From 46b712d98de5244b60f708f8f4bd8e67edc55f1d Mon Sep 17 00:00:00 2001 From: Charles Date: Tue, 19 Jun 2001 18:07:05 +0000 Subject: [PATCH] --- source/enemy/ndogfish.cpp | 15 +++-- source/fx/fxlaser.cpp | 121 +++++++++++++++++++++++++++++++++++++- source/fx/fxlaser.h | 3 + 3 files changed, 132 insertions(+), 7 deletions(-) diff --git a/source/enemy/ndogfish.cpp b/source/enemy/ndogfish.cpp index 0c56d3de3..4c970c9ec 100644 --- a/source/enemy/ndogfish.cpp +++ b/source/enemy/ndogfish.cpp @@ -259,23 +259,26 @@ void CNpcIronDogfishEnemy::processStandardIronDogfishAttack( int _frames ) startPos.vy -= 20; projectile->init( startPos, headingToPlayer );*/ - m_laserTimer = GameState::getOneSecondInFrames(); + m_laserTimer = 60 * GameState::getOneSecondInFrames(); m_effect = (CFXLaser*) CFX::Create( CFX::FX_TYPE_LASER, this ); - DVECTOR targetPos = GameScene.getPlayer()->getPos(); - targetPos.vy -= 45; - m_effect->setTarget( targetPos ); + DVECTOR offsetPos; if ( m_heading == 0 ) { - offsetPos.vx = 30; + offsetPos.vx = 60; } else { - offsetPos.vx = -30; + offsetPos.vx = -60; } offsetPos.vy = -45; m_effect->setOffset( offsetPos ); + + DVECTOR targetPos = GameScene.getPlayer()->getPos(); + targetPos.vy -= 45; + m_effect->setTarget( targetPos ); + m_effect->setRGB( 255, 0, 0 ); m_state++; diff --git a/source/fx/fxlaser.cpp b/source/fx/fxlaser.cpp index f6b1da65f..41f59004c 100644 --- a/source/fx/fxlaser.cpp +++ b/source/fx/fxlaser.cpp @@ -14,6 +14,10 @@ #include "FX\FXLaser.h" +#ifndef __PLAYER_PLAYER_H__ +#include "player\player.h" +#endif + int LaserWidth=1; /*****************************************************************************/ @@ -80,10 +84,125 @@ POLY_F4 *P=GetPrimF4(); int W=renderPos1.vx-renderPos0.vx; int H=renderPos1.vy-renderPos0.vy; + setCollisionCentreOffset( (W>>1) + Offset.vx, (H>>1) + Offset.vy ); if (W<0) W=-W; if (H<0) H=-H; - setCollisionCentreOffset(W>>1,H>>1); setCollisionSize(W,H); } +/*****************************************************************************/ +/*** checkCollisionAgainst ***************************************************/ +/*****************************************************************************/ +int CFXLaser::checkCollisionAgainst(CThing *_thisThing, int _frames) +{ + DVECTOR pos,thisThingPos; + int radius; + int collided; + + pos=getCollisionCentre(); + thisThingPos=_thisThing->getCollisionCentre(); + + radius=getCollisionRadius()+_thisThing->getCollisionRadius(); + collided=false; + if(abs(pos.vx-thisThingPos.vx)getCollisionArea(); + + if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&& + ((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2))) + { + // bounding boxes touch, now check for line vs box collision + + s32 w = thatRect.x2 - thatRect.x1; + s32 h = thatRect.y2 - thatRect.y1; + + s32 a = ( thatRect.x1 + thatRect.x2 ) >> 1; + s32 b = ( thatRect.y1 + thatRect.y2 ) >> 1; + + s32 x1 = Pos.vx + Offset.vx; + s32 y1 = Pos.vy + Offset.vy; + + s32 x2 = Target.vx; + s32 y2 = Target.vy; + + s32 t1, t2, t3, t4; + + if ( x1 == x2 ) + { + // vertical line + // bounding boxes already colliding + + collided = true; + } + else if ( y1 == y2 ) + { + // horizontal line + // bounding boxes already colliding + + collided = true; + } + else + { + // see http://www.flipcode.com/tpractice/issue01.shtml + + t1 = ( ( ( w >> 1 ) - x1 + a ) << 8 ) / ( x2 - x1 ); + t2 = ( ( -( ( w >> 1 ) + x1 - a ) ) << 8 ) / ( x2 - x1 ); + + t3 = ( ( ( h >> 1 ) - y1 + b ) << 8 ) / ( y2 - y1 ); + t4 = ( ( -( ( h >> 1 ) + y1 - b ) ) << 8 ) / ( y2 - y1 ); + + if ( t1 > t2 ) + { + s32 temp = t2; + t2 = t1; + t1 = temp; + } + + if ( t3 > t4 ) + { + s32 temp = t4; + t4 = t3; + t3 = temp; + } + + if ( t1 < t4 && t3 < t2 ) + { + collided = true; + } + } + } + } + + return collided; +} + +/*****************************************************************************/ +/*** CollidedWith ************************************************************/ +/*****************************************************************************/ +void CFXLaser::collidedWith(CThing *_thisThing) +{ + switch(_thisThing->getThingType()) + { + case TYPE_PLAYER: + { + CPlayer *player = (CPlayer *) _thisThing; + + if ( !player->isRecoveringFromHit() ) + { + player->takeDamage( DAMAGE__HIT_ENEMY ); + } + + break; + } + + default: + break; + } +} + diff --git a/source/fx/fxlaser.h b/source/fx/fxlaser.h index 27b5b2687..a6f656a20 100644 --- a/source/fx/fxlaser.h +++ b/source/fx/fxlaser.h @@ -14,6 +14,8 @@ public: void init(DVECTOR const &Pos); void think(int _frames); void render(); +virtual int canCollide() {return true;} +virtual int checkCollisionAgainst(CThing *_thisThing, int _frames); void setOffset(DVECTOR &Pos); void setTarget(DVECTOR &Pos); @@ -21,6 +23,7 @@ public: void setRGB(u8 r,u8 g,u8 b) {R=r; G=g; B=g;} protected: +virtual void collidedWith(CThing *_thisThing); DVECTOR Offset,Target; u8 R,G,B; };