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@ -113,6 +113,7 @@ static const CPlayer::AnimFrameSfx s_runSfx[]=
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static const int s_runCount=sizeof(s_runSfx)/sizeof(CPlayer::AnimFrameSfx);
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static const int s_runCount=sizeof(s_runSfx)/sizeof(CPlayer::AnimFrameSfx);
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// ANIM_PLAYER_ANIM_RUNSTART
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// ANIM_PLAYER_ANIM_RUNSTART
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// ANIM_PLAYER_ANIM_RUNSTOP
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// ANIM_PLAYER_ANIM_RUNSTOP
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static const CPlayer::AnimFrameSfx s_runStopSfx[]=
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static const CPlayer::AnimFrameSfx s_runStopSfx[]=
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{
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{
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@ -142,6 +143,7 @@ static const int s_idleWindCount=sizeof(s_idleWindSfx)/sizeof(CPlayer::AnimFrame
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// This is the table that ties up anims to sfx
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// This is the table that ties up anims to sfx
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// CPlayer::setAnimFrame() uses this table to generate sfx based upon anim frames
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// CPlayer::setAnimFrame() uses this table to generate sfx based upon anim frames
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// NB: Don't use frame 0 in the AnimFrameSfx lists ot it'll play more than once
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const CPlayer::AnimSfx CPlayer::s_animSfx[]=
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const CPlayer::AnimSfx CPlayer::s_animSfx[]=
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{
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{
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{ s_buttBounceEndCount, s_buttBounceEndSfx }, // ANIM_PLAYER_ANIM_BUTTBOUNCEEND
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{ s_buttBounceEndCount, s_buttBounceEndSfx }, // ANIM_PLAYER_ANIM_BUTTBOUNCEEND
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