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source/fx/fxfire.cpp
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53
source/fx/fxfire.cpp
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/*****************/
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/*** Bubble FX ***/
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/*****************/
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#include "system\global.h"
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#include <DStructs.h>
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#include "utils\utils.h"
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#include "gfx\prim.h"
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#include "gfx\sprbank.h"
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#include <sprites.h>
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#include "level\level.h"
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#include "game\game.h"
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#include "level\layercollision.h"
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#include "FX\FXBaseAnim.h"
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#include "FX\FXBubble.h"
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/*****************************************************************************/
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void CFXBubble::init(DVECTOR const &_Pos)
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{
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CFXBaseAnim::init(_Pos);
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Life=32+getRndRange(63);
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Velocity.vy=-(getRndRange(4)+1);
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CurrentScaleX=CurrentScaleY=getRndRange(ONE/2)+(ONE/2);
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XIdx=getRnd()&15;
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}
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/*****************************************************************************/
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/*** Think *******************************************************************/
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/*****************************************************************************/
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static const s16 XT[16]={ 0,+1,+0,+1,+0, 0,-1,+0,-1,+0,0,+1,+0,+1,+0,};
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void CFXBubble::think(int _frames)
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{
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Life-=_frames;
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if (Life<=0)
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{
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if (renderFrame!=FRM__BUBBLEPOP)
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{
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renderFrame=FRM__BUBBLEPOP;
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}
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else
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{
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killFX();
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}
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}
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else
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{
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CFXBaseAnim::think(_frames);
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Pos.vx+=XT[XIdx++];
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XIdx&=15;
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}
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}
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21
source/fx/fxfire.h
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21
source/fx/fxfire.h
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/*****************/
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/*** Bubble FX ***/
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/*****************/
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#ifndef __FX_FX_BUBBLE_HEADER__
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#define __FX_FX_BUBBLE_HEADER__
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#include "fx/fxbaseanim.h"
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/*****************************************************************************/
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class CFXBubble : public CFXBaseAnim
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{
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public:
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void init(DVECTOR const &Pos);
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void think(int _frames);
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protected:
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u16 XIdx;
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};
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#endif
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