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@ -137,8 +137,8 @@ FX
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enum
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{
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FMA_ACTOR_SPONGEBOB,
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FMA_ACTOR_MM,
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FMA_ACTOR_BB,
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FMA_ACTOR_MM,
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FMA_ACTOR_GARY,
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FMA_ACTOR_PLANKTON,
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FMA_ACTOR_PATRICK,
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@ -349,28 +349,6 @@ static const ACTOR_GRAPHICS_DATA s_actorGraphicsData[FMA_NUM_ACTORS]=
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/*FMA_ANIM_SIT*/ {0,-1},
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/*FMA_ANIM_SITLOOKLEFT*/ {0,-1},
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/*FMA_ANIM_SITASLEEP*/ {0,-1},
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/*FMA_ANIM_RUBHEAD*/ {0,-1},
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},
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},
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{ // Mermaid Man
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{ACTORS_MERMAIDMAN_SBK, (FileEquate)0},{-32,-64},
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{
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/*FMA_ANIM_IDLE*/ {0,ANIM_MERMAIDMAN_IDLE},
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/*FMA_ANIM_WALK*/ {0,-1},
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/*FMA_ANIM_FIXTV*/ {0,-1},
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/*FMA_ANIM_GIVEEND*/ {0,-1},
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/*FMA_ANIM_GIVESTART*/ {0,-1},
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/*FMA_ANIM_IDEA*/ {0,-1},
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/*FMA_ANIM_QUICKEXIT*/ {0,-1},
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/*FMA_ANIM_SHOUT*/ {0,-1},
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/*FMA_ANIM_STUMBLE*/ {0,-1},
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/*FMA_ANIM_THROW*/ {0,-1},
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/*FMA_ANIM_HIDE*/ {0,ANIM_MERMAIDMAN_HIDE},
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/*FMA_ANIM_UNHIDE*/ {0,-1},
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/*FMA_ANIM_UNHIDEIDLE*/ {0,-1},
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/*FMA_ANIM_SIT*/ {0,ANIM_MERMAIDMAN_SIT},
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/*FMA_ANIM_SITLOOKLEFT*/ {0,-1},
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/*FMA_ANIM_SITASLEEP*/ {0,ANIM_MERMAIDMAN_SITASLEEP},
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/*FMA_ANIM_RUBHEAD*/ {0,-1},
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},
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},
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@ -396,7 +374,28 @@ static const ACTOR_GRAPHICS_DATA s_actorGraphicsData[FMA_NUM_ACTORS]=
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/*FMA_ANIM_RUBHEAD*/ {0,ANIM_BARNACLEBOY_RUBHEAD},
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},
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},
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{ // Mermaid Man
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{ACTORS_MERMAIDMAN_SBK, (FileEquate)0},{-32,-64},
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{
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/*FMA_ANIM_IDLE*/ {0,ANIM_MERMAIDMAN_IDLE},
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/*FMA_ANIM_WALK*/ {0,-1},
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/*FMA_ANIM_FIXTV*/ {0,-1},
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/*FMA_ANIM_GIVEEND*/ {0,-1},
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/*FMA_ANIM_GIVESTART*/ {0,-1},
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/*FMA_ANIM_IDEA*/ {0,-1},
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/*FMA_ANIM_QUICKEXIT*/ {0,-1},
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/*FMA_ANIM_SHOUT*/ {0,-1},
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/*FMA_ANIM_STUMBLE*/ {0,-1},
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/*FMA_ANIM_THROW*/ {0,-1},
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/*FMA_ANIM_HIDE*/ {0,ANIM_MERMAIDMAN_HIDE},
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/*FMA_ANIM_UNHIDE*/ {0,-1},
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/*FMA_ANIM_UNHIDEIDLE*/ {0,-1},
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/*FMA_ANIM_SIT*/ {0,ANIM_MERMAIDMAN_SIT},
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/*FMA_ANIM_SITLOOKLEFT*/ {0,-1},
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/*FMA_ANIM_SITASLEEP*/ {0,ANIM_MERMAIDMAN_SITASLEEP},
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/*FMA_ANIM_RUBHEAD*/ {0,-1},
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},
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},
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{ // Gary Da Snail
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{ACTORS_GARY_SBK, (FileEquate)0},{0,0},
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{
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@ -1095,64 +1094,55 @@ static const int s_FMAPartyScript[]=
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// Party scene
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,150,150,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,262,203,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_SPONGEBOB,true,
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SC_SET_ITEM, 0,FRM__SANDWICH,
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SC_CARRY_ITEM, 0,FMA_ACTOR_SPONGEBOB,
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/*
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_MM,FMA_ANIM_IDLE,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_MM,175,150,
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SC_SET_ACTOR_FACING, FMA_ACTOR_MM,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_MM,188,216,
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SC_SET_ACTOR_FACING, FMA_ACTOR_MM,0,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_MM,true,
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*/
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_IDLE,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_BB,300,200,
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SC_SET_ACTOR_FACING, FMA_ACTOR_BB,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_BB,155,218,
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SC_SET_ACTOR_FACING, FMA_ACTOR_BB,0,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_BB,true,
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/*
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_GARY,FMA_ANIM_IDLE,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_GARY,225,150,
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SC_SET_ACTOR_FACING, FMA_ACTOR_GARY,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_GARY,88,233,
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SC_SET_ACTOR_FACING, FMA_ACTOR_GARY,0,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_GARY,true,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_PLANKTON,FMA_ANIM_IDLE,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_PLANKTON,250,150,
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SC_SET_ACTOR_FACING, FMA_ACTOR_PLANKTON,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_PLANKTON,415,230,
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SC_SET_ACTOR_FACING, FMA_ACTOR_PLANKTON,0,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_PLANKTON,true,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_PATRICK,FMA_ANIM_IDLE,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_PATRICK,250,200,
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SC_SET_ACTOR_FACING, FMA_ACTOR_PATRICK,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_PATRICK,312,201,
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SC_SET_ACTOR_FACING, FMA_ACTOR_PATRICK,0,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_PATRICK,true,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_KRABS,FMA_ANIM_IDLE,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_KRABS,275,200,
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SC_SET_ACTOR_FACING, FMA_ACTOR_KRABS,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_KRABS,460,224,
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SC_SET_ACTOR_FACING, FMA_ACTOR_KRABS,0,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_KRABS,true,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SQUIDWARD,FMA_ANIM_IDLE,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SQUIDWARD,300,200,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SQUIDWARD,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SQUIDWARD,390,220,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SQUIDWARD,0,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_SQUIDWARD,true,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SANDY,FMA_ANIM_IDLE,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SANDY,325,150,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SANDY,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SANDY,250,180,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SANDY,0,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_SANDY,true,
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*/
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SC_WAIT_ON_TIMER, 240,
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SC_THROW_ITEM_TO_ACTOR, 0,FMA_ACTOR_BB,0,120,
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SC_WAIT_ON_THROWN_ITEM, 0,
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SC_WAIT_ON_TIMER, 60*2,
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_PARTY_DAT,
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SC_HIDE_ITEM, 0,
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SC_WAIT_ON_TIMER, 60*600,
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SC_WAIT_ON_TIMER, 60*10,
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SC_STOP
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};
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@ -1205,7 +1195,6 @@ void CFmaScene::init()
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actor->m_gfx[b]=CActorPool::GetActor(s_actorGraphicsData[i].m_file[b]);
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}
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}
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actor->m_active=false;
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actor->m_animState=FMA_ANIM_IDLE;
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@ -1324,27 +1313,8 @@ void CFmaScene::render()
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if(item->m_visible)
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{
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DVECTOR pos;
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if(item->m_TargetActor!=-1)
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{
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// Being thrown to an actor
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pos.vx=item->m_Pos.vx-m_cameraPos.vx;
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pos.vy=item->m_Pos.vy-m_cameraPos.vy;
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}
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if (item->m_Actor!=-1)
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{
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// Attached to an actor
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pos.vx=item->m_Pos.vx-m_cameraPos.vx;
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pos.vy=item->m_Pos.vy-m_cameraPos.vy;
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if (item->m_facing)
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{
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pos.vx-=s_actorGraphicsData[item->m_Actor].m_ItemOfs.vx;
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}
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else
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{
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pos.vx+=s_actorGraphicsData[item->m_Actor].m_ItemOfs.vx;
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}
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pos.vy+=s_actorGraphicsData[item->m_Actor].m_ItemOfs.vy;
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}
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pos.vx=item->m_Pos.vx-m_cameraPos.vx;
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pos.vy=item->m_Pos.vy-m_cameraPos.vy;
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CGameScene::getSpriteBank()->printFT4(item->m_Frame,pos.vx,pos.vy,item->m_facing,0,OTPOS__PICKUP_POS-3);
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}
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}
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@ -1504,27 +1474,25 @@ void CFmaScene::think(int _frames)
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sin=((currentFrame*2048)/totalFrames);
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yoff=-(msin(sin)*item->m_throwArcHeight)>>12;
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item->m_Pos.vy+=yoff;
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///
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//item->m_Pos=item->m_TargetPos;
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///
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}
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}
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else if (item->m_Actor!=-1)
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{
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// Being carried by an actor
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// DVECTOR &TargetPos=m_actorData[item->m_Actor].m_pos;
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// DVECTOR Move;
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//
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// Move.vx=TargetPos.vx-item->m_Pos.vx;
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// Move.vy=TargetPos.vy-item->m_Pos.vy;
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//
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// item->m_Pos.vx+=Move.vx;
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// item->m_Pos.vy+=Move.vy;
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//
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// item->m_facing=m_actorData[item->m_Actor].m_facing;
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item->m_Pos=m_actorData[item->m_Actor].m_pos;
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item->m_facing=m_actorData[item->m_Actor].m_facing;
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item->m_Pos.vx-=m_cameraPos.vx;
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item->m_Pos.vy-=m_cameraPos.vy;
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if (item->m_facing)
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{
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item->m_Pos.vx-=s_actorGraphicsData[item->m_Actor].m_ItemOfs.vx;
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}
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else
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{
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item->m_Pos.vx+=s_actorGraphicsData[item->m_Actor].m_ItemOfs.vx;
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}
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item->m_Pos.vy+=s_actorGraphicsData[item->m_Actor].m_ItemOfs.vy;
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}
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}
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@ -1798,7 +1766,6 @@ void CFmaScene::startNextScriptCommand()
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// Calc the positions
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item->m_TargetPos=m_actorData[item->m_TargetActor].m_pos;
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/*
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if(m_actorData[item->m_TargetActor].m_facing)
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{
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item->m_TargetPos.vx-=s_actorGraphicsData[item->m_TargetActor].m_ItemOfs.vx;
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@ -1808,22 +1775,8 @@ void CFmaScene::startNextScriptCommand()
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item->m_TargetPos.vx+=s_actorGraphicsData[item->m_TargetActor].m_ItemOfs.vx;
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}
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item->m_TargetPos.vy+=s_actorGraphicsData[item->m_TargetActor].m_ItemOfs.vy;
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*/
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item->m_startPos=item->m_Pos;
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}
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/*
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pos.vx=item->m_Pos.vx-m_cameraPos.vx;
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pos.vy=item->m_Pos.vy-m_cameraPos.vy;
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if (item->m_facing)
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{
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pos.vx-=s_actorGraphicsData[item->m_Actor].m_ItemOfs.vx;
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}
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else
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{
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pos.vx+=s_actorGraphicsData[item->m_Actor].m_ItemOfs.vx;
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}
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pos.vy+=s_actorGraphicsData[item->m_Actor].m_ItemOfs.vy;
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*/
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break;
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case SC_START: //
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