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@ -272,6 +272,9 @@ void CNpcFallingHazard::render()
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{
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DVECTOR &renderPos=getRenderPos();
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sBBox boundingBox = m_modelGfx->GetBBox();
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renderPos.vy -= boundingBox.YMax - boundingBox.YMin;
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SVECTOR rotation;
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rotation.vx = 0;
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rotation.vy = 0;
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