This commit is contained in:
Daveo 2001-03-13 18:01:46 +00:00
parent 791dd646cc
commit 4563e58117
2 changed files with 746 additions and 0 deletions

638
Utils/MapEdit/ElemStore.cpp Normal file
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/************************/
/*** Elem Sotre Stuph ***/
/************************/
#include "stdafx.h"
#include <Vector3.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include "GLEnabledView.h"
#include <Vector>
#include <GFName.hpp>
#include "Core.h"
#include "ElemStore.h"
#include "GinTex.h"
#include "utils.h"
#include "MapEdit.h"
#include "MapEditDoc.h"
#include "MapEditView.h"
#include "MainFrm.h"
#include "LayerTileGui.h"
/*****************************************************************************/
const float ElemBrowserGap=0.2f;
const float ElemBrowserX0=0-ElemBrowserGap/2;
const float ElemBrowserX1=1+ElemBrowserGap/2;
const float ElemBrowserY0=0-ElemBrowserGap/2;
const float ElemBrowserY1=1+ElemBrowserGap/2;
/*****************************************************************************/
CElemStore::CElemStore()
{
LoadFlag=false;
CurrentSet=0; LastSet=0;
for (int i=0; i<MaxBrush; i++) Brush[i].Delete();
LastCursorPos=CursorPos=-1;
ActiveBrush=0;
SelStart=-1;
SelEnd=-1;
VisibleFlag=true;
}
/*****************************************************************************/
CElemStore::~CElemStore()
{
}
/*****************************************************************************/
void CElemStore::Load(CFile *File,int Version)
{
if (Version<FileVersion)
{
int ListSize;
GFName RootPath=File->GetFilePath();
GString FilePath;
char FixPath[1024];
FilePath=RootPath.Drive();
FilePath+=RootPath.Dir();
FilePath.Append('\\');
FilePath.Upper();
File->Read(&ListSize,sizeof(int));
File->Read(&CurrentSet,sizeof(int));
File->Read(&ActiveBrush,sizeof(int));
Brush[0].Load(File,Version);
Brush[1].Load(File,Version);
if (Version<2)
{
CurrentSet++;
}
// New Style rel storage
for (int i=0;i<ListSize;i++)
{
char c=1;
GString FullName;
while (c)
{
File->Read(&c,1);
FullName.Append(c);
}
FullName.Upper();
GFName::makeabsolute(FilePath,FullName,FixPath);
FullName=FixPath;
_fullpath( FixPath, FullName, 1024);
for (int z=0; z<strlen(FixPath); z++)
{// Invalidate any long name short cackness
if (FixPath[z]=='~') FixPath[z]='_';
}
FullName=FixPath;
CheckFilename(FullName);
FullName.Upper();
AddSet(FullName);
}
}
else
{
File->Read(&LayerCam,sizeof(Vector3));
File->Read(&CurrentSet,sizeof(int));
File->Read(&ActiveBrush,sizeof(int));
Brush[0].Load(File,Version);
Brush[1].Load(File,Version);
CElemBank::Load(File,Version);
}
}
/*****************************************************************************/
void CElemStore::Save(CFile *File)
{
int ListSize=GetSetCount();
GFName RootPath=File->GetFilePath();
GString SavePath;
SavePath=RootPath.Drive();
SavePath+=RootPath.Dir();
SavePath.Append('\\');
SavePath.Upper();
File->Write(&LayerCam,sizeof(Vector3));
File->Write(&CurrentSet,sizeof(int));
File->Write(&ActiveBrush,sizeof(int));
Brush[0].Save(File);
Brush[1].Save(File);
CElemBank::Save(File);
}
/*****************************************************************************/
void CElemStore::RenderElem(int Set,int Elem,int Flags,bool Is3d)
{
if (IsValid(Set,Elem))
{
SetList[Set].RenderElem(Elem,Flags,Is3d);
}
else
{
SetList[0].RenderInvalid();
}
}
/*****************************************************************************/
void CElemStore::DeleteCurrent()
{
int ListSize=GetSetCount();
// Remap Brushes
for (int i=0; i<MaxBrush; i++)
{
Brush[i].RemoveSet(CurrentSet);
}
for (int Set=CurrentSet; Set<ListSize; Set++)
{
for (int i=0; i<MaxBrush; i++)
{
Brush[i].RemapSet(Set,Set);
}
}
SetList.erase(CurrentSet);
if (CurrentSet) CurrentSet--;
}
/*****************************************************************************/
CPoint CElemStore::GetElemPos(int ID,int Width)
{
if (ID==0)
return(CPoint(-1,-1));
else
return(IDToPoint(ID-1,Width));
}
/*****************************************************************************/
void CElemStore::Render(CCore *Core,Vector3 &CamPos,bool Is3d)
{
if (!GetSetCount()) return;
CElemSet &ThisSet=SetList[CurrentSet];
int ListSize=ThisSet.GetCount();
int BrowserWidth=ThisSet.GetBrowserWidth();
int ElemID=0;
sMapElem ThisElem;
int SelFlag;
float Scale=CamPos.z/(float)BrowserWidth/2.0;
ThisElem.Flags=0;
ThisElem.Set=CurrentSet;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
while(ElemID!=ListSize)
{
CPoint Pos=GetElemPos(ElemID,BrowserWidth);
float XPos=(float)Pos.x*(1+ElemBrowserGap);
float YPos=(float)Pos.y*(1+ElemBrowserGap);
glLoadIdentity();
glScalef(Scale,Scale,Scale);
glTranslatef(-CamPos.x+XPos,CamPos.y-YPos,0);
glColor3f(1,1,1);
ThisSet.RenderElem(ElemID,0,Is3d);
// Selection
ThisElem.Elem=ElemID;
SelFlag=0;
if (Brush[0].DoesContainElem(ThisElem)) SelFlag|=1;
if (Brush[1].DoesContainElem(ThisElem)) SelFlag|=2;
if (SelFlag)
{
glBegin(GL_QUADS);
switch(SelFlag)
{
case 1: // L
glColor4f(1,0,0,0.5);
BuildGLQuad(ElemBrowserX0,ElemBrowserX1,ElemBrowserY0,ElemBrowserY1,0.01f);
break;
case 2: // R
glColor4f(0,0,1,0.5);
BuildGLQuad(ElemBrowserX0,ElemBrowserX1,ElemBrowserY0,ElemBrowserY1,0.01f);
break;
case 3: // LR
glColor4f(1,0,0,0.5);
BuildGLQuad(ElemBrowserX0,0.5,ElemBrowserY0,ElemBrowserY1,0.01f);
glColor4f(0,0,1,0.5);
BuildGLQuad(0.5,ElemBrowserX1,ElemBrowserY0,ElemBrowserY1,0.01f);
break;
}
glEnd();
}
ElemID++;
}
glPopMatrix();
}
/*****************************************************************************/
void CElemStore::RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d)
{
if (!GetSetCount()) return;
CElemSet &ThisSet=SetList[CurrentSet];
int ListSize=ThisSet.GetCount();
int BrowserWidth=ThisSet.GetBrowserWidth();
CPoint Start,End;
int MaxElem=ListSize;
float Scale=CamPos.z/(float)BrowserWidth/2.0;
if (CursorPos<-1 || CursorPos>ListSize) return;
if (!ListSize) return;
if (SelStart==-1)
{
Start=GetElemPos(CursorPos,BrowserWidth);
End=Start;
}
else
{
CPoint S=IDToPoint(SelStart-1,BrowserWidth);
CPoint E=IDToPoint(SelEnd-1,BrowserWidth);
Start=CPoint( min(S.x,E.x), min(S.y,E.y));
End=CPoint( max(S.x,E.x), max(S.y,E.y));
if (PointToID(End,BrowserWidth)>=MaxElem) return; // Invalid selection
}
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
for (int Y=Start.y; Y<=End.y; Y++)
{
for (int X=Start.x; X<=End.x; X++)
{
float XPos=(float)X*(1+ElemBrowserGap);
float YPos=(float)Y*(1+ElemBrowserGap);
glLoadIdentity();
glScalef(Scale,Scale,Scale);
glTranslatef(-CamPos.x+XPos,CamPos.y-YPos,0);
glBegin(GL_QUADS);
glColor4f(1,1,0,0.5);
BuildGLQuad(ElemBrowserX0,ElemBrowserX1,ElemBrowserY0,ElemBrowserY1,0);
glEnd();
}
}
glPopMatrix();
}
/*****************************************************************************/
void CElemStore::RenderGrid(CCore *Core,Vector3 &CamPos,bool Active)
{
if (!GetSetCount()) return;
CElemSet &ThisSet=SetList[CurrentSet];
int ListSize=ThisSet.GetCount();
int BrowserWidth=ThisSet.GetBrowserWidth();
int ElemID=1; // Dont bother with blank, its sorted
float Scale=CamPos.z/(float)BrowserWidth/2.0;
if (!ListSize) return;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
while(ElemID!=ListSize)
{
CPoint Pos=GetElemPos(ElemID,BrowserWidth);
float XPos=(float)Pos.x*(1+ElemBrowserGap);
float YPos=(float)Pos.y*(1+ElemBrowserGap);
glLoadIdentity();
glScalef(Scale,Scale,Scale);
glTranslatef(-CamPos.x+XPos,CamPos.y-YPos,0);
glBegin(GL_LINES);
glColor3f(1,1,1);
glVertex3f( ElemBrowserX0,ElemBrowserY0,0);
glVertex3f( ElemBrowserX1,ElemBrowserY0,0);
glVertex3f( ElemBrowserX0,ElemBrowserY1,0);
glVertex3f( ElemBrowserX1,ElemBrowserY1,0);
glVertex3f( ElemBrowserX0,ElemBrowserY0,0);
glVertex3f( ElemBrowserX0,ElemBrowserY1,0);
glVertex3f( ElemBrowserX1,ElemBrowserY0,0);
glVertex3f( ElemBrowserX1,ElemBrowserY1,0);
glEnd();
ElemID++;
}
glPopMatrix();
}
/*****************************************************************************/
void CElemStore::FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos)
{
if (!GetSetCount()) return;
CElemSet &ThisSet=SetList[CurrentSet];
int ListSize=ThisSet.GetCount();
int BrowserWidth=ThisSet.GetBrowserWidth();
GLint Viewport[4];
GLuint SelectBuffer[SELECT_BUFFER_SIZE];
int HitCount;
int ElemID=0;
float Scale=CamPos.z/(float)BrowserWidth/2.0;
if (!ListSize) return;
glGetIntegerv(GL_VIEWPORT, Viewport);
glSelectBuffer (SELECT_BUFFER_SIZE, SelectBuffer );
glRenderMode (GL_SELECT);
glInitNames();
glPushName(-1);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluPickMatrix( MousePos.x ,(Viewport[3]-MousePos.y),5.0,5.0,Viewport);
Core->GetView()->SetupPersMatrix();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
while(ElemID!=ListSize)
{
CPoint Pos=GetElemPos(ElemID,BrowserWidth);
float XPos=(float)Pos.x*(1+ElemBrowserGap);
float YPos=(float)Pos.y*(1+ElemBrowserGap);
glLoadIdentity();
glScalef(Scale,Scale,Scale);
glTranslatef(-CamPos.x+XPos,CamPos.y-YPos,0);
glLoadName (ElemID);
glBegin (GL_QUADS);
BuildGLQuad(ElemBrowserX0,ElemBrowserX1,ElemBrowserY0,ElemBrowserY1,0);
glEnd();
ElemID++;
}
HitCount= glRenderMode (GL_RENDER);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
// Process hits
GLuint *HitPtr=SelectBuffer;
ElemID=-2;
if (HitCount) // Just take 1st
{
ElemID=HitPtr[3];
}
glMatrixMode(GL_MODELVIEW); // <-- Prevent arse GL assert
CursorPos=ElemID;
SelEnd=CursorPos;
}
/*****************************************************************************/
bool CElemStore::LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
{
if (nFlags & MK_RBUTTON)
{
SelectCancel();
return(false);
}
Select(LBrush,DownFlag);
return(true);
}
/*****************************************************************************/
bool CElemStore::RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
{
if (nFlags & MK_LBUTTON)
{
SelectCancel();
return(false);
}
Select(RBrush,DownFlag);
return(false);
}
/*****************************************************************************/
bool CElemStore::MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos)
{
return(false);
}
/*****************************************************************************/
bool CElemStore::Command(int CmdMsg,CCore *Core,int Param0,int Param1)
{
switch(CmdMsg)
{
case CmdMsg_SubViewLoad:
LoadNewSet(Core);
GUIUpdate(Core);
break;
case CmdMsg_SubViewDelete:
DeleteSet(Core);
GUIUpdate(Core);
break;
case CmdMsg_SubViewUpdate:
ReloadAllSets();
Core->GetTexCache().Purge();
GUIUpdate(Core);
break;
case CmdMsg_SubViewSet:
CurrentSet=ElemStoreGUI.m_List.GetCurSel();
GUIUpdate(Core);
break;
case CmdMsg_ActiveBrushLeft:
ActiveBrush=LBrush;
break;
case CmdMsg_ActiveBrushRight:
ActiveBrush=RBrush;
default:
TRACE3("ElemStore-Unhandled Command %i (%i,%i)\n",CmdMsg,Param0,Param1);
}
return(true);
}
/*****************************************************************************/
/*** Gui *********************************************************************/
/*****************************************************************************/
void CElemStore::GUIInit(CCore *Core)
{
Core->GUIAdd(ElemStoreGUI,IDD_LAYERTILE_GUI);
}
/*****************************************************************************/
void CElemStore::GUIKill(CCore *Core)
{
Core->GUIRemove(ElemStoreGUI,IDD_LAYERTILE_GUI);
}
/*****************************************************************************/
void CElemStore::GUIUpdate(CCore *Core)
{
int ListSize=GetSetCount();
bool IsSubView=Core->IsSubView();
if (ElemStoreGUI.m_List)
{
ElemStoreGUI.m_List.ResetContent();
if (ListSize)
{
for (int i=0; i<ListSize; i++)
{
ElemStoreGUI.m_List.AddString(GetSetName(i));
}
ElemStoreGUI.m_List.SetCurSel(CurrentSet);
}
else
{
IsSubView=FALSE;
}
ElemStoreGUI.m_List.EnableWindow(IsSubView);
}
}
/*****************************************************************************/
void CElemStore::GUIChanged(CCore *Core)
{
}
/*****************************************************************************/
/*** Functions ***************************************************************/
/*****************************************************************************/
bool CElemStore::Select(int BrushID,bool DownFlag)
{
if (DownFlag && SelStart==-1)
{
if (CursorPos<0) return(FALSE);
SelStart=CursorPos;
TRACE1("SEL Start %i\n",CursorPos);
if (CursorPos==0)
{
SetBrush(GetBrush(BrushID));
SelStart=-1;
TRACE0("Selected Blank\n");
}
}
else
if (!DownFlag && SelStart!=-1)
{
if (CursorPos==-1) return(SelectCancel());
SetBrush(GetBrush(BrushID));
SelStart=-1;
TRACE1("END SEL %i\n",CursorPos);
}
return(TRUE);
}
/*****************************************************************************/
void CElemStore::SetBrush(CMap &ThisBrush)
{
int BW=SetList[CurrentSet].GetBrowserWidth();
CPoint S=IDToPoint(SelStart-1,BW);
CPoint E=IDToPoint(SelEnd-1,BW);
int Width=abs(E.x-S.x)+1;
int Height=abs(E.y-S.y)+1;
sMapElem ThisElem;
int MaxElem=SetList[CurrentSet].GetCount();
// if (PointToID(End,BW)>=MaxElem) SelectCancel(); // Invalid selection
ThisElem.Set=CurrentSet;
ThisElem.Flags=0;
ThisBrush.Delete();
ThisBrush.SetSize(Width,Height);
for (int Y=0; Y<Height; Y++)
{
for (int X=0; X<Width; X++)
{
ThisElem.Elem=SelStart+X+(Y*BW);
if (!IsValid(CurrentSet,ThisElem.Elem))
{
TRACE2("Not valid %i %i\n",CurrentSet,ThisElem.Elem);
ThisElem.Elem=-1;
}
ThisBrush.Set(X,Y,ThisElem,true);
}
}
}
/*****************************************************************************/
bool CElemStore::SelectCancel()
{
SelStart=-1;
TRACE0("Select Cancelled\n");
return(TRUE);
}
/*****************************************************************************/
void CElemStore::DeleteSet(CCore *Core)
{
if (Core->Question("Delete Current Elem Bank\n\nAll used Elems in current set will be set to blank\nAre you sure?"))
{
int SetCount=GetSetCount();
int i,ListSize=Core->GetLayerCount();
for (i=0;i<ListSize;i++)
{
CLayerTile *ThisLayer=(CLayerTile*)Core->GetLayer(i);
if (ThisLayer->GetType()==LAYER_TYPE_TILE)
{
ThisLayer->RemoveSet(CurrentSet);
}
}
DeleteCurrent();
for (int Set=CurrentSet+1; Set<SetCount; Set++)
{
for (i=0;i<ListSize;i++)
{
CLayerTile *ThisLayer=(CLayerTile*)Core->GetLayer(i);
if (ThisLayer->GetType()==LAYER_TYPE_TILE)
{
ThisLayer->RemapSet(Set,Set-1);
}
}
}
}
CurrentSet--;
GUIUpdate(Core);
}

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/***********************/
/*** ElemSotre Stuph ***/
/***********************/
#ifndef __ELEMSTORE_HEADER__
#define __ELEMSTORE_HEADER__
#include "stdafx.h"
#include <Vector3.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include <Vector>
#include <gfname.hpp>
#include "Layer.h"
#include "TexCache.h"
#include "Elem.h"
#include "MapEdit.h"
#include "LayerTileGui.h"
/*****************************************************************************/
enum ElemStoreEnum
{
DefBrowserWidth=8,
};
/*****************************************************************************/
class CCore;
/*****************************************************************************/
class CElemStore : public CLayer, public CElemBank
{
public:
CElemStore();
~CElemStore();
enum BrushEnum
{
LBrush=0,
RBrush,
MaxBrush
};
// Overloads
int GetType() {return(0);}
void Render(CCore *Core,Vector3 &CamPos,bool Is3d);
void RenderGrid(CCore *Core,Vector3 &CamPos,bool Active);
void RenderSelection(CCore *Core,Vector3 &ThisCam){};
void RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d);
void FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos);
void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);
void GUIChanged(CCore *Core);
void Load(CFile *File,int Version);
void Save(CFile *File);
void Export(CCore *Core,CExport &Exp){};
bool LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag);
bool RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag);
bool MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos);
bool Command(int CmdMsg,CCore *Core,int Param0=0,int Param1=0);
// ElemSet Thruput
const char *GetSetName(int Set) {return(SetList[Set].GetName());}
const char *GetSetFilename(int Set) {return(SetList[Set].GetFilename());}
CElem &GetElem(int Set,int Elem) {return(SetList[Set].GetElem(Elem));}
void RenderElem(int Set,int Elem,int Flags,bool Is3d);
// Local
void DeleteCurrent();
CMap &GetLBrush() {return(Brush[LBrush]);}
CMap &GetRBrush() {return(Brush[RBrush]);}
CMap &GetBrush(int i) {return(Brush[i]);}
CMap &GetActiveBrush() {return(GetBrush(ActiveBrush));}
bool CanClose() {return(SelStart==-1);}
CPoint GetElemPos(int ID,int Width);
// Functions
bool SelectCancel();
void DeleteSet(CCore *Core);
protected:
bool Select(int BrushID,bool DownFlag);
void SetBrush(CMap &ThisBrush);
int CurrentSet,LastSet;
CMap Brush[2];
int ActiveBrush;
int SelStart,SelEnd;
bool LoadFlag;
int LastCursorPos,CursorPos;
CLayerTileGUI ElemStoreGUI;
};
/*****************************************************************************/
#endif