This commit is contained in:
Daveo 2001-08-23 15:30:32 +00:00
parent 3dc2c02b01
commit 41a833f080
12 changed files with 76 additions and 86 deletions

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@ -767,7 +767,7 @@ eng=Special thanks to:
[STR__CREDITS__VOICE_OVER]
eng=Voice Over
[STR__CREDITS__V_P__OF_INTERACTIVE_PRODUCT_AND_BOOK_PUBLISHING]
eng=V.P. of Interactive Product and Book Publishing
eng=V.P. of Interactive\nProduct and Book Publishing
[STR__CREDITS__DIRECTOR_OF_MARKETING_AND_NEW_BUSINESS_DEVELOPMENT]
eng=Director of Marketing and New Business Development
[STR__CREDITS__DIRECTOR_OF_DEVELOPMENT_AND_PRODUCTION]
@ -777,7 +777,7 @@ eng=Project Coordinator
[STR__CREDITS__MARKETING_COORDINATOR]
eng=Marketing Coordinator
[STR__CREDITS__NICK_INTERACTIVE_WOULD_LIKE_TO_THANK_]
eng=Nick Interactive would like to thank:
eng=Nick Interactive\nwould like to thank:
; Climax
@ -929,7 +929,7 @@ eng=Steve Hillenburg
[STR__CREDITS__ERIC_COLEMAN]
eng=Eric Coleman
[STR__CREDITS__THQ_AND_THE_THQ_LOGO_ARE_TRADEMARKS_AND_OR_REGISTERED_TRADEMARKS_OF_THQ_INC]
eng=THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc.
eng=THQ and the THQ logo \nare trademarks and/or\nregistered trademarks of\nTHQ Inc.
[STR__CREDITS__C_2001_THQ_INC]
eng=(C) 2001 THQ Inc.

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@ -272,7 +272,7 @@ void CFrontEndStart::drawGameSlot(int _xOff,int _slotNumber)
{
int xbase;
CGameSlotManager::GameSlot *gameSlot;
POLY_F4 *f4;
TPOLY_F4 *f4;
int x,y;
sFrameHdr *fh;
int i;
@ -283,10 +283,10 @@ void CFrontEndStart::drawGameSlot(int _xOff,int _slotNumber)
gameSlot=CGameSlotManager::getSlotData();
drawBambooBorder(xbase,SLOT_FRAME_Y,SLOT_FRAME_W,SLOT_FRAME_H,3);
f4=GetPrimF4();
f4=GetPrimTF4();
setXYWH(f4,xbase,SLOT_FRAME_Y,SLOT_FRAME_W,SLOT_FRAME_H);
setRGB0(f4, 0, 0, 90);
setSemiTrans(f4,true);
setTSemiTrans(f4,true);
AddPrimToList(f4,3);
x=xbase+SLOT_SLOTNUMBER_X;

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@ -244,10 +244,10 @@ void CBossText::render()
m_scalableFontBank->setScale(400);
m_scalableFontBank->setColour(128,128,128);
m_scalableFontBank->print(256-20,80+s_bossTextYOffset,bd->m_titleTextId);
/*
m_fontBank->setColour(118,118,118);
m_fontBank->print(256-20,190+s_bossTextYOffset,bd->m_subTitleTextId);
*/
// Boss gfx
DVECTOR bossPoss;
bossPoss=pos;

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@ -288,7 +288,7 @@ void CGameScene::render_showing_lives()
{
int colour;
char buf[20];
POLY_F4 *f4;
TPOLY_F4 *f4;
POLY_FT3 *ft3;
@ -320,20 +320,21 @@ void CGameScene::render_showing_lives()
s_genericFont->print(256,140,buf);
// Black background
f4=GetPrimF4();
f4=GetPrimTF4();
setXYWH(f4,0,0,512,256);
setRGB0(f4,colour,colour,colour);
setShadeTex(f4,0);
setSemiTrans(f4,1);
setTShadeTex(f4,0);
setTSemiTrans(f4,1);
setTABRMode(f4,2);
AddPrimToList(f4,0);
ft3=GetPrimFT3();
/* ft3=GetPrimFT3();
setPolyFT3(ft3);
setShadeTex(ft3,1);
setSemiTrans(ft3,1);
ft3->tpage=2<<5;
setXY3(ft3,512,512,512,512,512,512);
AddPrimToList(ft3,0);
*/
if(m_gamestate==GAMESTATE_SHOWING_LIVES_BUT_GOING_TO_BOSS_TEXT)
{
m_bossText->render();

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@ -69,6 +69,11 @@ int CFader::s_waitFrames=0;
---------------------------------------------------------------------- */
void CFader::render()
{
int TMode;
TPOLY_F4 *f4;
TMode=(s_fadeStyle==BLACK_FADE?2:1);
switch(s_fadeMode)
{
case FADED_IN:
@ -82,21 +87,13 @@ void CFader::render()
case BLACK_FADE:
case WHITE_FADE:
{
POLY_F4 *f4;
POLY_FT3 *ft3;
f4=GetPrimF4();
f4=GetPrimTF4();
setXYWH(f4,0,0,VidGetScrW()+1,VidGetScrH()+1);
setRGB0(f4,s_fadeValue,s_fadeValue,s_fadeValue);
setShadeTex(f4,0);
setSemiTrans(f4,1);
setTShadeTex(f4,0);
setTSemiTrans(f4,1);
setTABRMode(f4,TMode);
AddPrimToList(f4,0);
ft3=GetPrimFT3();
setPolyFT3(ft3);
setShadeTex(ft3,1);
setSemiTrans(ft3,1);
ft3->tpage=(s_fadeStyle==BLACK_FADE?2:1)<<5;
setXY3(ft3,0,0,0,512,512,0);
AddPrimToList(ft3,0);
break;
}
}
@ -111,23 +108,15 @@ void CFader::render()
case BLACK_FADE:
case WHITE_FADE:
{
POLY_F4 *f4;
POLY_FT3 *ft3;
int col;
col=255-s_fadeValue;
f4=GetPrimF4();
f4=GetPrimTF4();
setXYWH(f4,0,0,VidGetScrW()+1,VidGetScrH()+1);
setRGB0(f4,col,col,col);
setShadeTex(f4,0);
setSemiTrans(f4,1);
setTShadeTex(f4,0);
setTSemiTrans(f4,1);
setTABRMode(f4,TMode);
AddPrimToList(f4,0);
ft3=GetPrimFT3();
setPolyFT3(ft3);
setShadeTex(ft3,1);
setSemiTrans(ft3,1);
ft3->tpage=(s_fadeStyle==BLACK_FADE?2:1)<<5;
setXY3(ft3,512,512,512,512,512,512);
AddPrimToList(ft3,0);
break;
}
}
@ -136,9 +125,7 @@ void CFader::render()
case FADED_OUT:
{
POLY_F4 *f4;
f4=GetPrimF4();
f4=GetPrimTF4();
setXYWH(f4,0,0,VidGetScrW()+1,VidGetScrH());
switch(s_fadeStyle)
{

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@ -244,6 +244,7 @@ typedef u32 sOT;
setTile(CurrPrim-sizeof(TILE))
// Extra prims :o)
/* These DONT work :o(
#define GetPrimTF3() GetPrim(TPOLY_F3);\
setTPolyF3((TPOLY_F3*)CurrPrim-sizeof(TPOLY_F3))
@ -291,8 +292,7 @@ typedef u32 sOT;
#define GetPrimTTILE() GetPrim(TTILE);\
setTile((TTILE*)CurrPrim-sizeof(TTILE))
*/
/********************************************************************************************************/
#define OtInRange (MAX_OT-1)
#define OtOutRange (0xffffffff-OtInRange)
@ -324,6 +324,20 @@ void FlushPrimPool();
LINE_F2 *DrawLine(int _x0,int _y0,int _x1,int _y1,int _r,int _g,int _b,int _ot);
LINE_G2 *DrawGLine(int _x0,int _y0,int _x1,int _y1,int _r1,int _g1,int _b1,int _r2,int _g2,int _b2,int _ot);
/********************************************************************************************************/
inline TPOLY_F3 *GetPrimTF3()
{
TPOLY_F3 *P=(TPOLY_F3 *)GetPrimPtr(); SetPrimPtr((u8*)(P+1)); setTPolyF3(P);
return(P);
}
/********************************************************************************************************/
inline TPOLY_F4 *GetPrimTF4()
{
TPOLY_F4 *P=(TPOLY_F4 *)GetPrimPtr(); SetPrimPtr((u8*)(P+1)); setTPolyF4(P);
return(P);
}
/********************************************************************************************************/
/*** Inlines ********************************************************************************************/
/********************************************************************************************************/

View File

@ -127,7 +127,7 @@
#define setTTile16(p) setTDrawTPageSize((p), GPUSIZE_TTILE_16), ((p)->code)=GPUCODE_TILE_16
#define setTSemiTrans(p, abe) setSemiTrans(&((p)->t_code), (abe))
#define setTSetShadeTex(p, st) setShadeTex(&((p)->t_code), (st))
#define setTShadeTex(p, st) setShadeTex(&((p)->t_code), (st))
#define setTABRMode(p,abr) ((p)->t_code) = _get_mode(0,1,(abr<<5))
#define setTSprtTPage(p,tp) ((p)->t_code) = _get_mode(0,1,(tp))
#define setTSprtTPageABR(p,t,a) ((p)->t_code) = _get_mode(0,1,(((t)&0x19f)|((a)<<5)))

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@ -147,7 +147,7 @@ void CGUIObject::render()
if(getFlags(FLAG_DRAWBORDER))
{
POLY_F4 *f4;
TPOLY_F4 *f4;
int x,y,w,h;
int ot;
@ -161,10 +161,10 @@ void CGUIObject::render()
drawBambooBorder(x,y,w,h,ot);
// Background
f4=GetPrimF4();
f4=GetPrimTF4();
setXYWH(f4,x,y,w,h);
setRGB0(f4, 0, 0, 90);
setSemiTrans(f4,true);
setTSemiTrans(f4,true);
AddPrimToList(f4,ot);
}
@ -491,10 +491,10 @@ void drawSpeechBubbleBorder(int _x,int _y,int _w,int _h,int _ot,int _faceFrame)
sFrameHdr *cornerFh;
POLY_FT4 *ft4;
LINE_F2 *f2;
POLY_F4 *f4;
int centreX,centreY;
sFrameHdr *faceFh;
POLY_F3 *f3;
TPOLY_F4 *f4;
TPOLY_F3 *f3;
// Squeeze in the corners a bit..
@ -516,20 +516,20 @@ void drawSpeechBubbleBorder(int _x,int _y,int _w,int _h,int _ot,int _faceFrame)
f2=DrawLine(_x+_w,_y+_h+cornerFh->H+1,_x,_y+_h+cornerFh->H+1,0,0,0,_ot);setSemiTrans(f2,true);
// White middle
f4=GetPrimF4();
f4=GetPrimTF4();
setXYWH(f4,_x,_y-cornerFh->H,_w+1,cornerFh->H);
setRGB0(f4,255,255,255);
setSemiTrans(f4,true);
setTSemiTrans(f4,true);
AddPrimToList(f4,_ot);
f4=GetPrimF4();
f4=GetPrimTF4();
setXYWH(f4,_x-cornerFh->W,_y,_w+(cornerFh->W*2)+1,_h+1);
setRGB0(f4,255,255,255);
setSemiTrans(f4,true);
setTSemiTrans(f4,true);
AddPrimToList(f4,_ot);
f4=GetPrimF4();
f4=GetPrimTF4();
setXYWH(f4,_x,_y+_h+1,_w+1,cornerFh->H);
setRGB0(f4,255,255,255);
setSemiTrans(f4,true);
setTSemiTrans(f4,true);
AddPrimToList(f4,_ot);
if(_faceFrame!=-1)
@ -548,12 +548,12 @@ void drawSpeechBubbleBorder(int _x,int _y,int _w,int _h,int _ot,int _faceFrame)
f2=DrawLine(_x-cornerFh->W-1,_y+sbb.speechmarkgapfromtop,speechmarkEndX,speechmarkEndY,0,0,0,_ot);setSemiTrans(f2,true);
f2=DrawLine(speechmarkEndX,speechmarkEndY,_x-cornerFh->W-1,_y+sbb.speechmarkgapfromtop+sbb.speechmarkheight,0,0,0,_ot);setSemiTrans(f2,true);
f2=DrawLine(_x-cornerFh->W-1,_y+sbb.speechmarkgapfromtop+sbb.speechmarkheight+1,_x-cornerFh->W-1,_y+_h,0,0,0,_ot);setSemiTrans(f2,true);
f3=GetPrimF3();
f3=GetPrimTF3();
setXY3(f3,_x-cornerFh->W,_y+sbb.speechmarkgapfromtop,
speechmarkEndX,speechmarkEndY,
_x-cornerFh->W,_y+sbb.speechmarkgapfromtop+sbb.speechmarkheight);
setRGB0(f3,255,255,255);
setSemiTrans(f3,true);
setTSemiTrans(f3,true);
AddPrimToList(f3,_ot);
}
else
@ -564,10 +564,10 @@ void drawSpeechBubbleBorder(int _x,int _y,int _w,int _h,int _ot,int _faceFrame)
// Background
/*
f4=GetPrimF4();
f4=GetPrimTF4();
setXYWH(f4,0,0,512,256);
setRGB0(f4, 0, 0, 90);
setSemiTrans(f4,true);
setTSemiTrans(f4,true);
AddPrimToList(f4,_ot);
*/
}

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@ -71,7 +71,7 @@ void CNpcCheckpointHazard::think(int _frames)
{
int HF=GameState::getOneSecondInFrames()>>1;
if (m_timer<HF) m_flick^=2;
if (m_flick & 2)
if (m_flick & 2 && !GameScene.getIsPaused() )
{
m_scalableFont->setJustification(FontBank::JUST_CENTRE);
m_scalableFont->print( 256, 50, "Checkpoint!" );

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@ -49,7 +49,7 @@ CLayerTile::CLayerTile(sLevelHdr *LevelHdr,sLayerHdr *Hdr)
for (int i=0; i<PrimCount; i++)
{
setTSprt(PrimPtr);
setTSetShadeTex(PrimPtr,1);
setTShadeTex(PrimPtr,1);
PrimPtr->w=TILE2D_WIDTH;
PrimPtr->h=TILE2D_HEIGHT;
PrimPtr++;

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@ -642,7 +642,6 @@ void CPlayer::init()
s_playerModes[i]->initialise(this);
}
CurrentPrompt=-1;
LastPrompt=-1;
PromptRGB=0;
PromptFade=0;
@ -1382,7 +1381,7 @@ void CPlayer::render()
CPlayerThing::render();
#ifdef _STATE_DEBUG_
#ifdef _STATE_DEBUG_x
char buf[100];
#ifdef __USER_paul__
sprintf(buf,"%04d (%02d) ,%04d (%02d)\ndfg:%+02d\nMode:%s",Pos.vx,Pos.vx&0x0f,Pos.vy,Pos.vy&0x0f,getHeightFromGround(Pos.vx,Pos.vy),s_modeText[m_currentMode]);
@ -2078,6 +2077,7 @@ void CPlayer::respawn()
Params:
Returns:
---------------------------------------------------------------------- */
const int ExtraListYPos=50-32;
void CPlayer::renderSb(DVECTOR *_pos,int _animNo,int _animFrame)
{
int playerMode;
@ -2192,7 +2192,7 @@ void CPlayer::renderSb(DVECTOR *_pos,int _animNo,int _animFrame)
// Pants?
if(m_pantFlashTimer>0)
{
SpriteBank *sb=CGameScene::getSpriteBank();
/* SpriteBank *sb=CGameScene::getSpriteBank();
sFrameHdr *fh;
DVECTOR drawPos;
int size;
@ -2202,12 +2202,13 @@ void CPlayer::renderSb(DVECTOR *_pos,int _animNo,int _animFrame)
drawPos.vy+=PANT_FLASH_Y_OFFSET;
size=m_pantFlashTimer&8?4096:8192;
ft4=sb->printRotatedScaledSprite(fh,drawPos.vx,drawPos.vy,size,size,0,0);
if (FrameFlipFlag&1)
*/
if (FrameFlipFlag&1 && !GameScene.getIsPaused())
{
m_scalableFontBank->setJustification(FontBank::JUST_CENTRE);
m_scalableFontBank->setScale(511);
m_scalableFontBank->setColour(255,255,255);
m_scalableFontBank->print( 256, 50, "Extra Life!");
m_scalableFontBank->print( 256, ExtraListYPos, "Extra Life!");
}
}
@ -3337,31 +3338,21 @@ int NewPrompt=m_currentMode;
PromptFade=-PromptFadeSpeed*4;
}
if (!PromptTable[NewPrompt].Data || NewPrompt==LastPrompt)
if (!PromptTable[NewPrompt].Data || PromptTable[NewPrompt].Shown)
{
NewPrompt=-1;
}
/*
if (NewPrompt!=-1 && PromptTable[NewPrompt].Shown)
{
NewPrompt=-1;
}
*/
// Check for Prompt change
if (CurrentPrompt!=NewPrompt && NewPrompt!=-1)
{
if (CurrentPrompt==-1)
{ // no prompt, so just display it
if (LastPrompt!=-1)
{
PromptTable[LastPrompt].Shown=1;
}
CurrentPrompt=NewPrompt;
LastPrompt=NewPrompt;
PromptTimer=PromptOnScreenTime;
PromptRGB=0;
PromptFade=+PromptFadeSpeed;
PromptTable[CurrentPrompt].Shown=1; // Set as shown
}
else
{
@ -3458,17 +3449,15 @@ int MaxTLen=0;
// Background
int BackRGB=PromptRGB/2;
u8 *PrimPtr=GetPrimPtr();
TPOLY_F4 *F4=(TPOLY_F4 *)PrimPtr;
PrimPtr+=sizeof(TPOLY_F4);
SetPrimPtr((u8*)PrimPtr);
setTPolyF4(F4);
TPOLY_F4 *F4=GetPrimTF4(); setTSemiTrans(F4,1); setTABRMode(F4,0);
setXYWH(F4,PromptIconX-2,Y-2,MaxTLen+(X-PromptIconX)+4,(PromptY-Y)+4);
setRGB0(F4,BackRGB,BackRGB,BackRGB);
setTSemiTrans(F4,1);
setTABRMode(F4,2);
AddPrimToList(F4,0);
// revert Fontbank settings - shouldnt have to do this, grrrr
m_fontBank->setTrans(0);
m_fontBank->setColour(128,128,128);
m_fontBank->setSMode(0);
}
/*===========================================================================

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@ -282,7 +282,6 @@ private:
int PromptRGB;
int PromptFade;
int CurrentPrompt;
int LastPrompt;
int PromptTimer;
static sPromptTable PromptTable[NUM_PLAYERMODES];