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@ -158,7 +158,7 @@ void CNpcSharkManEnemy::processClose( int _frames )
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m_animNo = ANIM_MANRAY_ATTACK;
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m_frame = 0;
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}
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else if ( ( ( m_frame >> 8 ) > ( ( 3 * getFrameCount() ) >> 2 ) ) && !m_fired )
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else if ( ( ( m_frame >> 8 ) > ( ( 2 * getFrameCount() ) >> 2 ) ) && !m_fired )
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{
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// fire
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