB Selection\n");
}
break;
default:
break;
}
*/
return(Ret);
}
/*****************************************************************************/
bool CLayerItem::MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos)
{
bool Ret=FALSE;
/*
switch(Mode)
{
case MouseModePaint:
if (nFlags & MK_LBUTTON)
Ret=Paint(ElemBank->GetLBrush(),CursorPos);
else
if (nFlags & MK_RBUTTON)
Ret=Paint(ElemBank->GetRBrush(),CursorPos);
break;
case MouseModeSelect:
Ret=Selection.Handle(CursorPos,nFlags);
break;
default:
break;
}
*/
return(Ret);
}
/*****************************************************************************/
bool CLayerItem::Command(int CmdMsg,CCore *Core,int Param0,int Param1)
{
bool Ret=false;
switch(CmdMsg)
{
case CmdMsg_SetMode:
Mode=(MouseMode)Param0;
Core->GUIUpdate();
break;
case CmdMsg_SubViewSet:
Ret=ElemBank->Command(CmdMsg,Core,Param0,Param1);
break;
default:
TRACE3("LayerItem-Unhandled Command %i (%i,%i)\n",CmdMsg,Param0,Param1);
}
return(Ret);
}
/*****************************************************************************/
void CLayerItem::RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d)
{
RenderCursorPaint(Core,CamPos,Is3d);
}
/*****************************************************************************/
bool CLayerItem::Paint(CMap &Blk,CPoint &CursorPos)
{
if (CursorPos.x==-1 || CursorPos.y==-1) return(false); // Off Map?
if (!Blk.IsValid()) return(false); // Invalid Item?
/*
Map.Set(CursorPos.x,CursorPos.y,Blk);
*/
return(true);
}
/*****************************************************************************/
void CLayerItem::Export(CCore *Core,CExport &Exp)
{
/*
int Width=Map.GetWidth();
int Height=Map.GetHeight();
Exp.ExportLayerHeader(LAYER_TYPE_Item,SubType,Width,Height);
for (int Y=0; Y<Height; Y++)
{
for (int X=0; X<Width; X++)
{
sMapElem &MapElem=Map.Get(X,Y);
sExpLayerItem OutElem;
if (MapElem.Set==0 && MapElem.Item==0)
{ // Blank
OutElem.Item=0;
OutElem.Flags=0;
}
else
{
sExpItem OutItem;
CElem &ThisItem=ElemBank->GetItem(MapElem.Set,MapElem.Item);
OutItem.Set=MapElem.Set;
OutItem.Item=MapElem.Item;
OutItem.TriStart=0;
OutItem.TriCount=0;
OutItem.XOfs=ThisItem.GetTexXOfs();
OutItem.YOfs=ThisItem.GetTexYOfs();
OutElem.Item=Exp.AddItem(OutItem);
OutElem.Flags=MapElem.Flags;
}
Exp.Write(&OutElem,sizeof(sExpLayerItem));
}
}
*/
}

View File

@ -5,33 +5,21 @@
#ifndef __LAYER_ITEM_HEADER__
#define __LAYER_ITEM_HEADER__
#include "LayerThing.h"
#include "Layer.h"
#include "MapEdit.h"
#include "GUIToolbar.h"
#include "ElemStore.h"
#include "Elem.h"
/*****************************************************************************/
class CLayerItem : public CLayer
class CLayerItem : public CLayerThing
{
public:
enum MouseMode
{
MouseModePaint=0,
MouseModeSelect,
};
CLayerItem(sLayerDef &Def);
CLayerItem(CFile *File,int Version) {Load(File,Version);}
CLayerItem(){};
CLayerItem(int SubType,int Width,int Height); // New Layer
CLayerItem(CFile *File,int Version); // Load Layer
~CLayerItem();
int GetType() {return(LAYER_TYPE_ITEM);}
void InitSubView(CCore *Core);
void Render(CCore *Core,Vector3 &CamPos,bool Is3d);
void RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d);
void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);
@ -39,28 +27,12 @@ public:
void Load(CFile *File,int Version);
void Save(CFile *File);
void LoadThingScript(const char *Filename);
void Export(CCore *Core,CExport &Exp);
// Functions
bool LButtonControl(CCore *Core,UINT nFlags, CPoint &point,bool DownFlag);
bool RButtonControl(CCore *Core,UINT nFlags, CPoint &point,bool DownFlag);
bool MouseMove(CCore *Core,UINT nFlags, CPoint &point);
bool Command(int CmdMsg,CCore *Core,int Param0=0,int Param1=0);
// Local
CElemBank *GetElemBank() {return(ElemBank);}
protected:
void Render(CCore *Core,Vector3 &CamPos,CMap &ThisMap,bool Render3d,float Alpha=1.0f,Vector3 *Ofs=0);
void RenderCursorPaint(CCore *Core,Vector3 &CamPos,bool Is3d);
bool Paint(CMap &Blk,CPoint &CursorPos);
CElemStore *ElemBank;
MouseMode Mode;
CGUIToolBar GUIToolBar;
CGUIToolBar GUIToolBar;
};

View File

@ -1,6 +1,6 @@
/*******************/
/*** Layer Actor ***/
/*******************/
/**********************/
/*** Layer Platform ***/
/**********************/
#include "stdafx.h"
#include <Vector3.h>
@ -15,7 +15,7 @@
#include "Core.h"
#include "LayerThing.h"
#include "LayerActor.h"
#include "LayerPlatform.h"
#include "Utils.h"
#include "Export.h"
@ -23,30 +23,35 @@
/*****************************************************************************/
/*****************************************************************************/
// New Layer
CLayerActor::CLayerActor(int _SubType,int _Width,int _Height) : CLayerThing (_SubType,_Width,_Height)
CLayerPlatform::CLayerPlatform(sLayerDef &Def) : CLayerThing(Def)
{
LoadThingScript("c:\\temp\\character.txt");
}
/*****************************************************************************/
void CLayerActor::Load(CFile *File,int Version)
//CLayerPlatform::CLayerPlatform(CFile *File,int Version) :CLayerThing (File,Version)
//{
//}
/*****************************************************************************/
void CLayerPlatform::Load(CFile *File,int Version)
{
CLayerThing::Load(File,Version);
}
/*****************************************************************************/
void CLayerActor::Save(CFile *File)
void CLayerPlatform::Save(CFile *File)
{
CLayerThing::Save(File);
}
/*****************************************************************************/
void CLayerActor::InitSubView(CCore *Core)
void CLayerPlatform::InitSubView(CCore *Core)
{
}
/*****************************************************************************/
void CLayerActor::LoadThingScript(const char *Filename)
void CLayerPlatform::LoadThingScript(const char *Filename)
{
CLayerThing::LoadThingScript(Filename);
// CLayerThing::ThingScript.LoadAndImport(Filename);
@ -65,31 +70,31 @@ int Count=ThingScript.GetGroupCount();
/*****************************************************************************/
/*** Gui *********************************************************************/
/*****************************************************************************/
void CLayerActor::GUIInit(CCore *Core)
void CLayerPlatform::GUIInit(CCore *Core)
{
// Core->GUIAdd(GUIToolBar,IDD_TOOLBAR);
}
/*****************************************************************************/
void CLayerActor::GUIKill(CCore *Core)
void CLayerPlatform::GUIKill(CCore *Core)
{
// Core->GUIRemove(GUIToolBar,IDD_TOOLBAR);
}
/*****************************************************************************/
void CLayerActor::GUIUpdate(CCore *Core)
void CLayerPlatform::GUIUpdate(CCore *Core)
{
}
/*****************************************************************************/
void CLayerActor::GUIChanged(CCore *Core)
void CLayerPlatform::GUIChanged(CCore *Core)
{
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CLayerActor::Export(CCore *Core,CExport &Exp)
void CLayerPlatform::Export(CCore *Core,CExport &Exp)
{
}

View File

@ -1,9 +1,9 @@
/*******************/
/*** Layer Actor ***/
/*******************/
/**********************/
/*** Layer Platform ***/
/**********************/
#ifndef __LAYER_ACTOR_HEADER__
#define __LAYER_ACTOR_HEADER__
#ifndef __LAYER_PLATFORM_HEADER__
#define __LAYER_PLATFORM_HEADER__
#include "LayerThing.h"
#include "Layer.h"
@ -12,22 +12,14 @@
#include "Elem.h"
/*****************************************************************************/
class CLayerActor : public CLayerThing
class CLayerPlatform : public CLayerThing
{
public:
CLayerPlatform(sLayerDef &Def);
CLayerPlatform(CFile *File,int Version) {Load(File,Version);}
CLayerActor(){};
CLayerActor(int SubType,int Width,int Height); // New Layer
CLayerActor(CFile *File,int Version); // Load Layer
// ~CLayerActor();
int GetType() {return(LAYER_TYPE_ACTOR);}
void InitSubView(CCore *Core);
//virtual void Render(CCore *Core,Vector3 &CamPos,bool Is3d);
// void RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d);
// void FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos);
void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);

View File

@ -27,14 +27,23 @@
/*****************************************************************************/
/*****************************************************************************/
// New Layer
CLayerShade::CLayerShade(int _SubType,int _Width,int _Height)
CLayerShade::CLayerShade(sLayerDef &Def)
{
SubType=_SubType;
InitLayer(Def);
}
SetDefaultParams();
Width=TileLayerMinWidth+(_Width-TileLayerMinWidth)/ScaleFactor;
Height=TileLayerMinHeight+(_Height-TileLayerMinHeight)/ScaleFactor;
/*****************************************************************************/
CLayerShade::~CLayerShade()
{
}
/*****************************************************************************/
void CLayerShade::InitLayer(sLayerDef &Def)
{
CLayer::InitLayer(Def);
LayerDef.Width=TileLayerMinWidth+(Def.Width-TileLayerMinWidth)/GetScaleFactor();
LayerDef.Height=TileLayerMinHeight+(Def.Height-TileLayerMinHeight)/GetScaleFactor();
RGB[0].rgbRed=255; RGB[0].rgbGreen=255; RGB[0].rgbBlue=255;
RGB[1].rgbRed=255; RGB[1].rgbGreen=0; RGB[1].rgbBlue=0;
@ -43,64 +52,37 @@ CLayerShade::CLayerShade(int _SubType,int _Width,int _Height)
Count=2;
}
/*****************************************************************************/
// Load Layer
CLayerShade::CLayerShade(CFile *File,int Version)
{
Load(File,Version);
}
/*****************************************************************************/
CLayerShade::~CLayerShade()
{
}
/*****************************************************************************/
void CLayerShade::Load(CFile *File,int Version)
{
File->Read(&Render3dFlag,sizeof(BOOL));
File->Read(&ScaleFactor,sizeof(float));
File->Read(&ResizeFlag,sizeof(BOOL));
File->Read(&VisibleFlag,sizeof(BOOL));
File->Read(&SubType,sizeof(int));
File->Read(&Width,sizeof(int));
File->Read(&Height,sizeof(int));
if (Version==2)
if (Version<=5)
{
File->Read(&RGB[0],sizeof(RGBQUAD));
File->Read(&RGB[1],sizeof(RGBQUAD));
BOOL DB;
float DF;
LayerDef.Type=LAYER_TYPE_SHADE;
File->Read(&DB,sizeof(BOOL));
File->Read(&DF,sizeof(float));
File->Read(&DB,sizeof(BOOL));
File->Read(&LayerDef.VisibleFlag,sizeof(BOOL));
File->Read(&LayerDef.SubType,sizeof(int));
File->Read(&LayerDef.Width,sizeof(int));
File->Read(&LayerDef.Height,sizeof(int));
}
else
InitLayer(LayerDef);
File->Read(&Count,sizeof(int));
if (Count<2) Count=2;
for (int i=0; i<LAYER_SHADE_RGB_MAX; i++)
{
File->Read(&Count,sizeof(int));
if (Count<2) Count=2;
for (int i=0; i<LAYER_SHADE_RGB_MAX; i++)
{
File->Read(&Pos[i],sizeof(int));
File->Read(&RGB[i],sizeof(RGBQUAD));
}
File->Read(&Pos[i],sizeof(int));
File->Read(&RGB[i],sizeof(RGBQUAD));
}
TRACE1("%s\t",GetName());
TRACE1("Scl:%g\t",ScaleFactor);
TRACE1("%i\n",VisibleFlag);
}
/*****************************************************************************/
void CLayerShade::Save(CFile *File)
{
// Always Save current version
File->Write(&Render3dFlag,sizeof(BOOL));
File->Write(&ScaleFactor,sizeof(float));
File->Write(&ResizeFlag,sizeof(BOOL));
File->Write(&VisibleFlag,sizeof(BOOL));
File->Write(&SubType,sizeof(SubType));
File->Write(&Width,sizeof(int));
File->Write(&Height,sizeof(int));
File->Write(&Count,sizeof(int));
for (int i=0; i<LAYER_SHADE_RGB_MAX; i++)
{
@ -123,10 +105,10 @@ float ScrOfsY=(ZoomH/2);
Vector3 &Scale=Core->GetScaleVector();
int ThisCount=Count-1;
float X0=0;
float X1=Width;
float X1=LayerDef.Width;
float Y=(0+1);
float YInc=(float)Height/(float)ThisCount;
float YInc=(float)LayerDef.Height/(float)ThisCount;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
@ -152,10 +134,10 @@ float YInc=(float)Height/(float)ThisCount;
/*****************************************************************************/
bool CLayerShade::Resize(int _Width,int _Height)
bool CLayerShade::Resize(int Width,int Height)
{
Width=TileLayerMinWidth+(_Width-TileLayerMinWidth)/ScaleFactor;
Height=TileLayerMinHeight+(_Height-TileLayerMinHeight)/ScaleFactor;
LayerDef.Width=TileLayerMinWidth+(Width-TileLayerMinWidth)/GetScaleFactor();
LayerDef.Height=TileLayerMinHeight+(Height-TileLayerMinHeight)/GetScaleFactor();
return(true);
}
@ -200,7 +182,7 @@ void CLayerShade::GUIChanged(CCore *Core)
/*****************************************************************************/
void CLayerShade::Export(CCore *Core,CExport &Exp)
{
Exp.ExportLayerHeader(LAYER_TYPE_SHADE,SubType,Width,Height);
Exp.ExportLayerHeader(LayerDef);//LAYER_TYPE_SHADE,LayerDef.SubType,LayerDef.Width,LayerDef.Height);
Exp.Write(&Count,sizeof(int));
for (int i=0; i<LAYER_SHADE_RGB_MAX; i++)
{

View File

@ -19,13 +19,15 @@ public:
{
LAYER_SHADE_RGB_MAX=4,
};
CLayerShade(){};
CLayerShade(int SubType,int Width,int Height); // New Layer
CLayerShade(CFile *File,int Version); // Load Layer
// CLayerShade(){};
CLayerShade(sLayerDef &Def);
CLayerShade(CFile *File,int Version) {Load(File,Version);}
~CLayerShade();
int GetType() {return(LAYER_TYPE_SHADE);}
int GetSubType() {return(SubType);}
void InitLayer(sLayerDef &Def);
// int GetType() {return(LAYER_TYPE_SHADE);}
// int GetSubType() {return(SubType);}
void Render(CCore *Core,Vector3 &CamPos,bool Is3d);
void RenderGrid(CCore *Core,Vector3 &CamPos,bool Active){};
@ -38,9 +40,7 @@ public:
void GUIUpdate(CCore *Core);
void GUIChanged(CCore *Core);
int GetWidth() {return(Width);}
int GetHeight() {return(Height);}
bool Resize(int _Width,int _Height);
bool Resize(int Width,int Height);
void Load(CFile *File,int Version);
void Save(CFile *File);
@ -52,9 +52,6 @@ public:
protected:
void Render(CCore *Core,Vector3 &CamPos,CMap &ThisMap,bool Render3d,float Alpha=1.0f,Vector3 *Ofs=0);
int Width,Height;
int SubType;
CGUILayerShade GUI;
int Count;

View File

@ -24,48 +24,17 @@
/*****************************************************************************/
/*****************************************************************************/
// New Layer
CLayerThing::CLayerThing(int _SubType,int _Width,int _Height)
CLayerThing::CLayerThing(sLayerDef &Def)
{
SetDefaultParams();
Mode=MouseModeNormal;
Width=_Width;
Height=_Height;
ThingBank=new CElemBank(-1,-1,false,true);
CurrentThing=-1;
CurrentPoint=0;
ThingBank->AddSet("\\spongebob\\graphics\\Babyoctopus.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\barnicleboy.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\Caterpillar.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\clam.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\Eyeball.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\FlyingDutchman.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\gary.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\GiantWorm.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\HermitCrab.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\IronDogFish.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\Krusty.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\MermaidMan.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\Neptune.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\Patrick.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\plankton.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\PuffaFish.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\Sandy.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\SeaSnake.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\SharkSub.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\SpiderCrab.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\spongebob.bmp");
ThingBank->AddSet("\\spongebob\\graphics\\Squidward.bmp");
InitLayer(Def);
}
/*****************************************************************************/
// Load Layer
CLayerThing::CLayerThing(CFile *File,int Version)
{
Load(File,Version);
}
//CLayerThing::CLayerThing(CFile *File,int Version)
//{
//Load(File,Version);
//}
/*****************************************************************************/
CLayerThing::~CLayerThing()
@ -74,20 +43,28 @@ CLayerThing::~CLayerThing()
delete ThingBank;
}
/*****************************************************************************/
void CLayerThing::InitLayer(sLayerDef &Def)
{
Mode=MouseModeNormal;
LayerDef.Width=Width;
LayerDef.Height=Height;
ThingBank=new CElemBank(-1,-1,false,true);
CurrentThing=-1;
CurrentPoint=0;
}
/*****************************************************************************/
void CLayerThing::Load(CFile *File,int Version)
{
File->Read(&VisibleFlag,sizeof(BOOL));
File->Read(&Mode,sizeof(MouseMode));
TRACE1("%s\t",GetName());
}
/*****************************************************************************/
void CLayerThing::Save(CFile *File)
{
// Always Save current version
File->Write(&VisibleFlag,sizeof(BOOL));
File->Write(&Mode,sizeof(MouseMode));
}
@ -96,6 +73,12 @@ void CLayerThing::InitSubView(CCore *Core)
{
}
/*****************************************************************************/
void CLayerThing::LoadThingScript(const char *Filename)
{
ThingScript.LoadAndImport(Filename);
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
@ -133,7 +116,7 @@ CElemBank *IconBank=Core->GetIconBank();
glTranslatef(-ScrOfsX,ScrOfsY,0); // Bring to top left corner
int ListSize=ThisThing.XY.size();
TRACE1("%i pts\n",ListSize);
TRACE1("%i\n",ListSize);
for (int i=0;i<ListSize; i++)
{
// Render Thing
@ -285,7 +268,8 @@ Vector3 Ofs;
ThisCam.x-=(int)ThisCam.x;
ThisCam.y-=(int)ThisCam.y;
if (Is3d && Render3dFlag)
Is3d&=GetRender3dFlag();
if (Is3d)
{
glEnable(GL_DEPTH_TEST);
// Render(Core,ThisCam,,TRUE,0.5,&Ofs);
@ -353,6 +337,7 @@ void CLayerThing::SelectThing(CPoint &Pos)
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
int CLayerThing::CheckThingPoint(CPoint &Pos)

View File

@ -27,6 +27,7 @@ bool operator==(sLayerThing const &v1)
};
/*****************************************************************************/
class CIni;
class CLayerThing : public CLayer
{
public:
@ -37,16 +38,16 @@ public:
};
CLayerThing(){};
CLayerThing(int SubType,int Width,int Height); // New Layer
CLayerThing(CFile *File,int Version); // Load Layer
CLayerThing(sLayerDef &Def); // New Layer
CLayerThing(CFile *File,int Version) {Load(File,Version);}
~CLayerThing();
virtual int GetType() {return(LAYER_TYPE_ITEM);}
void InitLayer(sLayerDef &Def);
virtual void InitSubView(CCore *Core);
virtual void Render(CCore *Core,Vector3 &CamPos,bool Is3d);
void RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d);
// void FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos);
virtual void GUIInit(CCore *Core);
virtual void GUIKill(CCore *Core);
@ -58,6 +59,7 @@ virtual void GUIChanged(CCore *Core);
virtual void Load(CFile *File,int Version);
virtual void Save(CFile *File);
virtual void LoadThingScript(const char *Filename);
virtual void Export(CCore *Core,CExport &Exp);
@ -78,16 +80,12 @@ protected:
void UpdatePos(CPoint &Pos,int Thing,int PosNo,bool Recurs=false);
int Width,Height;
CIni ThingScript;
CElemBank *ThingBank;
CList<sLayerThing> ThingList;
int CurrentThing,CurrentPoint;
MouseMode Mode;
CGUIToolBar GUIToolBar;
};
/*****************************************************************************/

View File

@ -26,50 +26,15 @@
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
// New Layer
CLayerTile::CLayerTile(int _SubType,int Width,int Height)
CLayerTile::CLayerTile(sLayerDef &Def)
{
SubType=_SubType;
TileBank=0;
if (SubType==LAYER_SUBTYPE_ACTION)
TileBank=new CTileBank;
else
TileBank=0;
SubView=TileBank;
SetDefaultParams();
Mode=MouseModePaint;
if (ResizeFlag)
{
Width=TileLayerMinWidth+(Width-TileLayerMinWidth)/ScaleFactor;
Height=TileLayerMinHeight+(Height-TileLayerMinHeight)/ScaleFactor;
}
else
{
Width=32;
Height=32;
}
if (Width<TileLayerMinWidth) Width=TileLayerMinWidth;
if (Height<TileLayerMinHeight) Height=TileLayerMinHeight;
Map.SetSize(Width,Height,TRUE);
}
/*****************************************************************************/
// Load Layer
CLayerTile::CLayerTile(CFile *File,int Version)
{
Load(File,Version);
InitLayer(Def);
}
/*****************************************************************************/
CLayerTile::~CLayerTile()
{
if (SubType==LAYER_SUBTYPE_ACTION)
if (LayerDef.SubType==LAYER_SUBTYPE_ACTION)
{
TileBank->CleanUp();
delete TileBank;
@ -77,36 +42,61 @@ CLayerTile::~CLayerTile()
}
/*****************************************************************************/
void CLayerTile::Load(CFile *File,int Version)
void CLayerTile::InitLayer(sLayerDef &Def)
{
File->Read(&Render3dFlag,sizeof(BOOL));
File->Read(&ScaleFactor,sizeof(float));
File->Read(&ResizeFlag,sizeof(BOOL));
File->Read(&VisibleFlag,sizeof(BOOL));
File->Read(&Mode,sizeof(MouseMode));
File->Read(&SubType,sizeof(int));
Map.Load(File,Version);
CLayer::InitLayer(Def);
Mode=MouseModePaint;
if (SubType==LAYER_SUBTYPE_ACTION)
if (LayerDef.SubType==LAYER_SUBTYPE_ACTION)
TileBank=new CTileBank;
else
TileBank=0;
SubView=TileBank;
if (!GetResizeFlag())
{
LayerDef.Width=32;
LayerDef.Height=32;
}
Resize(LayerDef.Width,LayerDef.Height);
}
/*****************************************************************************/
void CLayerTile::Load(CFile *File,int Version)
{
if (Version<=5)
{
LayerDef.Type=LAYER_TYPE_TILE;
BOOL DB;
float DF;
File->Read(&DB,sizeof(BOOL));
File->Read(&DF,sizeof(float));
File->Read(&DB,sizeof(BOOL));
File->Read(&LayerDef.VisibleFlag,sizeof(BOOL));
File->Read(&Mode,sizeof(MouseMode));
File->Read(&LayerDef.SubType,sizeof(int));
}
else
{
File->Read(&Mode,sizeof(MouseMode));
}
InitLayer(LayerDef);
Map.Load(File,Version);
// if (LayerDef.SubType==LAYER_SUBTYPE_ACTION)
// TileBank=new CTileBank;
// else
// TileBank=0;
// SubView=TileBank;
TRACE1("%s\t",GetName());
}
/*****************************************************************************/
void CLayerTile::Save(CFile *File)
{
// Always Save current version
File->Write(&Render3dFlag,sizeof(BOOL));
File->Write(&ScaleFactor,sizeof(float));
File->Write(&ResizeFlag,sizeof(BOOL));
File->Write(&VisibleFlag,sizeof(BOOL));
File->Write(&Mode,sizeof(MouseMode));
File->Write(&SubType,sizeof(SubType));
Map.Save(File);
}
@ -114,7 +104,7 @@ void CLayerTile::Save(CFile *File)
void CLayerTile::InitSubView(CCore *Core)
{
// Fix up shared layers
if (SubType!=LAYER_SUBTYPE_ACTION)
if (LayerDef.SubType!=LAYER_SUBTYPE_ACTION)
{
TileBank=Core->GetTileBank();
SubView=(CLayer*)TileBank;
@ -133,22 +123,75 @@ void CLayerTile::CheckLayerSize(int Width,int Height)
}
}
/*****************************************************************************/
void CLayerTile::Validate(CCore *Core)
{
int Width=Map.GetWidth();
int Height=Map.GetHeight();
int Invalid=0;
int X,Y;
bool Ret=false;
for (Y=0; Y<Height; Y++)
{
for (X=0; X<Width; X++)
{
sMapElem &MapElem=Map.Get(X,Y);
if (!TileBank->IsValid(MapElem.Set,MapElem.Tile))
{
Invalid++;
}
}
}
if (Invalid)
{
char Txt[256];
sprintf(Txt,"Map contains %i invalid tiles\n Do you want them removed?",Invalid);
Ret=Core->Question(Txt);
}
if (Ret)
{
for (Y=0; Y<Height; Y++)
{
for (X=0; X<Width; X++)
{
sMapElem &MapElem=Map.Get(X,Y);
if (!TileBank->IsValid(MapElem.Set,MapElem.Tile))
{
MapElem.Set=0;
MapElem.Tile=0;
}
}
}
}
}
/*****************************************************************************/
bool CLayerTile::Resize(int Width,int Height)
{
if (!ResizeFlag) return(FALSE); // Its a fixed size, so DONT DO IT!
int ThisWidth=Map.GetWidth();
int ThisHeight=Map.GetHeight();
Width=TileLayerMinWidth+(Width-TileLayerMinWidth)/ScaleFactor;
Height=TileLayerMinHeight+(Height-TileLayerMinHeight)/ScaleFactor;
bool Flag=GetResizeFlag();
if (ThisWidth!=Width || ThisHeight!=Height)
Width=TileLayerMinWidth+(Width-TileLayerMinWidth)/GetScaleFactor();
Height=TileLayerMinHeight+(Height-TileLayerMinHeight)/GetScaleFactor();
if (Width<TileLayerMinWidth) Width=TileLayerMinWidth;
if (Height<TileLayerMinHeight) Height=TileLayerMinHeight;
if (!ThisWidth || !ThisHeight) Flag=true;
if (Flag)
{
Map.Resize(Width,Height);
return(TRUE);
if (ThisWidth!=Width || ThisHeight!=Height)
{
Map.Resize(Width,Height);
return(true);
}
}
return(FALSE);
return(false);
}
/*****************************************************************************/
@ -158,7 +201,7 @@ void CLayerTile::Render(CCore *Core,Vector3 &CamPos,bool Is3d)
{
Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
Is3d&=Render3dFlag;
Is3d&=GetRender3dFlag();
Render(Core,ThisCam,Map,Is3d);
}
@ -179,7 +222,8 @@ Vector3 Ofs;
ThisCam.x-=(int)ThisCam.x;
ThisCam.y-=(int)ThisCam.y;
if (Is3d && Render3dFlag)
Is3d&=GetRender3dFlag();
if (Is3d)
{
glEnable(GL_DEPTH_TEST);
Render(Core,ThisCam,Brush,TRUE,0.5,&Ofs);
@ -201,13 +245,17 @@ float ZoomH=Core->GetZoomH();
float ScrOfsX=(ZoomW/2);
float ScrOfsY=(ZoomH/2);
Vector3 &Scale=Core->GetScaleVector();
bool WrapMap=SubType==LAYER_SUBTYPE_BACK;
bool WrapMap=LayerDef.SubType==LAYER_SUBTYPE_BACK;
int StartX=(int)ThisCam.x;
int StartY=(int)ThisCam.y;
float ShiftX=ThisCam.x - (int)ThisCam.x;
float ShiftY=ThisCam.y - (int)ThisCam.y;
if (TileBank->NeedLoad()) TileBank->LoadAllSets(Core);
if (TileBank->NeedLoad())
{
TileBank->LoadAllSets(Core);
Core->Validate(GetType());
}
if (StartX<0) StartX=0;
if (StartY<0) StartY=0;
@ -582,10 +630,12 @@ bool CLayerTile::Paint(CMap &Blk,CPoint &CursorPos)
/*****************************************************************************/
void CLayerTile::Export(CCore *Core,CExport &Exp)
{
int Width=Map.GetWidth();
int Height=Map.GetHeight();
int Width=Map.GetWidth();
int Height=Map.GetHeight();
Exp.ExportLayerHeader(LAYER_TYPE_TILE,SubType,Width,Height);
LayerDef.Width=Width;
LayerDef.Height=Height;
Exp.ExportLayerHeader(LayerDef);
for (int Y=0; Y<Height; Y++)
{

View File

@ -23,12 +23,12 @@ public:
};
CLayerTile(){};
CLayerTile(int SubType,int Width,int Height); // New Layer
CLayerTile(CFile *File,int Version); // Load Layer
// CLayerTile(int Type,int SubType,int Width,int Height);
CLayerTile(sLayerDef &Def);
CLayerTile(CFile *File,int Version) {Load(File,Version);}
~CLayerTile();
int GetType() {return(LAYER_TYPE_TILE);}
int GetSubType() {return(SubType);}
void InitLayer(sLayerDef &Def);
void InitSubView(CCore *Core);
virtual void Render(CCore *Core,Vector3 &CamPos,bool Is3d);
@ -47,6 +47,7 @@ virtual void GUIChanged(CCore *Core);
void Load(CFile *File,int Version);
void Save(CFile *File);
void CheckLayerSize(int Width,int Height);
void Validate(CCore *Core);
void Export(CCore *Core,CExport &Exp);
@ -75,7 +76,6 @@ protected:
bool Paint(CMap &Blk,CPoint &CursorPos);
CMap Map;
int SubType;
MouseMode Mode;
CTileBank *TileBank;

View File

@ -29,19 +29,19 @@ Class17=CMapEditDoc
Class18=CMapEditView
ResourceCount=14
Resource1=IDD_LAYER_SHADE
Resource1=IDD_ADDLAYER
Resource2=IDR_MAPEDITYPE (English (U.S.))
Resource3=IDD_TILEBANK
Resource4=IDD_TOOLBAR
Resource5=IDD_ADDLAYER
Resource6=IDD_LAYER_COLLISION
Resource7=IDR_TOOLBAR (English (U.S.))
Resource8=IDR_MAINFRAME (English (U.S.))
Resource9=IDD_ABOUTBOX (English (U.S.))
Resource10=IDD_MULTIBAR (English (U.S.))
Resource11=IDD_LAYER_LIST
Resource12=IDD_RESIZE
Resource13=IDD_NEWMAP
Resource3=IDD_TOOLBAR
Resource4=IDD_NEWMAP
Resource5=IDD_LAYER_LIST
Resource6=IDD_TILEBANK
Resource7=IDD_RESIZE
Resource8=IDD_LAYER_SHADE
Resource9=IDD_LAYER_COLLISION
Resource10=IDR_TOOLBAR (English (U.S.))
Resource11=IDR_MAINFRAME (English (U.S.))
Resource12=IDD_ABOUTBOX (English (U.S.))
Resource13=IDD_MULTIBAR (English (U.S.))
Resource14=IDD_ELEMLIST
[CLS:CChildFrame]
@ -164,7 +164,7 @@ Control3=IDC_ADDLAYER_LIST,listbox,1352728833
Type=1
Class=CGUIElemList
ControlCount=1
Control1=IDD_ELEM_LIST,combobox,1342242819
Control1=IDD_ELEM_LIST,combobox,1344339971
[DLG:IDD_LAYER_COLLISION]
Type=1

View File

@ -580,7 +580,8 @@ IDD_ELEMLIST DIALOG DISCARDABLE 0, 0, 156, 26
STYLE WS_CHILD
FONT 8, "MS Sans Serif"
BEGIN
COMBOBOX IDD_ELEM_LIST,7,7,138,322,CBS_DROPDOWNLIST | WS_TABSTOP
COMBOBOX IDD_ELEM_LIST,7,7,138,322,CBS_DROPDOWNLIST | WS_VSCROLL |
WS_TABSTOP
END

View File

@ -48,7 +48,7 @@ CTileBank::~CTileBank()
/*****************************************************************************/
void CTileBank::Load(CFile *File,int Version)
{
if (Version<FileVersion)
if (Version<=4)
{
File->Read(&LayerCam,sizeof(Vector3));
File->Read(&CurrentSet,sizeof(int));