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@ -538,6 +538,7 @@ CActorGfx::~CActorGfx()
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}
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/*****************************************************************************/
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int asd=0;
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POLY_FT4 *CActorGfx::Render(DVECTOR &Pos,int Anim,int Frame,bool XFlip,bool YFlip)
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{
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sPoolNode *ThisNode,*FindNode;
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@ -635,11 +636,15 @@ sSpriteAnim *ThisAnim=SpriteBank->AnimList+Anim;
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addPrim(OtPtr+OtPos,sFt4);
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}
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// Set BBox
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int HalfW=CurrentFrameGfx->W>>1;
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//int HalfW=CurrentFrameGfx->W>>1;
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// Sizes now depend on aspect corrected sizes, so get sizes back from poly
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int BBoxW=Ft4->x1-Ft4->x0;
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int BBoxH=Ft4->y2-Ft4->y0;
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int HalfW=BBoxW>>1;
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BBox.XMin=-HalfW+BBOX_ADJ;
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BBox.XMax=+HalfW-BBOX_ADJ;
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BBox.YMin=-CurrentFrameGfx->H+BBOX_ADJ;
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BBox.YMin=-BBoxH+BBOX_ADJ;
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BBox.YMax=0-BBOX_ADJ;
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return(Ft4);
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