This commit is contained in:
Daveo 2001-07-21 16:47:51 +00:00
parent bd2c072e8f
commit 4561482812
2 changed files with 74 additions and 0 deletions

53
source/fx/fxfire.cpp Normal file
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/*****************/
/*** Bubble FX ***/
/*****************/
#include "system\global.h"
#include <DStructs.h>
#include "utils\utils.h"
#include "gfx\prim.h"
#include "gfx\sprbank.h"
#include <sprites.h>
#include "level\level.h"
#include "game\game.h"
#include "level\layercollision.h"
#include "FX\FXBaseAnim.h"
#include "FX\FXBubble.h"
/*****************************************************************************/
void CFXBubble::init(DVECTOR const &_Pos)
{
CFXBaseAnim::init(_Pos);
Life=32+getRndRange(63);
Velocity.vy=-(getRndRange(4)+1);
CurrentScaleX=CurrentScaleY=getRndRange(ONE/2)+(ONE/2);
XIdx=getRnd()&15;
}
/*****************************************************************************/
/*** Think *******************************************************************/
/*****************************************************************************/
static const s16 XT[16]={ 0,+1,+0,+1,+0, 0,-1,+0,-1,+0,0,+1,+0,+1,+0,};
void CFXBubble::think(int _frames)
{
Life-=_frames;
if (Life<=0)
{
if (renderFrame!=FRM__BUBBLEPOP)
{
renderFrame=FRM__BUBBLEPOP;
}
else
{
killFX();
}
}
else
{
CFXBaseAnim::think(_frames);
Pos.vx+=XT[XIdx++];
XIdx&=15;
}
}

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source/fx/fxfire.h Normal file
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/*****************/
/*** Bubble FX ***/
/*****************/
#ifndef __FX_FX_BUBBLE_HEADER__
#define __FX_FX_BUBBLE_HEADER__
#include "fx/fxbaseanim.h"
/*****************************************************************************/
class CFXBubble : public CFXBaseAnim
{
public:
void init(DVECTOR const &Pos);
void think(int _frames);
protected:
u16 XIdx;
};
#endif