This commit is contained in:
Paul 2001-02-01 22:23:15 +00:00
parent 2fce0fbbe9
commit 4159757476

View File

@ -113,6 +113,7 @@ static const CPlayer::AnimFrameSfx s_runSfx[]=
static const int s_runCount=sizeof(s_runSfx)/sizeof(CPlayer::AnimFrameSfx);
// ANIM_PLAYER_ANIM_RUNSTART
// ANIM_PLAYER_ANIM_RUNSTOP
static const CPlayer::AnimFrameSfx s_runStopSfx[]=
{
@ -142,6 +143,7 @@ static const int s_idleWindCount=sizeof(s_idleWindSfx)/sizeof(CPlayer::AnimFrame
// This is the table that ties up anims to sfx
// CPlayer::setAnimFrame() uses this table to generate sfx based upon anim frames
// NB: Don't use frame 0 in the AnimFrameSfx lists ot it'll play more than once
const CPlayer::AnimSfx CPlayer::s_animSfx[]=
{
{ s_buttBounceEndCount, s_buttBounceEndSfx }, // ANIM_PLAYER_ANIM_BUTTBOUNCEEND