This commit is contained in:
Paul 2000-11-24 21:08:03 +00:00
parent 6ce958919a
commit 4b8f6991e9
2 changed files with 40 additions and 3 deletions

View File

@ -55,12 +55,12 @@ Available options are:
#define DBG_OUTPUT_TO_DEBUGGER
#define DBG_SHOW_MESSAGE_ORIGIN
#define DBG_FILENAME_LENGTH 16
#define DBG_DEFAULT_CHANNEL DC_CHARLES|DC_SYSTEM|DC_SOUND
#define DBG_DEFAULT_CHANNEL DC_CHARLES|DC_SYSTEM
#elif __USER_dave__
#define DBG_OUTPUT_TO_DEBUGGER
#define DBG_SHOW_MESSAGE_ORIGIN
#define DBG_FILENAME_LENGTH 16
#define DBG_DEFAULT_CHANNEL DC_DAVE|DC_SYSTEM|DC_SOUND
#define DBG_DEFAULT_CHANNEL DC_DAVE|DC_SYSTEM
#elif __USER_paul__
#define DBG_OUTPUT_TO_DEBUGGER
#define DBG_OUTPUT_TO_LOG

View File

@ -19,6 +19,9 @@
#include "system\clickcount.h"
#endif
#ifndef __MEMORY_HEADER__
#include "mem\memory.h"
#endif
/*****************************************************************************/
@ -28,6 +31,12 @@ static CScene *s_pendingScene;
int GameState::s_timeSinceLast;
static CClickCount s_clickCounter;
#ifdef __VERSION_DEBUG__
static int s_baseMemory=0;
static int s_baseSceneMemory=0;
#endif
/*****************************************************************************/
/*****************************************************************************/
@ -54,16 +63,44 @@ void GameState::think()
if(s_currentScene->readyToShutdown())
{
SYSTEM_DBGMSG("GameState: Closing down scene..");
#ifdef __VERSION_DEBUG__
int gain;
gain=MainRam.RamUsed-s_baseSceneMemory;
if(gain)
{
SYSTEM_DBGMSG("Scene allocated an extra %d bytes after init()",gain);
}
#endif
ASSERT(s_pendingScene); // There really should be a scene pending before you shutdown..!
s_currentScene->shutdown();
s_currentScene=NULL;
#ifdef __VERSION_DEBUG__
int loss;
loss=MainRam.RamUsed-s_baseMemory;
if(loss)
{
SYSTEM_DBGMSG("MEMORY HAS CHANGED BY %d BYTES DURING SCENE!",loss);
ASSERT(0);
s_baseMemory=0;
}
#endif
}
}
if(!s_currentScene)
{
SYSTEM_DBGMSG("GameState: Opening new scene..");
#ifdef __VERSION_DEBUG__
if(s_baseMemory==0)
{
s_baseMemory=MainRam.RamUsed;
}
SYSTEM_DBGMSG("GameState: Opening new scene ( with %d bytes used )",s_baseMemory);
#endif
s_currentScene=s_pendingScene;
s_currentScene->init();
#ifdef __VERSION_DEBUG__
s_baseSceneMemory=MainRam.RamUsed;
SYSTEM_DBGMSG("GameState: Scene has used %d bytes during init()",s_baseSceneMemory-s_baseMemory);
#endif
s_pendingScene=NULL;
}
}