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makefile.gfx
29
makefile.gfx
@ -123,7 +123,7 @@ cleanactors: cleanplayer
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# Player
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#----------------------------------------------------------------------------
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PLAYER_FILE := SpongeBob
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PLAYER_FILE := Spongebob
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PLAYER_IN_DIR:= $(ACTOR_IN_DIR)/$(PLAYER_FILE)
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PLAYER_OUT_DIR := $(ACTOR_OUT_DIR)
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@ -132,6 +132,20 @@ PLAYER_MOD_OUT := $(PLAYER_OUT_DIR)/$(PLAYER_FILE).a3d
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PLAYER_TEX_IN := $(PLAYER_IN_DIR)/*.bmp
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PLAYER_TEX_OUT := $(PLAYER_OUT_DIR)/$(PLAYER_FILE).Tex
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PLAYER_EXTRA_TEX := SBBackNormal \
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SBEyesAngry SBEyesBlink SBEyesDown SBEyesfiece SBEyesLeft SBEyesNormal SBEyesRight SBEyesSheepish SBEyesUp SBEyesWorried \
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SBHandNormal \
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SBMouthGasp SBMouthNormal SBMouthSheepish SBMouthSmile SBMouthTerror SBMouthWhistle \
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SBPantsideNormal \
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SBPantsNormal \
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SBSideNormal \
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SBSocksNormal \
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SBSoleNormal \
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SBTopNormal
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PLAYER_EXTRA_TEX_LIST := $(foreach FILE, $(PLAYER_EXTRA_TEX),-a:$(FILE).bmp)
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PLAYER_DEP_IN := $(PLAYER_MOD_IN) $(PLAYER_TEX_IN)
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PLAYER_DEP_OUT := $(PLAYER_MOD_OUT) $(PLAYER_TEX_OUT)
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@ -142,10 +156,12 @@ cleanplayer:
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@$(ECHO) Player Cleaned
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$(PLAYER_DEP_OUT) : $(PLAYER_DEP_IN)
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$(MKACTOR3D) $(PLAYER_MOD_IN) -o:$(PLAYER_OUT_DIR) -t:24,1,1 -s:128
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$(MKACTOR3D) $(PLAYER_MOD_IN) -o:$(PLAYER_OUT_DIR) -t:24,1,1 -s:256
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GFX_DATA_OUT += $(PLAYER_DEP_OUT)
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# $(MKACTOR3D) $(PLAYER_MOD_IN) -o:$(PLAYER_OUT_DIR) -t:24,1,1 -s:256 $(PLAYER_EXTRA_TEX_LIST)
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#----------------------------------------------------------------------------
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# Animations
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#----------------------------------------------------------------------------
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@ -153,11 +169,10 @@ anims: playeranims
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cleananims: cleanplayeranims
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ANIM_OUT_DIR := $(DATA_OUT)/anims
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PLAYER_ANIM_IN_DIR := $(ACTOR_IN_DIR)/SpongeBob/SbAnim
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PLAYER_ANIM_LIST := buttbounce deathelectric deathfall electricshock fall fireaim firerecoill float getup hitground01 hover idleboots idlecoral \
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idlecoral01 idlegeneric01 idlegeneric02 idlegeneric03 idlegeneric04 idlegeneric05 idlelauncher idlenet jumpend jumpstart karate \
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PLAYER_ANIM_IN_DIR := $(ACTOR_IN_DIR)/SpongeBob/SbAnim/GinFiles
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# float hitground01 idlegeneric01 idlegeneric02 idlegeneric03 idlegeneric04 idlegeneric05
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PLAYER_ANIM_LIST := buttbounce deathelectric deathfall electricshock fall fireaim firerecoill getup hover idleboots idlecoral \
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idlecoral01 idlelauncher idlenet jumpend jumpstart karate \
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knockback knockforward netfirelob netswipe netswipejump run runjumpend runjumpstart runstart runstop soakup teeterback teeterfront wakeup
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PLAYER_ANIM_IN := $(foreach FILE, $(PLAYER_ANIM_LIST),$(PLAYER_ANIM_IN_DIR)/$(FILE).gin)
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