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@ -100,6 +100,7 @@ gfx_src := prim \
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font \
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bubicles \
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skel \
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skelspng \
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anim
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# camera \
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@ -19,11 +19,11 @@
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-------- */
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#ifndef __GAME_THING_H__
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#include "Game/Thing.h"
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#include "game/thing.h"
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#endif
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#ifndef __SKEL_HEADER__
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#include "Gfx/Skel.h"
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#ifndef __GFX_SKELSPNG_H__
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#include "gfx/skelspng.h"
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#endif
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#ifndef __DATA_STRUCTS_HEADER__
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@ -188,7 +188,7 @@ private:
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static const AnimSfx s_animSfx[];
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int m_animFrame;
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int m_animNo;
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CSkel m_skel;
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CSkelSpongeBob m_skel;
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DVECTOR m_moveVel;
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int m_facing;
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@ -421,6 +421,14 @@ SOURCE=..\..\..\source\gfx\skel.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gfx\skelspng.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gfx\skelspng.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gfx\sprbank.cpp
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# End Source File
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# Begin Source File
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