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@ -74,7 +74,7 @@ CFXBaseAnim::sFXBaseData FXFireBaseData=
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CFXBaseAnim::sFXBaseData FXBubbleBaseData=
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{
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FRM__BUBBLE_2,FRM__BUBBLE_2,1,
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FX_FLAG_LOOP | FX_FLAG_COLLIDE_KILL | FX_FLAG_NO_THINK_KILL,
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FX_FLAG_LOOP | FX_FLAG_COLLIDE_KILL | FX_FLAG_NO_THINK_KILL | FX_FLAG_HAS_LIFE,
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};
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/*****************************************************************************/
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@ -329,7 +329,7 @@ CThing *Parent=getParent();
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CFXThing::think(_frames);
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if (Life>0)
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if (Flags & FX_FLAG_HAS_LIFE)
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{
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Life-=_frames;
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if (Life<=0)
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@ -16,6 +16,7 @@ enum FX_FLAG
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FX_FLAG_INJURE_PLAYER =1<<3,
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FX_FLAG_TRANS =1<<4,
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FX_FLAG_COLLIDE_BOUNCE =1<<5,
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FX_FLAG_HAS_LIFE =1<<6,
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FX_FLAG_NO_THINK_KILL =1<<13,
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FX_FLAG_HIDDEN =1<<14,
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@ -22,6 +22,7 @@ void CFXBaseAnim::init(DVECTOR const &_Pos)
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CurrentScaleX=CurrentScaleY=ONE;
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CurrentHeading = 0;
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HasInit=false;
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Life=-1;
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}
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@ -42,15 +43,6 @@ void CFXBaseAnim::think(int _frames)
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MaxFrame=((BaseData->EndFrame-BaseData->StartFrame)<<BaseData->FrameShift)-1;
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Flags|=BaseData->Flags;
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renderFrame=BaseData->StartFrame;
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if (Flags & FX_FLAG_LOOP)
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{
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Life=-1;
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}
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else
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{
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Life=MaxFrame;
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}
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HasInit=true;
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}
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@ -62,7 +54,15 @@ void CFXBaseAnim::think(int _frames)
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if (CurrentFrame>MaxFrame)
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{
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CurrentFrame=0;
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if (Flags & FX_FLAG_LOOP)
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{
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CurrentFrame=0;
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}
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else
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{
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CurrentFrame=MaxFrame;
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killFX();
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}
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}
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int ThisFrame=CurrentFrame>>BaseData->FrameShift;
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renderFrame=BaseData->StartFrame+ThisFrame;
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@ -22,27 +22,18 @@ void CFXBubble::init(DVECTOR const &_Pos)
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Life=32+getRndRange(63);
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Velocity.vy=-(getRndRange(4)+1);
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CurrentScaleX=CurrentScaleY=getRndRange(ONE/2)+(ONE/2);
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Die=0;
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XIdx=getRnd()&15;
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Lifetime = 2 * GameState::getOneSecondInFrames();
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}
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/*****************************************************************************/
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/*** Think *******************************************************************/
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/*****************************************************************************/
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int XT[16]={ 0,+1,+0,+1,+0, 0,-1,+0,-1,+0,0,+1,+0,+1,+0,};
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static const s16 XT[16]={ 0,+1,+0,+1,+0, 0,-1,+0,-1,+0,0,+1,+0,+1,+0,};
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void CFXBubble::think(int _frames)
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{
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if (Lifetime > 0)
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{
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Lifetime -= _frames;
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}
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else
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{
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Die = true;
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}
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if (Die)
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if (Life<=0)
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{
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if (renderFrame!=FRM__BUBBLEPOP)
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{
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@ -60,10 +51,3 @@ void CFXBubble::think(int _frames)
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XIdx&=15;
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}
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}
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/*****************************************************************************/
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void CFXBubble::killFX()
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{
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Die=1;
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}
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@ -11,14 +11,12 @@
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class CFXBubble : public CFXBaseAnim
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{
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public:
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virtual void init(DVECTOR const &Pos);
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virtual void think(int _frames);
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virtual void killFX();
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void init(DVECTOR const &Pos);
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void think(int _frames);
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void killFX(){};
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protected:
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s8 Die;
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u16 XIdx;
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s32 Lifetime;
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};
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#endif
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