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@ -239,7 +239,7 @@ void CGameScene::think(int _frames)
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else if(s_levelFinished)
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{
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s_globalLevelSelectThing++;
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s_globalLevelSelectThing&=3; // Ch1 only Bodge
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// s_globalLevelSelectThing&=3; // Ch1 only Bodge
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shutdownLevel();
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initLevel();
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