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@ -6,19 +6,21 @@
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#include "mem\memory.h"
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#include "fileio\fileio.h"
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#include "utils\utils.h"
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#include "utils\pak.h"
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//#include "utils\pak.h"
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#include "gfx\prim.h"
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#include "gfx\actor.h"
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#include "gfx\otpos.h"
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#include "gfx\animtex.h"
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#include <dstructs.h>
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/*****************************************************************************/
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const int BBOX_ADJ=4;
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/*****************************************************************************/
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CActorCache CActorPool::Cache;
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sActorPool *CActorPool::ActorList,*CActorPool::LastActor;
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u8 *CActorCache::UnpackBuffer;
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/*****************************************************************************/
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/*** Cache *******************************************************************/
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/*****************************************************************************/
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@ -28,8 +30,6 @@ CActorCache::CActorCache()
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{
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SlotList[i].ListMem=0;
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}
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UnpackBuffer=0;
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}
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/*****************************************************************************/
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@ -37,23 +37,6 @@ CActorCache::~CActorCache()
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{
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}
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/*****************************************************************************/
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int CActorCache::GetSizeType(int Size)
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{
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// if (Size<= 16) return(16);
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// if (Size<= 32) return(32);
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// if (Size<= 64) return(64);
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// if (Size<=128) return(128);
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// if (Size<=256) return(256);
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return((Size+15)&-16);
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// Size>>=4;
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// Size<<=4;
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// return(Size);
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ASSERT(!"SPRITE SIZE NOT SUPPORTED");
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return(-1);
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}
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/*****************************************************************************/
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int CActorCache::ReAllocSlot(int W,int H)
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{
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@ -248,7 +231,7 @@ int MaxH=0;
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if (MaxH<SlotList[i].Height) MaxH=SlotList[i].Height;
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InitCache(i,TPW);
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}
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UnpackBuffer=(u8*)MemAlloc(MaxW*MaxH,"UnpackBuffer");
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CPakTex::Init(MaxW*MaxH);
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}
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/*****************************************************************************/
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@ -277,9 +260,9 @@ sPoolNode *List;
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int TexX=CACHE_X+CurrentTPX+(U>>2);
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int TexY=CACHE_Y+V;
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List->Actor=(FileEquate)0;
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List->TexX=TexX;
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List->TexY=TexY;
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List->Frame=0;
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List->DstRect.x=TexX;
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List->DstRect.y=TexY;
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List->U=U&255;
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List->V=V&255;
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List->TPage=getTPage(0,0,TexX,TexY);
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@ -306,8 +289,7 @@ void CActorCache::Reset()
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SlotList[i].Width=0;
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SlotList[i].Height=0;
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}
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if (UnpackBuffer) MemFree(UnpackBuffer);
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UnpackBuffer=0;
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CPakTex::Shutdown();
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CurrentTPX=0;
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CurrentPalette=0;
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@ -513,13 +495,13 @@ sActorPool *Actor=ActorList;
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while (Actor)
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{
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// Actor->LastCache.Head=0;//Actor->LocalCache.Head;
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// Actor->LastCache.Tail=0;//Actor->LocalCache.Tail;
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Actor->LastCache.Head=Actor->LocalCache.Head;
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Actor->LastCache.Tail=Actor->LocalCache.Tail;
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CActorCache::AddNodeList(&Actor->LocalCache ,Actor->GlobalCache);
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Actor->LocalCache.Head=0;
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Actor->LocalCache.Tail=0;
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// ASSERT(Actor->GlobalCache->Head);
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// ASSERT(Actor->GlobalCache->Tail);
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ASSERT(Actor->GlobalCache->Head);
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ASSERT(Actor->GlobalCache->Tail);
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Actor=Actor->Next;
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}
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/*
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@ -567,7 +549,6 @@ u16 ThisFrame=ThisAnim->Anim[Frame];
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}
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/*****************************************************************************/
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const int BBOX_ADJ=4;
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POLY_FT4 *CActorGfx::Render(DVECTOR &Pos,int Anim,int Frame,bool XFlip,bool YFlip)
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{
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sPoolNode *ThisNode,*FindNode;
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@ -580,7 +561,7 @@ POLY_FT4 *Ft4;
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FindNode=PoolEntry->LocalCache.Head;
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while (FindNode)
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{ // Try local Cache (From Head forward)
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if (FindNode->Actor==PoolEntry->Filename && FindNode->Anim==Anim && FindNode->Frame==Frame)
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if (FindNode->Frame==CurrentFrame)
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{
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ThisNode=FindNode;
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break;
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@ -594,7 +575,7 @@ POLY_FT4 *Ft4;
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FindNode=PoolEntry->LastCache.Head;
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while (FindNode)
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{
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if (FindNode->Actor==PoolEntry->Filename && FindNode->Anim==Anim && FindNode->Frame==Frame)
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if (FindNode->Frame==CurrentFrame)
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{
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ThisNode=FindNode;
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CActorCache::RemoveNode(ThisNode,PoolEntry->GlobalCache);
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@ -613,7 +594,7 @@ POLY_FT4 *Ft4;
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FindNode=PoolEntry->GlobalCache->Tail;
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while (FindNode)
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{
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if (FindNode->Actor==PoolEntry->Filename && FindNode->Anim==Anim && FindNode->Frame==Frame)
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if (FindNode->Frame==CurrentFrame)
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{
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ThisNode=FindNode;
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CActorCache::RemoveNode(ThisNode,PoolEntry->GlobalCache);
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@ -630,18 +611,12 @@ POLY_FT4 *Ft4;
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ThisNode=CActorCache::RemoveHeadNode(PoolEntry->GlobalCache);
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ASSERT(ThisNode);
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CActorCache::AddNode(ThisNode,&PoolEntry->LocalCache);
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RECT R;
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ThisNode->Actor=PoolEntry->Filename;
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ThisNode->Anim=Anim;
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ThisNode->Frame=Frame;
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ThisNode->Frame=CurrentFrame;
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PAK_doUnpak(CActorCache::UnpackBuffer,CurrentFrame->PAKSpr);
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R.x=ThisNode->TexX;
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R.y=ThisNode->TexY;
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R.w=CurrentFrame->W>>2; // div 4 cos 16 color
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R.h=CurrentFrame->H;
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LoadImage( &R, (u32*)CActorCache::UnpackBuffer);
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ThisNode->DstRect.w=CurrentFrame->W>>2; // div 4 cos 16 color
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ThisNode->DstRect.h=CurrentFrame->H;
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CPakTex::Add(CurrentFrame->PAKSpr,&ThisNode->DstRect);
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}
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Ft4=GetPrimFT4();
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#endif
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/*****************************************************************************/
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// Pack together Actor anim & frame for quicker check later
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struct sPoolNode
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{
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FileEquate Actor;
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u16 Anim;
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u16 Frame;
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sSpriteFrame *Frame;
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RECT DstRect;
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u16 TPage;
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u16 TexX,TexY;
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u8 U,V;
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sPoolNode *Prev,*Next;
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};
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@ -66,19 +63,14 @@ public:
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CACHE_Y =256,
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CACHE_W =8,
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CACHE_H =1,
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/*
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CACHE_X =512+256,
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CACHE_Y =256,
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CACHE_W =4,
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CACHE_H =1,
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*/
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CACHE_PALX =CACHE_X,
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CACHE_PALY =510,
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CACHE_PALW =64,
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CACHE_PALH =1,
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CACHE_TYPE_MAX =8,
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};
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CActorCache();
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@ -96,20 +88,18 @@ static sPoolNode *RemoveHeadNode(sNodeList *Root);
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static void RemoveNode(sPoolNode *Node,sNodeList *Root);
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static void AddNode(sPoolNode *Node,sNodeList *Root);
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static void AddNodeList(sNodeList *Src,sNodeList *Dst);
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static u8 *UnpackBuffer;
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protected:
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int ReAllocSlot(int W,int H);
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int GetSlot(int W,int H);
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void InitCache(int Type,int Count);
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int GetSizeType(int Size);
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int GetSizeType(int Size) {return((Size+15)&-16);}
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sPoolSlot SlotList[CACHE_TYPE_MAX];
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int CurrentTPX;
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int CurrentPalette;
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int SlotCount;
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};
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/*****************************************************************************/
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@ -133,6 +123,7 @@ static void AddActor(sActorPool *ThisActor);
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static CActorCache Cache;
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static sActorPool *ActorList,*LastActor;
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};
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/*****************************************************************************/
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#include "gfx\animtex.h"
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#include "gfx\tpage.h"
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#include "utils\utils.h"
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#include "utils\pak.h"
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#ifndef __SYSTEM_GSTATE_H__
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#include "system\gstate.h"
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#endif
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CAnimTex *AnimTexList=0;
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CMoveTex CMoveTex::MoveTexList[CMoveTex::MOVETEX_MAX];
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CPakTex CPakTex::PakTexList[CPakTex::PAKTEX_MAX];
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int CPakTex::PakTexCount;
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u8 *CPakTex::UnpackBuffer;
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/*****************************************************************************/
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CAnimTex::CAnimTex()
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@ -144,43 +147,54 @@ int Time = GameState::getFramesSinceLast();
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ThisTex->Count%=(ThisTex->Rect.h<<2);
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ThisTex=ThisTex->NextTex;
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}
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CMoveTex::MoveTex();
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*** Pak Tex Stuff ***********************************************************/
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/*****************************************************************************/
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/*
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void CMoveTex::Add(sTexInfo &SrcFrame,sTexInfo &DstFrame)
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/*****************************************************************************/
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CPakTex::CPakTex()
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{
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int Idx;
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for (Idx=0; Idx<MOVETEX_MAX && MoveTexList[Idx].Src; Idx++);
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ASSERT(Idx<MOVETEX_MAX);
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CMoveTex &ThisTex=MoveTexList[Idx];
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ThisTex.Src=&SrcFrame;
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ThisTex.Dst=&DstFrame;
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PakTexCount=0;
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UnpackBuffer=0;
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}
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*/
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/*****************************************************************************/
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void CMoveTex::MoveTex()
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{
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/*
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CMoveTex *ThisTex=MoveTexList,*NextTex;
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for (int Idx=0; Idx<MOVETEX_MAX; Idx++)
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/*****************************************************************************/
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void CPakTex::Init(int MaxSize)
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{
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ASSERT(UnpackBuffer==0);
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UnpackBuffer=(u8*)MemAlloc(MaxSize,"CPakTex::UnpackBuffer");
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PakTexCount=0;
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}
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/*****************************************************************************/
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void CPakTex::Shutdown()
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{
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if (UnpackBuffer) MemFree(UnpackBuffer);
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UnpackBuffer=0;
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}
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/*****************************************************************************/
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void CPakTex::Add(u8 *PakSpr,RECT *DstRect)
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{
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ASSERT(PakTexCount<PAKTEX_MAX);
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PakTexList[PakTexCount].PakSpr=PakSpr;
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PakTexList[PakTexCount].DstRect=DstRect;
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PakTexCount++;
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}
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/*****************************************************************************/
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void CPakTex::DMAPakTex()
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{
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for (int i=0; i<PakTexCount; i++)
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{
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CMoveTex &ThisTex=MoveTexList[Idx];
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if (!ThisTex.Src) return;
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MoveImage((RECT*)ThisTex.Src,ThisTex.Dst->x,ThisTex.Dst->y);
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ThisTex.Src=0;
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ASSERT(UnpackBuffer);
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PAK_doUnpak(UnpackBuffer,PakTexList[i].PakSpr);
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LoadImage( PakTexList[i].DstRect, (u32*)UnpackBuffer);
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}
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*/
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PakTexCount=0;
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}
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/*****************************************************************************/
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};
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/*****************************************************************************/
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class CMoveTex
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class CPakTex
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{
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public:
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enum
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{
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MOVETEX_MAX=16,
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PAKTEX_MAX=16,
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};
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CMoveTex()
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{
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// Src=0;
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}
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//static void Add(sTexInfo &SrcFrame,sTexInfo &DstFrame);
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static void MoveTex();
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CPakTex();
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static void Init(int MaxSize);
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static void Shutdown();
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static void Add(u8 *PakSpr,RECT *DstRect);
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static void DMAPakTex();
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protected:
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u8 *PakSpr;
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RECT *DstRect;
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private:
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// sTexInfo *Src,*Dst;
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static CMoveTex MoveTexList[];
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static CPakTex PakTexList[];
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static int PakTexCount;
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static u8 *UnpackBuffer;
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};
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/*****************************************************************************/
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void PrimDisplay()
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{
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CAnimTex::AnimateTex();
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CPakTex::DMAPakTex();
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UnlinkOTagR(BaseOtPtr, MAX_OT_ALL, &DmaStart[PrimFlipFlag]);
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#ifdef USE_NTAGS
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