This commit is contained in:
Daveo 2001-03-27 17:51:56 +00:00
parent 9087f4cc16
commit 3afa8b9127
2 changed files with 89 additions and 0 deletions

View File

@ -0,0 +1,43 @@
// GUILayerActor.cpp : implementation file
//
#include "stdafx.h"
#include "mapedit.h"
#include "GUILayerActor.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGUILayerActor dialog
CGUILayerActor::CGUILayerActor(CWnd* pParent /*=NULL*/)
: CDialog(CGUILayerActor::IDD, pParent)
{
//{{AFX_DATA_INIT(CGUILayerActor)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CGUILayerActor::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGUILayerActor)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGUILayerActor, CDialog)
//{{AFX_MSG_MAP(CGUILayerActor)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGUILayerActor message handlers

View File

@ -0,0 +1,46 @@
#if !defined(AFX_GUILAYERACTOR_H__D2268E7C_1D7E_4C2F_AF3C_49BB374ED65B__INCLUDED_)
#define AFX_GUILAYERACTOR_H__D2268E7C_1D7E_4C2F_AF3C_49BB374ED65B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GUILayerActor.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGUILayerActor dialog
class CGUILayerActor : public CDialog
{
// Construction
public:
CGUILayerActor(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CGUILayerActor)
enum { IDD = IDD_LAYER_ACTOR };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGUILayerActor)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CGUILayerActor)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GUILAYERACTOR_H__D2268E7C_1D7E_4C2F_AF3C_49BB374ED65B__INCLUDED_)