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@ -18,6 +18,10 @@
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#include "FX\FXfallingTile.h"
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#include "FX\FXSteam.h"
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#include "FX\FXSplash.h"
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#include "FX\FXSplashAcid.h"
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#include "FX\FXSplashLava.h"
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#include "FX\FXSplashOil.h"
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#include "FX\FXExplode.h"
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/* FX
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Jellyfish legs
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@ -108,6 +112,23 @@ CFX *NewFX;
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case FX_TYPE_SPLASH:
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NewFX=new ("FXSplash") CFXSplash();
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break;
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case FX_TYPE_SPLASH_WATER:
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NewFX=new ("FXSplash") CFXSplash();
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break;
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case FX_TYPE_SPLASH_ACID:
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NewFX=new ("FXSplashAcid") CFXSplashAcid();
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break;
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case FX_TYPE_SPLASH_LAVA:
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NewFX=new ("FXSplashLava") CFXSplashLava();
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break;
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case FX_TYPE_SPLASH_OIL:
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NewFX=new ("FXSplashOil") CFXSplashOil();
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break;
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case FX_TYPE_EXPLODE:
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NewFX=new ("FXExplode") CFXExplode();
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break;
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case FX_TYPE_JELLYFISH_LEGS:
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// NewFX=new ("JellyFish Legs") CFXJellyFishLegs();
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ASSERT(!"FISH LEGS OUT OF STOCK\n");
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@ -128,17 +149,12 @@ CFX *NewFX;
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case FX_TYPE_DROP_ACID:
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case FX_TYPE_DROP_LAVA:
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case FX_TYPE_DROP_OIL:
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case FX_TYPE_SPLASH_WATER:
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case FX_TYPE_SPLASH_ACID:
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case FX_TYPE_SPLASH_LAVA:
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case FX_TYPE_SPLASH_OIL:
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case FX_TYPE_CASCADE:
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case FX_TYPE_CASCADE_SPLASH:
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case FX_TYPE_FIREBALL:
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case FX_TYPE_SMOKE:
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case FX_TYPE_GAS:
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case FX_TYPE_FLAMES:
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case FX_TYPE_EXPLODE:
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case FX_TYPE_DEBRIS:
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default:
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